As of Patch 10, it is no longer necessary to include base game archives in the above list.
Patch 10 introduces hardcoded internal lists for several archive lists, ensuring that vanilla game assets are always loaded irregardless of custom archive list overrides. Custom archive lists continue to be loaded by the game, after vanilla archives. (This is the current behavior as of Patch 10, but do keep in mind that this may again change in future game updates.)
The goal with me releasing this was so authors could have a go at porting their own textures or for users to try putting their favorite FO4 textures into their own games. Also, this suit looks much better than the official 76 suit, imho.
I just confirmed the Blue diffuse (_d) texture of Proto Vault Suit works perfectly with this suit in Fallout 76. You can try whichever version you want of Proto, but only add the diffuse texture to 76. You won't need the dirty version because my mod only uses clean versions of the texture.
Last night, I got the Proto-Lamda and Marine _d textures to work as well, Looks Awesome!)) I try taking some pics tonight and post them!)) Thanks Again ThatSpartacusGuy!!!))
Strange this was working fine for the proto vault suit mod for a bit but after a while it decided to not work anymore. Maybe an update messed with something.
No longer seems to work. - And the mod author is banned. Hope someone comes up with an update on this mod soon, especially to capitalize on the just released show, which has similar styled Vault suits.
I'm having a problem with this mod and the other mod Proto Vault Suit I downloaded them an extracted them an put them in my data folder like it's said than I put these in this order in my fallout76Custom.ini, FO4VaultSuit.ba2,ProtoVaultSuit.ba2,PVSLogo76.ba2 Tried at the bottom an on the top I tried to keep them close and than with a space and the Vault Suit in game won't change. My friend has the same game and the same mod with the same options and she doesn't have a problem on her end, she even tried to send her Fallout76Custom.ini to me since we both have bout 99% of the same mods only things different is that I have nevernude and mods that glow we use different glowing colors otherwise it's all the same. Wow just noticed after typing all this out that the author is BANNEd, if anyone still uses this mod could help me I'd be very thankful.
loved to try this, so installed it and nothing's changed, so i triple checked if i did not do anything wrong in the installation process. this did not work either so i have come to conclude that this mod does not work anymore on the current version of FO76
To the author: I know this post doesn't have much to do with your mod, but I thought it would be nice to let our fellow wastelanders to know about it
Just a friendly reminder for anyone regarding using modded textures: On my testings, it seems that using mods that alters the textures (or porting from FO4, for example), can lead to locking the character movement and CTDs. On my experience, I've tried some mods from FO4 (mainly retextures from objects and clothing, and buildings exteriors) and whenever you're near a city (Charleston for example, it can easily hit your VRAM limit, thus causing the game to lock up, give memory address errors and such, and also, even after eating up all the VRAM, the game doesn't utilize all of your system's RAM (I've seen a maximum of 9.2'ish Gb of RAM usage before crashing), leading to the aforementioned issues. I have a GTX 1070 (8gb of VRAM) and 16GB of RAM, running everything on max settings @1080p, so if you have anything less than that, thread carefully. (Note that on wilderness or less dense areas without many objects or buildings, everything seems fine)
There are limits to what you can\should use from FO4. There will be optimization issues when using textures that are on larger objects, especially if you don't resave them in the proper format (BC7 sRGB for diffuse, BC5 for normal, BC7 linear for light maps, and I believe BC7 linear for reflection maps).
Interesting. I've been working on porting some retextures from FO4, and noticed some weird reflection/lights on the surfaces of the new textures. Didn't know that 76 had changed the way lightmaps works. Too bad that I have no clue of what and how to edit things to work with 76
Depending on the texture, you should be able to just drop the diffuse (xxx_d.dds) into 76 and be good to go. If the texture mod made drastic changes to the normal map (xxx_n.dds), dropping just the diffuse into 76 would work, but it may not look it's best. Proto Vault Suit diffuse textures do work in 76 with this, so there is a silver lining.
So this explains why I have some weird issues. For example: I've ported a mod which retextures train crates, and depending on the sun or light position, the area which is not affected by any light source goes pitch black. In this case, what would be the best aproach to fix it (if you happen to know the solution)?
I just seen your image request. So you can keep your Vault 51 suit after leaving NW? I noticed you appear to be in Whitesprings Resort in the photo. Sorry for sounding stupid, but I haven't tried out NW yet.
32 comments
Update: v2 adds support for Vault 51
Note to Loose files users, remove these files if updating from v1:Materials\Clothes\VaultSuit\vaultsuitdirtyf.bgsm
Materials\Clothes\VaultSuit\vaultsuitdirtyftrim.bgsm
Materials\Clothes\VaultSuit\vaultsuitmnumber111.bgsm
Materials\Clothes\VaultSuit\vaultsuitmnumber111dirty.bgsm
They will no longer be needed, or used, by the game.
Ba2 users rejoice!
From registrator2000, author of Better Inventory:sResourceArchive2List
As of Patch 10, it is no longer necessary to include base game archives in the above list.
Patch 10 introduces hardcoded internal lists for several archive lists, ensuring that vanilla game assets are always loaded irregardless of custom archive list overrides. Custom archive lists continue to be loaded by the game, after vanilla archives. (This is the current behavior as of Patch 10, but do keep in mind that this may again change in future game updates.)
Just a friendly reminder for anyone regarding using modded textures: On my testings, it seems that using mods that alters the textures (or porting from FO4, for example), can lead to locking the character movement and CTDs. On my experience, I've tried some mods from FO4 (mainly retextures from objects and clothing, and buildings exteriors) and whenever you're near a city (Charleston for example, it can easily hit your VRAM limit, thus causing the game to lock up, give memory address errors and such, and also, even after eating up all the VRAM, the game doesn't utilize all of your system's RAM (I've seen a maximum of 9.2'ish Gb of RAM usage before crashing), leading to the aforementioned issues. I have a GTX 1070 (8gb of VRAM) and 16GB of RAM, running everything on max settings @1080p, so if you have anything less than that, thread carefully. (Note that on wilderness or less dense areas without many objects or buildings, everything seems fine)