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IndigenousAlien

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IndigenousAlien

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24 comments

  1. adamPOLAND
    adamPOLAND
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    Unfortunately, it does not work correctly, because when I shoot Tesla, you can see explosions, and I have a combined mod with no explosion 0.3, maybe I will return to 0.2 versions of this fashion and see, maybe I changed something in the graphics settings in the game, but here I turned off, for example, things that appear when it appears from the barrel, flashes, etc.
  2. Jus1Sasha
    Jus1Sasha
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    Hello, can you please make a mod that removes the blue flash from the gatling plasma when you set the legendary module to explode?
  3. Sirb42
    Sirb42
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    Is it possible to reduce the visual effect of the Resolve Breaker? This weapon doesn't seem to have its own NIF, as it's just a version of the Auto Grenade Launcher.
    For me, it turns the whole screen white, which is quite annoying.
    Anyway, I'm too stupid to find it.

    Translated with DeepL.com (free version)

    1. IndigenousAlien
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      I can look into it. I don't have the Resolve Breaker to test it out, but if it's just another version of the AGL then it should be using the same explosion effect NIF. If you download this mod: https://www.nexusmods.com/fallout76/mods/1500 and see if the explosion is completely removed, this would confirm my assumption that the Resolve Breaker is using the same explosion effect. The NIF files for the AGL explosion should be in the "SeventySix - Meshes" BA2 file if you see that the mod removes it's explosion.

      A lot of the time, I have to scour these files to find the correct effect I am looking for, and even then it's trial and error to get the changes to work. I am planning to possibly pass on these projects to someone who is interested in learning since I don't have as much free time on my hands anymore. If you, or anyone is interested in doing so, I can offer some guidance to help out!

      I hope this helps!
    2. Sirb42
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      Hallo
      Unfortunately, I don't have the Resolve Breaker either.
      I tried the MOD “https://www.nexusmods.com/fallout76/mods/1500”, but it didn't remove the big white ball.

      If I find something, I'll get back to you. If time permits, I will search for the links with XEdit.
    3. Sirb42
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      Hello again
      I have now tested all MODs that contain the word “explosion”. Including the latest one I found
      No Explosions 2025
      Unfortunately, none of them can remove the white sphere caused by the Resolve Breaker.

    4. alfiearmadillo
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      I believe it uses cryo grenade explosions, if its the one im thinking of
    5. Sirb42
      Sirb42
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      Hello again...

      Now the Scorchbeasts are making that white ball too. I don't understand why BUGThesda hires blind morons for graphic design. The graphics in Fallout 76 are already bad enough. Why are the developers looking for more and more ways to make them even worse? I'm also not of the opinion that professionals are working on this game, but interns and amateurs!
      At least it seems that Fallout 76 is only being worked on by people you'd like to lock in the basement because they're hardly usable, if at all.
  4. IVIiru
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    Bless your mods, had been wondering if you were MIA. 

    Would you consider doing this for the gauss weapons, and the explosive legendary effect?  There are existing mods, but I feel like your cremator mod still does it best.

    Additionally, I've tried downloading the 4x smaller and 3x smaller versions, but they don't appear to do anything.  5x smaller does work, however. 

    Thanks!
    1. IndigenousAlien
      IndigenousAlien
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      Thank you for pointing out that the other versions aren't working properly! Also yes, I apologize for the delay in updates and new mods, I've just been busy with work and haven't had much time to focus on Fallout for some time now. I can look into the gauss weapons - were you looking for an explosion reduction similar to this one? I can also remove flash effects if that's the main issue.
    2. IVIiru
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      Anything to reduce explosive effects in this game, honestly.  Whether its the legendary effect, gauss weapons, flashing, size, whatever you can do to make Fallout 76 not a flashbang seizure simulator.
  5. Decasc
    Decasc
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    Thank you!
    And is there any way to reduce the muzzle flash when Tesla cannon shooting? That also flash your eyes when play at first person.
    1. IndigenousAlien
      IndigenousAlien
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      I can see if I can do that for you and add that as an optional file. I can't give you an ETA but know it's coming soon!
    2. IndigenousAlien
      IndigenousAlien
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      Just uploaded a file that removes the Muzzle flash. I hope it helps!
    3. Decasc
      Decasc
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      Thanks for the update! 
      Now eyeballs are completely protected.
  6. MarDeGra
    MarDeGra
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    is there the same for the Gauss minigun?
    1. IndigenousAlien
      IndigenousAlien
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      Not at the moment, but I know that the file to alter the explosions for the gauss minigun is in the "SeventySix - ##UpdateMain" (## - whatever most recent update file you have) BA2 file. You should be able to find the NIF file, "meshes/effects/gauss_minigunimpactexplosion.nif" for the gauss minigun. If you want to also alter the explosion effect for other gauss weapons, it's in the same file but search, "meshes/effects/gaussimpactexplosion.nif"

      To anyone who is interested in taking up the project to change explosion effects for gauss weapons, I am more than happy to provide guidance!
  7. nexus0Abby
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    just to be sure, X times smaller meaning the explosion size is divided by X ?
    right?
    1. Sirb42
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      In 2x Smaller Tesla Explosion - 4x Smaller Tesla Explosion the BlastRadiusNode in the NIF is not changed. This causes the effect and is only changed from BGS Original 800 to 4000 at 5x Smaller Tesla Explosion, which makes the optical effect 5x smaller.
      So 2x, 3x, 4x cannot cause a change - unfortunately.
      Only the optical size of the explosion is changed, the damage effect is not changed.
      Have fun playing.

      Translated with DeepL.com (free version)
    2. nexus0Abby
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      I was talking of visual effects of course, I know the blast effect wasn't modified.
      Thanks for clarification though !
    3. IndigenousAlien
      IndigenousAlien
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      Thank you for giving the explanation of the issue in lieu of my absence, and yes you are correct. I updated all of the files to have the proper scalings for the BlastRadiusNode to be 1600, 2400, and 3200 for 2x, 3x, and 4x respectively.
  8. almegaopha
    almegaopha
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    Thx for this!  Very important mod.  I feel for the console folks.
  9. Sohu1
    Sohu1
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    Thank you.
  10. Anpybara
    Anpybara
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    Another Eye Protection mod
    Thank you!