Bafling how Bethesda can't even fix a small bug like that...
After 8 months, still waiting for them to correctly size the NUKA Bottle Statue at the Nuka cola factory... (was done by a modder like at the release of the beta...)
The incompetence of Bethesda's dev is at God Level.
Nice! Also, wanted to say that you can omit all these "SeventySix - 0xUpdateX.ba2" from SResourceArchive2List, it works this way since one of the recent patches.
Oh? News to me, I'll fix it. Though I figured they'd have to do that eventually, considering their own archive lists max character limit.
I wonder if this means the max character limit can be bypassed by tricking the game into thinking new mod-added archives are "new patches". I.e. name your mod's archive "SeventySix - 50UpdateMain" or something.
Yeah, Keretus explained it a while ago on TC discord. Now the game reads native archive filenames from some other file. Well, I dunno, haven't tried to name my mods bethesda-style -))
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After 8 months, still waiting for them to correctly size the NUKA Bottle Statue at the Nuka cola factory...
(was done by a modder like at the release of the beta...)
The incompetence of Bethesda's dev is at God Level.
https://www.nexusmods.com/fallout76/mods/216
Also, wanted to say that you can omit all these "SeventySix - 0xUpdateX.ba2" from SResourceArchive2List, it works this way since one of the recent patches.
I wonder if this means the max character limit can be bypassed by tricking the game into thinking new mod-added archives are "new patches". I.e. name your mod's archive "SeventySix - 50UpdateMain" or something.
Well, I dunno, haven't tried to name my mods bethesda-style -))