Awesome code you've got here. I was having a rough time finding a nice spot for the camera. Thanks to this, I think I can play without going cross-eyed now. Thank you!
I have reports of CTD in 3rd person with my mod's settings active since the patch (confirmed by myself,as well). I narrowed the culprit down to bApplyCameraNodeAnimations.
This needs to be set to zero for custom camera settings but = CTD, Set to 1 = no CTD but the other settings become jacked up.
Just a heads up to your users, and yourself. I don't know right now how to fix this, but I will let you know when a solution is found.
Not under the condition stated above. But that is unacceptable and makes the whole setup irrelevant. I'm sure it has something to do with their animation cancelling features they implemented.
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Thanks to this, I think I can play without going cross-eyed now. Thank you!
This needs to be set to zero for custom camera settings but = CTD,
Set to 1 = no CTD but the other settings become jacked up.
Just a heads up to your users, and yourself. I don't know right now how to fix this, but I will let you know when a solution is found.
fPitchZoomOutMaxDist=0.0000
fVanityModeMaxDist=1000.0000
fVanityModeMinDist=150.0000
*edit* okay i figured that out, but now i cant find the value to adjust melee weapon height, super sledge is way too high lol