Awesome guide & still applicable in 2023 !!! I really appreciate the detailed explantions of each setting & suggested values. (Game Pass users be aware that ini files are named with the prefix "project76" instead of "fallout76")
My fps increased from ~60 to ~90, when starting from the in-game "High" quality preset, then following the suggested values in the guide, then adding the Optimum Reshade ENB (Natural preset) for extra flavour. My PC specs (i5 11400, GTX 1070 8GB, 16GB RAM, SSD install)
I don't even know what to say, you saved this game. If I had read your article earlier, I could have saved dozens of hours to experience the game. Your understanding of parameters seems like you live in its code, and the developers of Fallout 76 should give you a kowtow.
Amazing. Every other ini dump is useless because I don't understand the rationale behind their changes. Nothing beats the satisfaction of seeing results and knowing why. King.
I HIGHLY recommend this for everyone. With the game's default settings I never saw my fps counter hit 40. After making the tweaks in this handy guide, I'm constantly over 100fps now.
Literally the only mod I have ever felt compelled to endorse on the nexus, and it's not even a mod. The PDF guide was so user-friendly and really lets you understand what all the settings do.
Reading through your descriptions on what each setting does, greatly helped me to getting my shadows not looking like a crispy piece of crumbled up bacon.
To elaborate further, I think it might be right to specify that all change added into one's Fallout76Custom.ini must include making sure that any same pre-existing setting and it's value(s) are removed.
The reason for this is that if the old same setting is up the page above the Mr.Leef settings, the old ones will dominate. However: This is not the case with the text line of Ba2 archive files. For example, in: sResourceArchive2List=RealWtr.ba2,ClrWtr.ba2 The mod RealWater's changes will be potentially overridden by the mod ClearWater (where texture / mesh modification overlaps exist) ... By the way, although there are a couple mods related the water-ways in F76, I didn't pick names of existing ones (I don't think :grin: ).
My biggest gripe with 76 (as well as other bethesda games) has always been the shadows. The way shadows look great up to about 10 feet away, and then suddenly change quality to appearing much much worse. Makes you feel like you are in this bubble of detail as you move around.
Using your guide, I experimented with fBlendSplitDirShadow, setting it as high as 2000. I was hoping that the high detail shadows would be pushed out much further away. This did not happen. What seemed to happen was the high detail shadows still cut off at about 10 feet in front of me, but the lower detail shadows that got rendered, werent quit as low detail. There was still a change in quality at the 10 feet range however.
Dont know why the engine is so bad in regards to shadow rendering. There should be a way to force high quality shadows as far out as I want, if my system has the power to handle it.
Also, I reported this finding on the reddit, but bVolumetricLightingEnable and bScreenSpaceReflections dont seem to have any affect in the Fallout75Custom file, it only uses whatever value is set in the Fallout76Prefs.ini fil.e
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I really appreciate the detailed explantions of each setting & suggested values.
(Game Pass users be aware that ini files are named with the prefix "project76" instead of "fallout76")
My fps increased from ~60 to ~90, when starting from the in-game "High" quality preset, then following the suggested values in the guide, then adding the Optimum Reshade ENB (Natural preset) for extra flavour.
My PC specs (i5 11400, GTX 1070 8GB, 16GB RAM, SSD install)
I also added tweaks to improve load times from this reddit guide "INI tweaks to make the game load faster".
Literally the only mod I have ever felt compelled to endorse on the nexus, and it's not even a mod. The PDF guide was so user-friendly and really lets you understand what all the settings do.
Thank you!
You only need to add everything into Fallout76Custom.ini, any setting in that ini will overwrite the other ini's.
It also gives you the benefit of having only 1 ini with changes that you can easily delete to restore back to stock.
Thanks for the heads-up.
To elaborate further, I think it might be right to specify that all change added into one's Fallout76Custom.ini
must include making sure that any same pre-existing setting and it's value(s) are removed.
The reason for this is that if the old same setting is up the page above the Mr.Leef settings,
the old ones will dominate.
However: This is not the case with the text line of Ba2 archive files.
For example, in:
sResourceArchive2List=RealWtr.ba2,ClrWtr.ba2
The mod RealWater's changes will be potentially overridden by the mod ClearWater
(where texture / mesh modification overlaps exist) ... By the way, although there are a
couple mods related the water-ways in F76, I didn't pick names of existing ones (I don't think :grin: ).
Using your guide, I experimented with fBlendSplitDirShadow, setting it as high as 2000. I was hoping that the high detail shadows would be pushed out much further away. This did not happen. What seemed to happen was the high detail shadows still cut off at about 10 feet in front of me, but the lower detail shadows that got rendered, werent quit as low detail. There was still a change in quality at the 10 feet range however.
Dont know why the engine is so bad in regards to shadow rendering. There should be a way to force high quality shadows as far out as I want, if my system has the power to handle it.
Also, I reported this finding on the reddit, but bVolumetricLightingEnable and bScreenSpaceReflections dont seem to have any affect in the Fallout75Custom file, it only uses whatever value is set in the Fallout76Prefs.ini fil.e