Hello, could you do something for 10mm SMG? That weapon's aim sight is just disastrous, only there to hinder player sight and there's no alternative sight for this weapon. Even default sight for pip gun is a thousand time better.
ok so this is slightly off topic is there any way you can make the green circle in the sight stay green when you go "invisible" with the chameleon buff from armor?
My strong guess is not yet inF76.One would need to mod F76 the way the 2 or 3 .F4mods that totally removes the overriding screen effect filter/layer of the invisibility/stealth/chameleon does. What I mean by overriding is that even when the reticle appears (for e.g.),it's image layer,and-or screen filter,and-or layer effect (green dot), becomes gray- scaled (is that true?Does the dot have a greenish hue at all during chameleon?) by the chameleon one. I don't think that kind of mod can be done for F76untilF76Edit's Main Author ElminsterAU& the
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I have no such file Fallout76Custom.ini
What should I do, create it?
[Archive]
sResourceArchive2List=PipeGuns - NormalReflexSight.ba2
Right?
.F4 mods that totally removes the overriding screen effect filter / layer of the
invisibility / stealth / chameleon does.
What I mean by overriding is that even when the reticle appears (for e.g.), it's
image layer, and-or screen filter, and-or layer effect (green dot), becomes gray-
scaled ( is that true ? Does the dot have a greenish hue at all during chameleon ? )
by the chameleon one.
I don't think that kind of mod can be done for F76 until F76Edit's Main Author
ElminsterAU & the