By the looks of things with Patch 10 Bethesda has implemented checks to the game to prevent mods from loading and such, that's the conclusion I've come across when reading stuff up online.
I'm sure you could edit the main .ba2 to add your mods, but I would not suggest it just incase
I am so sick of debugging this piece of junk mod file. It does not work now or has ever. A worthless mod that wastes a person's time. Shameful directions that misconstrue where the files are supposed to go. If the Vortex manager downloads the executable to its Vortex download folder then that will be the location it goes. This mod should FORCE the executable to the \data folder and prevent all these stupid shenanigans. COMPLETE WASTE OF TIME!
@Passionfly Hmmm, this mod has ALWAYS worked for me, and I love it. I placed the files in the Game's install directory in a folder of their own and just wrote a simple BAT file to run it whenever I need to update... it even works great with the additional INI stuff I want to keep after updates.
If you like, I can write up a quick tutorial on how mine works.
Works for me, however because I have the My Documents folder on a secondary drive that isn't C drive it makes a new My Documents\My games\Fallout 76 folder in C and puts the file there, which is a good thing as I only need to copy the archives list over to the main custom ini as I have other changes in the file.
I"m assuming this doesn't really work anymore. I tried everything in the FAQ and triple checked everything. Nothing has made it worked. It didn't even create a custom ini which I didn't have to begin with so I had to find a mod that had it included.
I dwonloaded the new version and i get mixing textures but when i switched to the olver version everything is fine old version works with the new 1.2.0.24.
Odd...are you using the resourceindex list with any other resource listings in it by chance? I ask because I found if I ran the sResourceArchive2List, sResourceIndexFileList, and sResourceMisc not all mods would work, but if I only used sResourceIndexFileList they worked. [Archive] sResourceIndexFileList = mod1.ba2, mod2.ba2, mod3.ba2, etc
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I'm sure you could edit the main .ba2 to add your mods, but I would not suggest it just incase
Hmmm, this mod has ALWAYS worked for me, and I love it. I placed the files in the Game's install directory in a folder of their own and just wrote a simple BAT file to run it whenever I need to update... it even works great with the additional INI stuff I want to keep after updates.
If you like, I can write up a quick tutorial on how mine works.
Thanks for this
search mod manager mod
[Archive]
sResourceIndexFileList = mod1.ba2, mod2.ba2, mod3.ba2, etc
Perk manager and chat for example
and icon tags too
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