Will you be updating this for the new update, in case it doesnt work? Thanks for doing this fork. As the original maker doesnt seem to be updating anything but SFE
I get that this is experimental, but it needs to be able to handle hand-modified .ini files that PLM DOES cope with. Like many others, I hand modified my .ini so that that all my loadouts worked with PLM again. Happy days. However they are 100% NOT compatible with your mod. I don't really care how to fix my .ini so that it works. It already works with PLM.
If you hand-modified your Perk slot URLs from Nukes and Dragons to match what PLM expects, make sure to change ?v=2 to ?v=1 everywhere it appears in your ini. By hand-modifying (and downgrading the N&D V2 URL to a V1 URL), you need to ensure the version number in the URL is also downgraded to ensure mods understand the URL correctly.
I don't understand why the mod doesn't put some cards in the build that have been redesigned (the value or number of stars has been changed). I use the nukesdragons website.
Are you slotting disease/chem addiction related perks from Nukes & Dragons into a Ghoul build in-game? Those are disabled. Vice-versa, Ghoul perks cannot be slotted as a Human.
Also do you have enough SPECIAL in-game for the build you are trying to load?
I don't use the ghoul's perks. Of course special is enough. For example, he says that there are no 3-star cards, when the card has already become 2 stars or even 1
This is part of the Nukes and Dragons V1 -> V2 URL transition. What should happen is your existing URLs should load correctly and be transitioned over.
It sounds like you might have changed the points manually or used another converter plugin/app to do it, but it didn't update the `=v1` flag to become `=v2`
For every slot in your ini, make sure the '=v1' is changed to '=v2' and try again
Otherwise can you give me some sample slot URLs from your ini so I can test them out?
Of course, I use the second version both in the ini file and in the URL from nukesdragons.Let's say I use only one build, for example: SLOT1=https://nukesdragons.com/fallout-76/character?v=2&cd=0k0000000000&ef=&l=x&s=aa943aa&p=ir3ig3lt3lv3lu3lb3ce1cu3pp3pg3pi3ph3p01p11an3a13a31ao1a52p41sb3s62s02sg3am1eb1lg1la1l71s72eh3eu1e83e91e71s81sa2c61lq1ad3a01ib3sv1ek2lr1s12&swp=&ars=&lp=x94x84x74xa4x44x64&wp=&n=AR
The mod loads it, but with a lot of warnings, and many recycled cards are not put, for example: WARNING: The car GoodWithSalt, Rank 3 was not foud in your collection! As you can see, he is trying to find a card with three stars, although now it has two. It was the same with the Batteries Included card, but now it somehow miraculously fits into the build, although I didn't change anything.
I want to say thank you for helping and for responding promptly, but let's continue to deal with this problem.
UPD: I just changed the problem cards on the nukesdragons website again, and it gave me a new link that everything works with.
Thank you ! ... but ... please !!! Remove window when opening the manager (in which, they offer to open the perk sets) .. very annoying and interferes with quick switching. (Keretus took care of this, but unfortunately you did not take into account)
This just brings back the option. You can turn it off under settings/Game/unopened perk card pack prompt. This is the way it should work. Some people want it on. So I think maybe he did take it into account. As this allows the option on or off.
As BILLthecat mentioned and as described on the Description page of this mod, there is now an in-game setting to let you control whether the unopened perk card prompt displays. I made sure to remove this code so that you as the player can decide how you want it handled instead of making the decision for you.
I found it little rude to shout, especially when you clearly never read patch notes and/or mod descriptions. This option have been added months ago by Bethesda. You can remember Keretus took care of this, but unfortunately you did not take into account to read the description page :-)
@Mapekz @BlLLthecat ... Sorry for bothering you, the developers added a really useful feature :) @straatschoffie ... I don't care about the description of NEW BUGS for a long time, after each update they release 50 more fixes ((( .... I'm only interested in seasonal rewards and the next changes in perks - you can watch this on YOUTUBE P.S Thanks to the responsive guys for the explanations WITHOUT NEGATIVENESS !!!
37 comments
So far it does seem to work on PTS, so that's good news.
If that doesn't work can you post your ini here?
I use the nukesdragons website.
Also do you have enough SPECIAL in-game for the build you are trying to load?
For example, he says that there are no 3-star cards, when the card has already become 2 stars or even 1
It sounds like you might have changed the points manually or used another converter plugin/app to do it, but it didn't update the `=v1` flag to become `=v2`
For every slot in your ini, make sure the '=v1' is changed to '=v2' and try again
Otherwise can you give me some sample slot URLs from your ini so I can test them out?
SLOT1=https://nukesdragons.com/fallout-76/character?v=2&cd=0k0000000000&ef=&l=x&s=aa943aa&p=ir3ig3lt3lv3lu3lb3ce1cu3pp3pg3pi3ph3p01p11an3a13a31ao1a52p41sb3s62s02sg3am1eb1lg1la1l71s72eh3eu1e83e91e71s81sa2c61lq1ad3a01ib3sv1ek2lr1s12&swp=&ars=&lp=x94x84x74xa4x44x64&wp=&n=AR
The mod loads it, but with a lot of warnings, and many recycled cards are not put, for example:
WARNING: The car GoodWithSalt, Rank 3 was not foud in your collection!
As you can see, he is trying to find a card with three stars, although now it has two. It was the same with the Batteries Included card, but now it somehow miraculously fits into the build, although I didn't change anything.
I want to say thank you for helping and for responding promptly, but let's continue to deal with this problem.
UPD:
I just changed the problem cards on the nukesdragons website again, and it gave me a new link that everything works with.
Thanks again for the help and the work done.
ok, zero is 10, but what about 11 and 12?
--Edit.. it's the - and = keys, I had to populate them in order to test.
As BILLthecat mentioned and as described on the Description page of this mod, there is now an in-game setting to let you control whether the unopened perk card prompt displays. I made sure to remove this code so that you as the player can decide how you want it handled instead of making the decision for you.
@straatschoffie ... I don't care about the description of NEW BUGS for a long time, after each update they release 50 more fixes ((( .... I'm only interested in seasonal rewards and the next changes in perks - you can watch this on YOUTUBE
P.S Thanks to the responsive guys for the explanations WITHOUT NEGATIVENESS !!!