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Rigell

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Rigell

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62 comments

  1. OokIav
    OokIav
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    I'm using the Matte Black Enclave variant, but the jetpack just shows as the standard chrome. Armor's fine, jetpack is not.

    EDIT: I am using Mod Organizer 2. I tested with the Black-Red with Yellow eyes variant, same result. Jetpack has default textures.
    1. Rigell
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      I'd advise highly against of using any mod managers and install all mods manually. It works perfectly fine if you follow the instructions I put in the description.
    2. OokIav
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      Oh, never mind. I didn't realize there was a separate file for jetpacks and assumed they came pre-packaged with the main skin
  2. kishcos
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    Is there a problem that only the armor can't be painted?
    1. Rigell
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      What exactly do you mean?
  3. rexyhm
    rexyhm
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    Anyone got their jetpack detached from their PA after Steel Reign update?
  4. DarkMalcontent
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    Any chance you'll be giving the Hellfire stuff just released or the Warhead armor a clean up? I'd be interested in those :) Or black matte on them..or..*ponders*
    1. Rigell
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      I'm not really into Hellfire PA skins ( I don't even have any of them available in game) so I never actually planned to retexture them, sorry.
    2. DarkMalcontent
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      Awww no problem. thanks for the reply! You do excellent work :)
    3. Rigell
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      Thank you! -))
  5. OokIav
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    Can't seem to get it to work since the last update. I mean, it was working after the update, then I went to install more mods and then the textures stopped working. I've disabled and uninstalled those mods since then, but the textures still aren't working.
    1. Rigell
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      Can you paste the [Archive] section of your ini here? I guess there might be something wrong with syntax there.
    2. OokIav
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      Sure, it's:

      [Archive]sResourceIndexFileList = SeventySix - Textures01.ba2, SeventySix - Textures02.ba2, SeventySix - Textures03.ba2, SeventySix - Textures04.ba2, SeventySix - Textures05.ba2, SeventySix - Textures06.ba2sResourceStartUpArchiveList = SeventySix - Interface.ba2, SeventySix - Localization.ba2, SeventySix - Shaders.ba2, SeventySix - Startup.ba2SResourceArchiveList = SeventySix - GeneratedMeshes01.ba2, SeventySix - GeneratedMeshes02.ba2, SeventySix - Materials.ba2, SeventySix - Meshes.ba2, SeventySix - MeshesExtra.ba2, SeventySix - MiscClient.ba2, SeventySix - Sounds01.ba2, SeventySix - Sounds02.ba2, SeventySix - Startup.ba2, SeventySix - Voices.ba2SResourceArchiveList2 = SeventySix - Animations.ba2, SeventySix - EnlightenInteriors.ba2, SeventySix - GeneratedTextures01.ba2, SeventySix - GeneratedTextures02.ba2, SeventySix - WorkshopIcons.ba2, SeventySix - EnlightenExteriors01.ba2, SeventySix - EnlightenExteriors02.ba2sResourceDataDirsFinal = STRINGS\, TERRAIN\SGeometryPackageList = SeventySix - Geometry.csgSCellResourceIndexFileList = SeventySix.cdxSResourceArchiveMemoryCacheList = SeventySix - Interface.ba2, SeventySix - Materials.ba2, SeventySix - MiscClient.ba2, SeventySix - Shaders.ba2sResourceArchive2List = SeventySix - StaticMeshes.ba2, SeventySix - 00UpdateMain.ba2, SeventySix - 01UpdateMain.ba2, SeventySix - 02UpdateMain.ba2, SeventySix - 03UpdateMain01.ba2, SeventySix - 03UpdateMain02.ba2, SeventySix - 04UpdateMain.ba2, SeventySix - 05UpdateMain.ba2, SeventySix - 06UpdateMain.ba2, SeventySix - 00UpdateStream.ba2, SeventySix - 01UpdateStream.ba2, SeventySix - 02UpdateStream.ba2, SeventySix - 03UpdateStream.ba2, SeventySix - 04UpdateStream.ba2, SeventySix - 05UpdateStream.ba2, SeventySix - 06UpdateStream.ba2, SeventySix - 00UpdateTextures.ba2, SeventySix - 01UpdateTextures.ba2, SeventySix - 02UpdateTextures.ba2, SeventySix - 03UpdateTextures.ba2, SeventySix - 04UpdateTextures.ba2, SeventySix - 05UpdateTextures.ba2, SeventySix - 06UpdateTextures.ba2, SeventySix - 00UpdateVoices.ba2, SeventySix - 01UpdateVoices.ba2, SeventySix - 02UpdateVoices.ba2, SeventySix - 03UpdateVoices.ba2, SeventySix - 04UpdateVoices.ba2, SeventySix - 05UpdateVoices.ba2, SeventySix - 06UpdateVoices.ba2
    3. Rigell
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      That's exactly what I was talking about. First of all, you don't need to put base game's files in this string, it's redundant (the game already keeps track of all its base archives from within another ini file that you don't need to edit, it gets updated with each new patch)

      There's also a syntax error there in the middle, that part should'nt be here at all: "STRINGS\, TERRAIN\SGeometryPackageList"

      I'd recommend to just delete everything from this string and simply add mod filenames there one by one. Also, it'd be better to put this exact mod in "sResourceArchive2List =" string, which should be a separate line. (As I stated in the description).
      Also, If the string's length becomes longer than 1000 symbols, all mod filenames beyond this point become completely ignored by the game, so if you got a lot of mods, it's better to shorten the filenames.
    4. OokIav
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      Sure, will do! Thank you!
    5. OokIav
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      Alrighty, so, I'm too fuckin' stupid to make sense of what you told me, but uhh... A few hours have passed, I've tried like a million different things, then I downloaded the FO76 configuration mod manager or whatever you wanna call it, I kinda just pressed a few buttons, activated a few things on that and the Enclave texture is now working again. So it's fixed now.
    6. Rigell
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      Well, ok then, I'm glad it worked for you! Generally I would not recommend to use mod managers for my mods' installation (This mod for example requires specific filename order to be present within the string which I actually described in couple simple steps in the description) but if it works for you - great! Have fun!
  6. VinierAardvark1
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    If they manage to get FO76 mods for console, this is the first thing I'm downloading.
  7. Habascontadas
    Habascontadas
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    These textures looks dope af. You're truly skilled! I would like to ask how you get such sharp and natural image like in your screen shots. Also, I tried porting Fallout 4 mods to 76 without any success. If you could reach out to me and explain a thing or two about retexturing, I would be truly honored!

    Edit: The mod I have tried to port is a jawdropping 4K power armor frame from Fallout 4. Telling from your work here, maybe you could make your own take on it? :D
    1. Rigell
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      Thank you! I really appreciate this! Sure you can just pm me with your questions, we'll figure something out.

      On PA frame modding: I already have one released here. I tried to experiment with making a better one but it wasn't really that great (still, I used one of the recent iterations for the screens of this PA mod). I also stopped using PA a while ago so right now I don't plan on prioritizing PA-related mods unfortunately.

      On screenshot sharpness: of course I use some postprocessing here, but only to match the picture sharpness I get in the game with nvidia filters. (The photos from the photomode do not reflect these changes unfortunately)
  8. NitroRaptor53
    NitroRaptor53
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    How do I get the Enclave PA in the first place?
    1. Rigell
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      It's still available in the atomic shop. Jetpack was a part of the limited offer which expired last tuesday.
  9. DanMystro
    DanMystro
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    These are fantastic! I love the black/red one, but don't suppose you could leave the eyes yellow?
    1. Rigell
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      Thank you! Do you mean the eyes' glow color when you turn on the light?
    2. DanMystro
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      I meant instead of having the red eyes & accents, leave them the default yellow.
    3. Rigell
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      Can do that, yeah. Stay tuned for the updates!

      Edit: Done.
    4. DanMystro
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      Absolute god!
    5. Rigell
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      Thanks :D
  10. Slizarus
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    Great job, looks so awesome with Strangler Heart and the Dark Matter Jetpack.

    But that buttplate issue is sooo bad, I heard the Enclave Jetpack makes it less noticeable, think you'll be coloring the Jetpack as well?
    1. Rigell
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      Thank you!

      I'll see if it fits my schedule, I haven't had plans on retexturing it initially. Also, have you tried to use jetpack with my skins? Does it really look out of place?
      What exactly is the issue with that buttplate?
    2. Rigell
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      I'm planning to release jetpack addon for this mod (for every color scheme and with matte finish option too) within the next 24 hours. Stay tuned -))
    3. Slizarus
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      Fantastic work on the jetpack!

      A bit late on this reply but: I have used other Jetpacks with your skin, with the black skin I used the Dark Matter JP and it looks rad, especially on SH armor.

      So the butt plate is far more noticeable without the Dark PA frame of yours, the butt plate isn't properly covered/extended to cover the frame, I'm sure you'd see it if you took out the dark mod for a sec.

      But with your dark frame I only notice when I'm looking, it's a real godsend.

      Again, great skins :) Thanks for the matte option too
    4. Rigell
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      Yeah, the darker frame mod really helped me not to notice that issue like at all before people started to complain about it in every third reddit post :D
      Glad you liked my mods -))