Just a generic mesh swap and a simple glow effect for treasure map mounds. Since a texture swap wasn't viable I just swapped out the mound for a chest and added a glow highlight to it.
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Due to the increased volatility of the "sResourceArchive2List" and the 1024 character limit, you can rename the mod to anything you wish and it will have no impact to its use.
However at this time I'm recommending an archive line change to something more stable, it has been tested with this mod and has no apparent problems.
Just a generic mesh swap and a simple glow effect for treasure map mounds. Since a texture swap wasnt viable I just swapped out the mound for a chest and added a custom glow highlight to it. See included pictures for object change. ------------------------------------------------------ Installation: 1. Extract "okas_mound2chest.ba2" to your Fallout76/Data folder.
See top config change note
1. Optional file. - This renames mound to chest and dig to open
Known Issues: 1. Welch shares the treasure mound texture, erroneous chests have a habit of appearing there. I have no way to resolve this at this time.