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  1. registrator2000
    registrator2000
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    June 14, 2019: Updating to Patch 10

    For existing users: please update your Fallout76Custom.ini file and remove all old entries.

    New Archive List Entry

    [Archive]
    sResourceArchive2List = BetterInventory.ba2


    As of Patch 10, it is no longer necessary to include base game archives in the above list. (We've come full-circle!)

    Patch 10 introduces hardcoded internal lists for several archive lists, ensuring that vanilla game assets are always loaded irregardless of custom archive list overrides. Custom archive lists continue to be loaded by the game, after vanilla archives. (This is the current behaviour as of Patch 10, but do keep in mind that this may again change in future game updates.)
  2. registrator2000
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    When updating to Patch 11, you may notice an additional 'healthPercent' attribute in Pipboy inventory item info cards. This is a visual issue only and has no effect on gameplay. The current version of Better Inventory (1.3.3) can be safely used with Patch 11.

    I will shortly be forwarding Bethesda's changes (the only change is hiding this newly-added 'healthPercent' attribute) in an update to the mod.
  3. d4k0
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    Will the mod work with patch 11?
    1. ShadowBottle
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      I haven't come across any issues so far.
    2. boredsh1tless
      boredsh1tless
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      I can't even get into adventure mode as it boots me out for having modified game files. How are you using better inventory and able to play?
    3. shadowklaw
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      I was getting the modified game files boot a couple weeks ago, you should try running a repair on your game; that fixed it for me. It ended up redownloading about 4 gigs for me so I think something got corrupted and was triggering it.
    4. Folx656
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      With the setting to turn off the Power Armor UI this mod now messes it up and does not show cores and the team window is in the wrong area
  4. ThatSpartacusGuy
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    I think the update today broke this mod.
    Disregard, Baka must have fudged up it's archive formation or I had other issues. Mod is working perfectly fine.
    1. PCKLXD
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      I just did the same as stated in the sticky at the top and it still works.
    2. ThatSpartacusGuy
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      I use loose files, but let me check to see if it works again.
  5. boazjuggalo
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    As of the patch this past week (6/25 i think it was) I can't get any mods to work.  I fully uninstalled and deleted the game and reinstalled from launcher.  I have deleted the addons and reinstalled (ba2 in game directory\data and fixed the custom.ini) and nothing works.  I saw the questions you asked the other guy and i added the lines and it does let me skip intro immediately and i have no music during main menu.  I am testing it using only your mod and my Fallout76Custom.ini reads as...
    [General]

    uMainMenuDelayBeforeAllowSkip = 0

    bPlayMainMenuMusic = 0

    [Archive]

    sResourceArchive2List = BetterInventory.ba2

  6. Tallennx
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    Any chance that this could be made to work with stash? Mainly thinking about the weight by item functionality. Would be really helpful in figuring out where your stash is most bloated. Filters would be nice, but secondary concern to weight info.
    1. Nolzy86
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      I second this idea!
      The weight info for the stash box would be VERY handy if possible.
    2. mikezigzig
      mikezigzig
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      This seriously needs to happen.
    3. MurphyCreTien
      MurphyCreTien
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      That would be great!
  7. QuadroTony
    QuadroTony
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    asked many times
    looks like this feature is impossible
  8. Zhrouded
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    The Custom ini is not being used in the game at all. Any changes made in there do not seem to be applying in the game. Have to edit the actual perfs ini
    1. BorderXer
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      Hi Zhrouded
      I'll start by asking the "get 'em out of the way questions" :
      Is it spelled Fallout76custom.ini ?
      Specifically, in your "View > Details" file explorer window for
      "C:\Users\_account_name_here_\Documents\My Games\Fallout 76\"
      do see Fallout76custom.ini ?
      Ok, on to your "Any changes made in there do not seem to be applying": :
      ( 1 ) Add these two lines on the line immediately after [ General ] :
      uMainMenuDelayBeforeAllowSkip = 0
      bPlayMainMenuMusic = 0
      ( 2 ) Save it. .
      ( 3 ) Make the file "read-only" .
      ( 4 ) Again, right click on the file and select properties but this time just. .
      leave the properties window open.
      . . .That's one quick & "just for that play session" way for you to have your system. .
      lockout a file from having it's flag changed from "read-only" to readable & writable
      by a game like Fallout76. ( it becomes "in-use, cannot modify" ).
      ( I don't even know if Fallout76 ever does that except possibly during some updates
      or maybe on the first time you run Fallout76 after an update )

      Ok,
      Play the game and let me know if you can click a half a second after
      you see the opening screen with the vault door spinning.
      ( by default the forced-wait is approx 2.5 seconds )
      When you're in the main menu, do you hear it's music ?. .
      Let me know.
      Also, please tell me one custom edit you made in your :. .
      "C:\Users\_account_name_here_\Documents\My Games\Fallout 76\Fallout76custom.ini"
      that is not applying to you game.
       
      . . .BTW, I highly recommend Notepad++. I love it for editing ini files and others.
      It automatically makes the text for the [ SECTIONS ] in a different color.
      It makes every line you commented-out using a " ; " at the very beginning of it is
      also given a different font color. There's more special things about how .ini text
      look in Notepad++ and it's highly customizable.
      C h e e r s Zh r o u d e d, .
      Supportively , BorderXer  .
  9. JonSnowTheGreat
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    Fantastic Mod.
    Thank you so much.
    +1 Endorsed.
  10. russw1138
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    such a great quality of life mod to see the tab weights and well as the cumulative weights of items.  However I can't take advantage of the filter option as I use a controller and filter option does not appear in the UI.  I'm still going to use the mod but I figured I would pass along that info in case others ask about it

    EDIT TO ADD _ I spoke to soon. it appears to have claimed the controller left bumper for the filter option. unfortunately that but is mapped to the move CAMP option. which means I'm going to have to uninstall the mod.

    SECOND EDIT: I was being stupid. If I'm not on the ITEM tab then the move camp button functions as normal.
    1. registrator2000
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      Yup, this is a little bit of extra code I wrote to support controllers. Press the left bumper to cycle through filters. Every single physical button on the controller is already in-use so I opted to replace the Move Camp button for the inventory tab only - moving your camp can still be accessed from any other tab.
    2. russw1138
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      thanks much for your extra effort for us non keyboard/mouse types
    3. thatpinkbatman
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      Had to hunt this down, thanks.
  11. iMars
    iMars
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    Has anyone gotten this to work after the June 10th update?
    Not working for me at all.
    1. ArsenicTouch
      ArsenicTouch
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      It was one of my few mods that actually still worked with the update.
    2. braindeadzero
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      Not working for me...
    3. iMars
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      Can you tell me exactly where you changed the following line...

      sResourceArchiveMisc = SeventySix - MiscClient.ba2, BetterInventory.ba2

      That is how it was before the update, when it was working. After the update, it is not. Please tell us where and how you have those in your custom ini, I would really love for it to work again.
    4. lasse1001
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      It seems BGS has blocked sResourceArchiveMisc from loading any resources for now. Just remove that line from your Fallout76Custom.ini and instead copy the whole sResourceArchive2List -list from your Fallout76.ini and paste it in the Fallout76Custom.ini and place this mod (and any other) after that line. Just remember that you have to redo this whole stuff again whenever BGS adds more to that line or you'll get into problems. There's also a character limit of around 1000 (1024?) per line so don't put too many mods in there, or the last ones will not load. Here's how it should look in Fallout76Custom.ini under [Archive]: sResourceArchive2List = -----(betehesda's stuff)-----, BetterInventory.ba2
    5. braindeadzero
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      Thanks lasse1001 worked for me.I added the following to the END of the sResourceArchive2List line that I copied from Fallout76.ini:

      , SeventySix - MiscClient.ba2, BetterInventory.ba2
    6. FiatPax
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      @lasse1001 Man, thank you so much, I didn't know there was character limit. I was wondering why some mods do not load. You saved me, thanks!!!!
    7. haegong
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      so what's the fix?
    8. lasse1001
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      @braindeadzero: You're welcome. However, you shouldn't mix things from different lines in the .ini or you might mess up stuff and/or confuse for other that reads this. Leave out the SeventySix - MiscClient.ba2 you also added to that line and all will be well until they change/updates something again.

      sResourceArchive2List = -----(betehesda's stuff but only from the same line)-----, BetterInventory.ba2, Anyothermod.ba2
    9. Desolatenoir
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      thank thank thank you. copying the lines from the ResourceArchive2List from the fallout.ini and erasing the misc list and then putting better inventory in the custom ini first before all my other mods worked thank you so much
    10. lasse1001
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      Exactly, well done. You explained it much better, English is not my native language so I probably over complicated it.This is how it worked in the beginning, however they might change that line again some day. Until then, help out each other here in the comments and don't post the whole line in here, as it will probably change again someday and confuse a lot of people when that older line doesen't work correctly anymore. Game on
    11. registrator2000
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      As of Patch 10, sResourceArchiveMisc and sResourceStartUpArchiveList are now internally hardcoded and may not be overridden.

      As @lasse1001 mentioned, you can go back to using sResourceArchive2List. As of Patch 10, it is no longer necessary to include base game archives in the list. More info in the stickied post!
  12. Tallennx
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    As of patch 10, sResourceArchiveMisc doesn't seem to load mods anymore.
    1. kevikev
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      Yup! Switched all my mods from sResourceArchiveMisc back to 2List and all is well again.

      Will BetterInventory work on the IndexFileList line?
    2. arciian
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      its been a while, how do i swap it back?
    3. Tallennx
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      You just open the Fallout76.ini file from your FO76 directory (being careful not to alter this file) and copy the line you want to use (sResourceArchive2List seems to work ok) into your Fallout76Custom.ini, then add your mod file names to the end of the list. Remove the old sResourceArchiveMisc line. Then save.

      Note, because of this, you will probably have to do this each time there is a patch, as Bethesda seems to change the sResourceArchive2List line a lot. If the line from your custom.ini doesn't match the one from Fallout76.ini (minus the filenames you added to the end), you may experience issues, like bad textures and falling through the world. If they change it (which they seem to do every patch), you need to put those changes into your custom file.
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