File information
Created by
customtemplar - al2950 - Intel GameTechDevUploaded by
customtemplarVirus scan
Documentation
Readme
View as plain text
# Intel® Texture Works Plugin for Photoshop
## Getting Started (Installation)
1. Close Photoshop
2. Download the IntelTextureWorks_1.0.4.zip file and expand it on your local computer
3. Copy the desired plugin from either of the following unzipped folders
* .../IntelTextureWorks_1.0.4\Plugins\x64\IntelTextureWorks.8bi
* .../IntelTextureWorks_1.0.4\Plugins\Win32\IntelTextureWorks.8bi
4. Paste the plugin into the appropriate Photoshop Plugin folder
* D:\Program Files\Adobe Photoshop CC 2014\Required\Plug-Ins\File Formats
* D:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\File Formats
5. Copy the cubemap scripts from:
* .../IntelTextureWorks_1.0.4\PhotoshopScripts\IntelTextureWorks-ConvertCubeMap.jsx
* .../IntelTextureWorks_1.0.4\PhotoshopScripts\IntelTextureWorks-CubeMapGaussianBlur.jsx
6. Paste the cubemap scripts into:
* D:\Program Files\Adobe Photoshop CC 2014\Presets\Scripts
## Saving Files via Plugin
1. File > Save As
2. Select "Save as type" > **Intel® Texture Works (\*.DDS;\*.DDS)**
2. Navigate to store location
3. Assign file name
4. Save
5. Select desired plugin options and preview (pan/zoom), as necessary
6. Ok
## Loading Files Saved via Plugin
Multiple resident DDS plugins can result in a texture display error on load. To avoid this, use the following process to reload textures saved with the Intel® Texture Works plugin for Photoshop
1. File > Open As
2. Select **Intel® Texture Works (\*.DDS;\*.DDS)** as type (to the right of "File name" field)
3. Select file
4. Select desired mipmap loading options if applicable
5. Select desired color profile loading options
## Logging Bugs, Enhancements, & Feedback
Use the [GitHub Issue Tracking System](https://github.com/GameTechDev/Intel-Texture-Works-Plugin/issues) to log your bugs, enhancement (requests), and feedback (general impressions appreciated). **Labels really help here - please use them**.
## NOTE:
* Not all authoring apps can read the latest BCn textures. We're keeping a running list of authoring app BCn load status on the Wiki [here](https://github.com/GameTechDev/Intel-Texture-Works-Plugin/wiki/BCn-App-Support)
* To implement BCn texture compression in your own apps and engines [download the sample source code here](https://software.intel.com/en-us/articles/fast-ispc-texture-compressor-update)
* The [FAQ](https://github.com/GameTechDev/Intel-Texture-Works-Plugin/wiki/FAQ) is also available on the Wiki
## Requirements
* Windows\* (32/64) versions 7, 8, 10
* Photoshop\* CS6 through CC2015
```
* Other names and brands may be claimed by their owners.
```