Update 1.1.1: 1) Fixed mistaken 'console' parameter. 2) Updated HiFoVTermMgr. (* please discard the data created with HiFoVTermMgr 1.0.0 and recreate it with 1.1.1)
Update 1.1.0: 1) Improvised terminal, which was treated as an optional, been merged. * HiFoVTermOpt.ba2 is no longer needed and should not be used. 2) Released HiFoVTermMgr (High FoV Terminals Manager).
Naturally, if you pull a terminal that is mounted on a wall, a gap will appear.😂
The Communist/Scavenger Collectron might have a different terminal (or its setup differently), it looks like console-tall (like the ones you use for the Supply Requisition) but behaves different Game is set to 120 FOV, anything above 100 in the mod makes you clip through the screen and just look out the back.
This is 100 FOV mod, I ended up just disabling the mod, changing it over in-game and then re-enabling the mod, as going from 120-100 FOV on the rest of the screens makes them tiny
ahh, I did not know that some player dare to play with a smaller FOV.😮 btw, what FOV settings are you playing with?(so your FOV is below 80, correct?) I am now beginning to think about creating a tool that would allow users to make adjustments as they wish.🤔
Thanks for the info. I tried playing with FOV:20 and FOV:45 to test it out, but I instantly got screen drunk...🤢 I don't know what the results will be, but I will try to create a tool for one.
Hi, If you play with FoV set to 45, it is recommended that you use HiFovTermMgr to create a HiFoVTerm.ba2 with this parameter. Note: If the ArmCo ACA parameter is greater than 3, it will not be able to interact with the terminal. Try to find the best parameters for you.
18 comments
1) Fixed mistaken 'console' parameter.
2) Updated HiFoVTermMgr. (* please discard the data created with HiFoVTermMgr 1.0.0 and recreate it with 1.1.1)
Update 1.1.0:
1) Improvised terminal, which was treated as an optional, been merged.
* HiFoVTermOpt.ba2 is no longer needed and should not be used.
2) Released HiFoVTermMgr (High FoV Terminals Manager).
Naturally, if you pull a terminal that is mounted on a wall, a gap will appear.😂
Time for another donation to you my friend :
Cheers Unikko !
Game is set to 120 FOV, anything above 100 in the mod makes you clip through the screen and just look out the back.
This is 100 FOV mod, I ended up just disabling the mod, changing it over in-game and then re-enabling the mod, as going from 120-100 FOV on the rest of the screens makes them tiny
I play with ultra low FOV for screen archery, and terminals are one of my only problems... do you think you could make an inverse mod?
btw, what FOV settings are you playing with?(so your FOV is below 80, correct?)
I am now beginning to think about creating a tool that would allow users to make adjustments as they wish.🤔
i also play with no ui most of the time x_x
I tried playing with FOV:20 and FOV:45 to test it out, but I instantly got screen drunk...🤢
I don't know what the results will be, but I will try to create a tool for one.
Note: If the ArmCo ACA parameter is greater than 3, it will not be able to interact with the terminal.
Try to find the best parameters for you.