I don't know if you are still supporting this mod, but the balloons used for the Brain Fungus can block your passage in some caves. I had to switch to one of your earlier mods that did not have the Brain Fungus balloons.
I tried this and the balloons did not despawn when the plant was harvested. Also I could not tell if a plant had been already harvested or not. Is this just how it is?
I was thinking of adding the other Mentat resources well. Can't use the same balloons for everything as it would become confusing. Any recommendation of what I could replace it with that would be noticeable?
An enlarged model of mini nuke ? Or enlarged bobblehead model ? Or just a bigger model of it Idk,will roam wasteland abit later,find some unique-like misc items which wouldnt cause confusion
Please show a screener of Brain_Fungus > Heart_Balloon looks like when: The Brain Fungus is near the top of a small cave.
Please work on variants that have some glow added.
Sureit will mean those objects ( Heart_Balloon , triple stack Blue & Yellow Balloons ) will also have the same glow when they appear as their real-game objects,I don't mind.
In "Material Editor", it's easy to add glow...For fine tuning aspects of the glow, use Google: "Material Editor""Glow" ... Something like that. Otherwise you could do the same search once you're on the YouTube page.
Thanks. I do not know how to add a glow, and I would prefer modifying only the replaced meshes with glow or a new color. I was able to modify some values via a hex editor but the changes did not stick.
Any idea which files need to be changed to add glow, how they are related to the actual meshes, and how to do it?
How about a variant for the Firecap?: "Cappy" the nukaCola mascot - buddy of "Bottle"... Get it?.. "Fire-Cappy" ... Of course glowing a little would be a hot idea.Here are a some pictures of Cappy from F76's code: https://imgur.com/a/4H41n6z I prefer the third picture of Cappy. (It was located for me back in December by mod maker Nipper4369)
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Hard to find an item that is noticeable and does not block.
And plants respawn after a while, more specifically of you pick up enough items or plants to reset the buffet.
They also do not spawn in the area where you load info a world.
And starlight creepers do not have a 100% chance to be harvestable.
Is it possible to make one for firecaps ? Those are defo a pain in the a... to find
Idk,will roam wasteland abit later,find some unique-like misc items which wouldnt cause confusion
Brain fungus will be a challenge thou, as it grows on ceilings as well, replacing it could block paths, and it is quite noticeable already.
Gimme some time,will defo find something
Havent found anything either unique-ish or decently visible from afar :/
Once again,you're a god!
The Brain Fungus is near the top of a small cave.
Please work on variants that have some glow added.
Sure it will mean those objects ( Heart_Balloon , triple stack Blue & Yellow Balloons ) will
also have the same glow when they appear as their real-game objects, I don't mind.
In "Material Editor", it's easy to add glow... For fine tuning aspects of the glow, use Google :
"Material Editor" "Glow" ... Something like that.
Otherwise you could do the same search once you're on the YouTube page.
R e f l e c t i v e l y
Any idea which files need to be changed to add glow, how they are related to the actual meshes, and how to do it?
There are fungus hotspots in the mire which are hard to find unless you have grass disabled, and another model might help with that.
"Cappy" the nuka Cola mascot - buddy of "Bottle"...
Get it ?.. "Fire-Cappy"
a hot idea. Here are a some pictures of Cappy from F76's code :
https://imgur.com/a/4H41n6z
I prefer the third picture of Cappy.
( It was located for me back in December by mod maker Nipper4369 )
R e f l e c t i v e l y