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okagau007

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okagau007

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47 comments

  1. okagau007
    okagau007
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    • 21 kudos
    Locked
    Sticky
    No issues with latest patch, current config changes Patch 12 (updated Aug 20 2019)

    Due to the 1024 character limit, you can rename the mod to anything you wish and it will have no impact to its use. Please add the mod after the 'sResourceIndexFileList' in your ini as shown in the example below.

    Replace <mod> with the name of the included mod or whatever you have renamed it to.

    [Archive]
    sResourceIndexFileList = <mod>.ba2
  2. Alundra
    Alundra
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    • 30 kudos
    Does this also affect the u-mine-it maps? :)
    1. Shubamz
      Shubamz
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      It does not.   At least for the AMS Test Site map.  Confirmed mod is working with spot behind the wayward. 
  3. ViccoTrix
    ViccoTrix
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    Welch is littered with these chests, up near the train station in. I'm unsure if the mounds there are related to a miner map or similar 'cause I haven't purchased those maps. But there's at least 10 chests around the location, so it might just be the mounds share mesh/tex with treasure mounds.
    1. charleslaine
      charleslaine
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      Confirming the weird behavior around Welch.  Went there to do the Treasure Hunters thing and had this mod installed, and there were "chests" false positives everywhere, making the environment look really ugly and broken as a result.
    2. Mymlala
      Mymlala
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      • 2 kudos
      I wonder if it wouldn't be better to have a mod that just changes the visibility of the mounds? Like... make them glowing and colored somewhat different from the normal soil? Might be less intrusive than changing it from a mound to a chest.

      I'm surprised no one has made a mod like that yet. >_<;
  4. thiagor
    thiagor
    • supporter
    • 1 kudos
    none update?
  5. medianico
    medianico
    • supporter
    • 1 kudos
    Hello, the mod does not display the treasures of the miner and digger maps, can I try to fix your mod? Could we combine the "Easy to Collect Golf ls" mod to display Mario the Digger instead of the trunk?
  6. QuietBillG
    QuietBillG
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    Ok, your "Strings" file will be in conflict with RatMonkeys Easy Sorting mod. Is there any way to make these compatible?
  7. BorderXer
    BorderXer
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    • 40 kudos
    Hi Oka.
    Thanks for the quick update of your mod for today's update of
    F76.
    1. okagau007
      okagau007
      • member
      • 21 kudos
      Thanks, turning into a near full time job after patch day to test and update :)
  8. QuadroTony
    QuadroTony
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    • 1 kudos
    i have like 8 mods and its already not enough space
    i mean game cam load up to 18 files under Archive2List
    and with each update game adding more files and less space for mods

    any workaround for this?
    1. okagau007
      okagau007
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      • 21 kudos
      Check the sticky at the top, you can either rename some mods or change the load line, this one has specifically been tested with the move to the new line without issue.
    2. DarthDonut117
      DarthDonut117
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      • 9 kudos
      What kind of mods does that work for? Does it work for any mod, adding them to the index list like that?
    3. okagau007
      okagau007
      • member
      • 21 kudos
      The load line change may work for others but I can not guarantee that and would still go with whatever the mod author suggests.

      A couple issues appeared over the last few patches that made me start looking at other places that wont impact my loads and cut down on users having to run off to nexus to find how to update.
  9. mayoko
    mayoko
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    • 5 kudos
    Does it also cover those lucky strike maps you buy from vendors out in the ash heap areas? I noticed that those dig spots were normal mounds. :(
    1. okagau007
      okagau007
      • member
      • 21 kudos
      I'll look at adding them in, there are 3 unique EIDs associated need to see how badly messed up they are.
  10. QuadroTony
    QuadroTony
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    You last downloaded a file from this mod on 13 May 2019

    but it said New version out?
    but when i attempt to download it i see (1) in the end of a file means its duplicate and i already downloaded it before
    but last upload of this mod was at 22 May 20193:39AM

    im confused
    where is changelog at least?
    1. okagau007
      okagau007
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      • 21 kudos
      The change will most likely be the optional file, which contains its own change log.
  11. Seena63
    Seena63
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    • 0 kudos
    I'm sorry - relatively new to modding, and can't seem to get this to work. I think it's the Archive text. Do I add your archive text as a new entry (in addition to my existing one?) My current archive file looks like this:

    [Archive]
    sResourceArchiveMisc = SeventySix - MiscClient.ba2,BetterInventory.ba2,PerkLoadOutManager.ba2,BagGlow.ba2


    I tried adding yours as a completely new entry, and also after the hyphen between SeventySix and MiscClient.ba2 - no luck....

    Thanks for any help you can give!
    1. okagau007
      okagau007
      • member
      • 21 kudos
      I've never tested with that archive line, and is only guaranteed to work with the line in the pinned notes.

      If you create the Fallout76Custom.ini file for your user

      C:\Users\<your user>\Documents\My Games\Fallout 76

      And create the above named ini file in that path y(ou will find copies of both fallout76.ini and fallout76prefs.ini) add the archive section and add the mods you wish to use after it.
    2. baronsolace
      baronsolace
      • member
      • 4 kudos
      you can also just use the mod manager.https://www.nexusmods.com/fallout76/mods/221