No issues with latest patch, current config changes Patch 12 (updated Aug 20 2019)
Due to the 1024 character limit, you can rename the mod to anything you wish and it will have no impact to its use. Please add the mod after the 'sResourceIndexFileList' in your ini as shown in the example below.
Replace <mod> with the name of the included mod or whatever you have renamed it to.
Welch is littered with these chests, up near the train station in. I'm unsure if the mounds there are related to a miner map or similar 'cause I haven't purchased those maps. But there's at least 10 chests around the location, so it might just be the mounds share mesh/tex with treasure mounds.
Confirming the weird behavior around Welch. Went there to do the Treasure Hunters thing and had this mod installed, and there were "chests" false positives everywhere, making the environment look really ugly and broken as a result.
I wonder if it wouldn't be better to have a mod that just changes the visibility of the mounds? Like... make them glowing and colored somewhat different from the normal soil? Might be less intrusive than changing it from a mound to a chest.
I'm surprised no one has made a mod like that yet. >_<;
Hello, the mod does not display the treasures of the miner and digger maps, can I try to fix your mod? Could we combine the "Easy to Collect Golf ls" mod to display Mario the Digger instead of the trunk?
i have like 8 mods and its already not enough space i mean game cam load up to 18 files under Archive2List and with each update game adding more files and less space for mods
Check the sticky at the top, you can either rename some mods or change the load line, this one has specifically been tested with the move to the new line without issue.
The load line change may work for others but I can not guarantee that and would still go with whatever the mod author suggests.
A couple issues appeared over the last few patches that made me start looking at other places that wont impact my loads and cut down on users having to run off to nexus to find how to update.
You last downloaded a file from this mod on 13 May 2019
but it said New version out? but when i attempt to download it i see (1) in the end of a file means its duplicate and i already downloaded it before but last upload of this mod was at 22 May 20193:39AM
I'm sorry - relatively new to modding, and can't seem to get this to work. I think it's the Archive text. Do I add your archive text as a new entry (in addition to my existing one?) My current archive file looks like this:
And create the above named ini file in that path y(ou will find copies of both fallout76.ini and fallout76prefs.ini) add the archive section and add the mods you wish to use after it.
47 comments
Due to the 1024 character limit, you can rename the mod to anything you wish and it will have no impact to its use. Please add the mod after the 'sResourceIndexFileList' in your ini as shown in the example below.
Replace <mod> with the name of the included mod or whatever you have renamed it to.
[Archive]
sResourceIndexFileList = <mod>.ba2
I'm surprised no one has made a mod like that yet. >_<;
Thanks for the quick update of your mod for today's update of F76.
i mean game cam load up to 18 files under Archive2List
and with each update game adding more files and less space for mods
any workaround for this?
A couple issues appeared over the last few patches that made me start looking at other places that wont impact my loads and cut down on users having to run off to nexus to find how to update.
but it said New version out?
but when i attempt to download it i see (1) in the end of a file means its duplicate and i already downloaded it before
but last upload of this mod was at 22 May 20193:39AM
im confused
where is changelog at least?
[Archive]
sResourceArchiveMisc = SeventySix - MiscClient.ba2,BetterInventory.ba2,PerkLoadOutManager.ba2,BagGlow.ba2
I tried adding yours as a completely new entry, and also after the hyphen between SeventySix and MiscClient.ba2 - no luck....
Thanks for any help you can give!
If you create the Fallout76Custom.ini file for your user
C:\Users\<your user>\Documents\My Games\Fallout 76
And create the above named ini file in that path y(ou will find copies of both fallout76.ini and fallout76prefs.ini) add the archive section and add the mods you wish to use after it.