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  1. registrator2000
    registrator2000
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    March 14, 2019: Updating to Patch 7

    For existing users updating to Patch 7, please download an updated version of Better Inventory from the Files tab.

    Remove Old Archive List Overrides

    Please note that the default asset archive lists have been changed again in Patch 7.

    Unfortunately, sResourceArchive2List, which I introduced in the first version of Better Inventory, has gone from being completely empty to becoming the most heavily changed asset list, often requiring users to manually update the list when a patch hits.

    Unless you have other mods that need to be on this list, I now recommend completely removing this entry from your Fallout76Custom.ini file to reduce your maintenance burden.

    New Archive List Entry

    [Archive]
    sResourceArchiveMisc = SeventySix - MiscClient.ba2, BetterInventory.ba2


    The above archive list has not been changed since Fallout 76's release and hopefully it will be stable for versions to come.

    If you have other mods that need to be on other asset lists, do remember that you can always view accurate, up-to-date default settings for those lists in your Fallout 76 game directory, in Fallout76.ini. These may change with game updates.
  2. xiveron
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    I think that the sResourceArchiveMisc was removed from the default .ini. Seems they moved "SeventySix - MiscClient.ba2" into SResourceArchiveList, and the cache list. Can you still generate the sResourceArchiveMisc resource list from the custom .ini? I have temporarily moved all my mods that I was loading from sResourceArchiveMisc back into sResourceArchive2List.
    1. RowanSkie
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      Textures and animations won't work on sResourceArchiveMisc
  3. Isaak_Johnson
    Isaak_Johnson
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    I really love this mod and is extremely convenient since the Aid category is the one filled with the most unique items for me.

    I was wondering, I don't really use the Food* and Drink* categories at all, would you be willing to make an alternate version of this mod that we can opt to install that removes those two sub-categories so we only have to scroll through four of them instead instead of six?

    Otherwise, keep up the awesome work, your an amazing person!
  4. ZOMGH4X
    ZOMGH4X
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    Using sResourceArchiveMisc instead of sResourceArchive2List for all mods will make re-textures not load.
    1. jchamlin
      jchamlin
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      I think using sResourceArchiveMisc for certain mods, maybe sound mods, makes the game crash. I use SilentSuperSledge and when I moved all my mods to sResourceArchiveMisc and bring out my super sledge, my client crashes. I don't think we can move all mods to sResourceArchiveMisc. Maybe some that work can be moved there.
    2. gofftiddums
      gofftiddums
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      I noticed this too. sResourceArchiveMisc does not work with re-texture mods, so I've gone back to the old method.
    3. PoobahGorg
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      Yeah, any mod that replaces sounds, textures or animations needs to be in sResourceArchive2List. The order the Bethesda-provided files are listed in there seems to matter, so put your replacement mods at the end of the list!
  5. Sleiva
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    Is it possible to add multilanguage for this mod?
    1. nvKiaeneto
      nvKiaeneto
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      Never mind I read some comments and got it to work, sorry.
  6. nvKiaeneto
    nvKiaeneto
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    Just started playing and this is the only mod I want to use. I downloaded the file and added it to the data file and then made a cusom.ini and still can't get this to work. Any help?
  7. Lyv
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    Broken-ish as of Patch 8, the new renaming/inspect window bugs out and removes the stats to the left after you use it.
    1. Sarabalat
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      Same thing on my game also.When inspecting item the left side where the stats are .. its blank
    2. Elfykins
      Elfykins
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      I am getting this issue too, but I have 0 mods installed, just thought you'd like to know.
    3. ApoAlaia
      ApoAlaia
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      As far as I can tell is 'broken' in the core game.
      As we all know Beth does not require assistance to break their own stuff.
    4. ShadowBottle
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      This mod purports to fix it in the core game - I came here wondering if this mod (only because it's the only one I used) may have been causing this issue. Haven't tried it myself yet though: https://www.nexusmods.com/fallout76/mods/285?tab=description
    5. KZavi
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      The aforementioned mod works like a charm) And as far as I can tell, Better Inventory works just fine on Patch 8 too, no issues at all. Heard Pack Rat bugs out though, so beware!
  8. wolkeroer
    wolkeroer
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    BUG : Junk tab weight is wrong if I remove pack rat. (it doesn't change and stays the same)
  9. godfeast
    godfeast
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    since using I find that i can not see anything when trying to use any crafting table except weapons and armour

    Is there a workaround?
  10. Elfykins
    Elfykins
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    No matter what I do I can't seem to fix the issue with the missing previews in the Atom Shop. I've even removed the custom ini file altogether and have no mods installed, but they still remain blank. Does anyone have any idea how I can fix this!?
    1. linksword01
      linksword01
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      Are you using Ratmonkey's tagging mod?
    2. Elfykins
      Elfykins
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      Not using anything at all. I reinstalled the game and it fixed it :/
    3. destrux125
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      SeventySix - MiscClient.ba2 was moved by beth to SResourceArchiveList I think. I don't recall it being there before. I'm not sure if that's related to this problem or not. Try removing SeventySix - MiscClient.ba2 from after SResourceArchiveMisc in your Fallout76custom.ini

      Sorry I lost my reading comprehension after 9pm I guess. Disregard my post.
    4. linksword01
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      So, by that change, it should now be as follows?

      [Archive]
      sResourceArchiveMisc = BetterInventory.ba2
    5. L0n36unm4n
      L0n36unm4n
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      If you look at Fallout76.ini, it will give you the new ba2 load orders. Most of the stuff got changed in sResourceArchive2List, so I you have that line unmodified in your custom ini, you should replace it with the one from Fallout76.ini. If you are loading mods at the end of that line in custom ini, re-add them to the line that you copy over from the normal game ini. I'm only using sResourceArchive2List in custom (no misc anymore). All mods seem to load fine at the end of that line in custom.

      If you are building loose files with Baka, you may also want to look for updates of those files and rebuild your Baka file.
    6. Goldof
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      Past it in Fallout76Custom.ini

      [Archive]
      sResourceArchive2List = SeventySix - 00UpdateMain.ba2, SeventySix - 01UpdateMain.ba2, SeventySix - 00UpdateStream.ba2, SeventySix - 01UpdateStream.ba2, SeventySix - 00UpdateTextures.ba2, SeventySix - 01UpdateTextures.ba2, SeventySix - MeshesExtra.ba2, SeventySix - GeneratedMeshes.ba2, SeventySix - 02UpdateMain.ba2, SeventySix - 03UpdateMain.ba2, SeventySix - 02UpdateStream.ba2, SeventySix - 03UpdateStream.ba2, SeventySix - 02UpdateTextures.ba2, SeventySix - 03UpdateTextures.ba2, BetterInventory.ba2

  11. QuadroTony
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    In response to post #69205461. #69225741, #69230731, #69231926 are all replies on the same post.


    Spoiler:  
    Show

    So, by that change, it should now be as follows?

    [Archive]
    sResourceArchiveMisc = BetterInventory.ba2

    no lol
    its still works with old string in custom ini
    you juse neeed run mod manager after each update to re-do ini file
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