Could never get music to load on the menu with the .ba2 version. Thought you might have figured it out. Tried adding it to sResourceStartUpArchiveList also with no success. This might be one of those cases it needs a dummy .esp to load proper. In which case we are boned to edit the base .ba2 files until CK for 76 is released :(
** EDIT **" Was able to get it to work properly by adding it to the fallout76.ini under [Archive] ... sResourceStartUpArchiveList = SeventySix - Interface.ba2, SeventySix - Localization.ba2, SeventySix - Shaders.ba2, SeventySix - Startup.ba2, MenuMusicReplacer.ba2 <-----
Will report back any hiccups. _______________________________________________________
I installed 5 Mods today for the first time (post Dec 4 update) - This music intro mod is the only one I cannot get to work.
Okay it comes on after i go into the atomic shop and return. So am I just missing the fact that the file includes both the original intro and the Take me Home Cover? I thought I installed the take me home stand alone (Option 1) - I think it's just an error somewhere in the file
I figured out that by using the "remove intro" mod (swaps a blank video for the BGSLogo4k.bk2) it causes the original intro to play -- but the modded into will play after going into the atomic shop. By returning the BGS into - the mod works as intended.
Any chance you can make the intro removal and your music mod play nice together? ^_^ I love hearing it every time I load it - but I want to load in faster and not see BGS every time :P
This is beautifully done. I always disliked main menu replacers due to their use of vocals. This one is awesome. Could I make a suggestion and have an option for a additional BA2 and not a replacer? Sort of like how the better inventory works?
Hmm, I haven't looked into that yet, but if you aren't afraid to mess with the files you can insert the xwm using the loose file I provided using archive2 (really easy, just be sure to make a backup just in case). You could also try the baka file tool, I haven't used it personally though.
17 comments
[General]
uMainMenuDelayBeforeAllowSkip=0
basically works the same, just let's you instantly skip the intro instead of removing it
Tried adding it to sResourceStartUpArchiveList also with no success. This might be one of those cases it needs a dummy .esp to load proper. In which case we are boned to edit the base .ba2 files until CK for 76 is released :(
Was able to get it to work properly by adding it to the fallout76.ini under
[Archive]
...
sResourceStartUpArchiveList = SeventySix - Interface.ba2, SeventySix - Localization.ba2, SeventySix - Shaders.ba2, SeventySix - Startup.ba2, MenuMusicReplacer.ba2 <-----
Will report back any hiccups.
_______________________________________________________
I installed 5 Mods today for the first time (post Dec 4 update) - This music intro mod is the only one I cannot get to work.
Anybody have any thoughts? Here is my .ini:
[Archive]
SResourceArchiveList2 =
SeventySix - Animations.ba2,
SeventySix - EnlightenInteriors.ba2,
SeventySix - GeneratedTextures.ba2,
SeventySix - EnlightenExteriors01.ba2,
SeventySix - EnlightenExteriors02.ba2,
SeventySix - ATX_Main.ba2,
SeventySix - ATX_Textures.ba2,
BetterInventory.ba2,
BagGlow.ba2,
GreenPip.ba2,
RatMonkeysHuntingReplacer.ba2,
MenuMusicReplacer.ba2
Any chance you can make the intro removal and your music mod play nice together? ^_^
I love hearing it every time I load it - but I want to load in faster and not see BGS every time :P
Thank you for sharing your excellent new mod with the Nexus Mods Community!
We like it so much we're going to promote your mod on our Social Media.
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Keep up the awesome work!
- Nexus Mods Staff