Added an option that only replaces nonpersistent piles (meat and metal), and another option that only replaces persistent piles (ash, goo, etc.). These options are fully compatible with other pile replacement mods. Simply load this mod after other pile replacement mods. An example would be using this pile replacement mod to replace persistent piles, and using my toxic mutagenic waste pile replacement mod to replace nonpersistent piles.
Remember to post any issues you encounter in the bugs section.
Thanks to Eckserah#0001 and Lemming Of The B.DAD#2340 on Discord, I was able to address compatibility issues by assigning a custom material file to the nif file of the guts lootbag model. I also added white glowing variants and reduced the size of solid textures to 4x4, the smallest the game can handle without issues.
i have no issue https://cdn.discordapp.com/attachments/746744226548547616/756080000008192020/Fallout76_KGcWmRadiZ.jpg with yellow scribble glow and diffuse
Blood Eagles seem to drop the default lootbag that a player drops on death. I've yet to see any issues regarding the other kinds of enemies in Daily Ops. To avoid compatibility issues, I suggest using a lootbag-replacing mod to change the look of the default lootbag. Here is mine, it replaces lootbags with one of the Nuclear Winter containers or duffel bag: https://www.nexusmods.com/fallout76/mods/338
If you can make it's collision height much shorter, please consider creating a variant of your mod with Scorched Beast guano piles because I find they show up much easier when the enemy's body was in or fell into ravine, those depressions from little steams, etc.
This mod replaces all piles including metal piles, which is what robots turn into. If you installed this mod, did you find any metal piles that were unchanged?
11 comments
Remember to post any issues you encounter in the bugs section.
Thanks
Thank you for mod!
I really like the height of the Scorched Beast bat guano piles. Example image.
The problem with that person's mod is that, "as advertised", it only works for meatpiles.
If you can make it's collision height much shorter, please consider creating a variant of your
mod with Scorched Beast guano piles because I find they show up much easier when the
enemy's body was in or fell into ravine, those depressions from little steams, etc.
R e f l e c t i v e l y
But i wonder if you can leave the original "robotpile.nif" and make it glow. :)