Two of my favorite things your subtle yet 𝓌undrous reshade preset does : Less noticable fog / haze & less intense blinding white lights.
Does anybody know of more entries to put in Fallout76prefs.ini and or Fallout76custom.ini that will greatly reduce haze & greatly reduce the blinding white light in the air ? (probably one is much related to the other)
Over six months ago, Bethesda changed things so those entries that some of us added to those INI files no longer turns off those obtrusive visual affects.
Can you please list the shader sources you used for this preset? I'm not someone who downloads/installs every available shader pack Reshade offers, so I had an error when first loading your preset and a lot of "uses unknown technique" log entries as well. Thanks.
I'm kind of an amateur, so I'm not entirely sure what you're asking. I am one to download everything as a starting point for all my presets. I’m not sure how it all works beyond that, but when I download other people's presets, ReShade typically includes everything needed to make them work, so it’s usually just plug and play.
When you installed ReShade you had to select which sets of shaders you wanted to install, and they are separated by names and usually include the author name in the description. There is a reason they are not all automatically selected by default.
Every shader is not fit for every game, and quite a lot of them do distorted, cinematic effects or other things nobody needs or wants while just playing a game and wanting nice looking graphics. This also massively increases ReShade's initial loading time while it compiles 200+ useless shaders (mine loads instantly). You are then presented with an absolutely dizzying list of effects clogging up the Home tab that you will never use, can't scroll thru quickly, and making it difficult to find various effects unless you know their exact name to type into search.
This is all my opinion of course, but I don't see any reason to bog down my system and interface with all of that. Is it "plug and play"? Perhaps, in a crude sense, but it's a bit of a can you vs. should you kind of thing. It's fine to install every shader available during your tinkering phase, really! But once you've nailed down a preset you really like, there isn't much point in loading shaders you will never use, is there?
My suggestion to you, if you are interested in understanding the ReShade system a bit better, and improving the experience a potential user has with your preset(s), would be to add a list of the shaders you have active for this preset to the description page. If you're unsure how to do that, you can right click them in the ReShade menu and open their source folder in explorer. The name of the folder should suffice for the purpose of differentiating them. More information is always better to have, both as a novice and an experienced user.
I've updated the description, let me know if that helps. Edit: I just look at the ini I shipped and it seemed it added every effect into the ini and even duplicated some, I have no idea how that happened.
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It does not over-saturate or add too much grain & contrast, etc.
Less noticable fog / haze & less intense blinding white lights.
Does anybody know of more entries to put in Fallout76prefs.ini and or
Fallout76custom.ini that will greatly reduce haze & greatly reduce the blinding
white light in the air ? (probably one is much related to the other)
Over six months ago, Bethesda changed things so those entries that some
of us added to those INI files no longer turns off those obtrusive visual affects.
Every shader is not fit for every game, and quite a lot of them do distorted, cinematic effects or other things nobody needs or wants while just playing a game and wanting nice looking graphics. This also massively increases ReShade's initial loading time while it compiles 200+ useless shaders (mine loads instantly). You are then presented with an absolutely dizzying list of effects clogging up the Home tab that you will never use, can't scroll thru quickly, and making it difficult to find various effects unless you know their exact name to type into search.
This is all my opinion of course, but I don't see any reason to bog down my system and interface with all of that. Is it "plug and play"? Perhaps, in a crude sense, but it's a bit of a can you vs. should you kind of thing. It's fine to install every shader available during your tinkering phase, really! But once you've nailed down a preset you really like, there isn't much point in loading shaders you will never use, is there?
My suggestion to you, if you are interested in understanding the ReShade system a bit better, and improving the experience a potential user has with your preset(s), would be to add a list of the shaders you have active for this preset to the description page. If you're unsure how to do that, you can right click them in the ReShade menu and open their source folder in explorer. The name of the folder should suffice for the purpose of differentiating them. More information is always better to have, both as a novice and an experienced user.
Edit: I just look at the ini I shipped and it seemed it added every effect into the ini and even duplicated some, I have no idea how that happened.