You can use my diffuse from my Sanctuary Roofs Reborn (Fallout 4 Nexus), if you want. I'm currently not interested in doing that kind of stuff right now. Besides, you got this camp texture thing on point.
Any plan on making the floor textures available for Orange Shag carpet too? it was free in the atom shop and therefore more available to players than the White one, great work anyway!
Love the mod Any chance you could make log cabin textures please? The outside of the shack walls are almost there already, they just need sprucing up a bit. The inside of the walls could use the same texture. Would this change the textures far all wood walls in the game or are camp textures separate? Thanks for your work
Thank you -)) What exactly do you want these textures to look like? If you swap the textures for wooden camp walls, lots of structures in the world gonna be retextured as well so it might be severely immersion breaking at times.
hey, thanks for the reply I am looking for shack walls with no gaps in the texture and possibly identical both sides. I don't think that effects ply-board. I really like the textures you already did but I would like to keep that weathered look to the game while actually crafting a weather-proof house! Also any chance you could fix the glass in the shack doors please? Sorry for asking for so much stuff >.<
Thanks for your suggestion, I'll take it in consideration for future updates! Right now I have some other matters at hand and I don't really have that much time for modding. But I heard you and once I'll have more free time, I'll try to figure something out!
You are so good! I would love to be able to do this myself and save you some work! Are there any good tutorials?
Edit: So I found I can add my own textures with Baka but I can't find the texture file path for the camp shack walls in the texture ba2s, mainly because I've no idea which texture they use. Can anyone help me out please?
I love this mod! My CAMP home looks so much better now. I use the darker ceiling and beams. This plus the clean plaster walls make a world of difference.
Hello, I love the work you did on these textures. Is there any way we can get an all in one file that contains the current and possibly future textures? Thanks anyway if not.
Hi! Glad you liked my mod -)) I'd love to make an AIO version, but right now current technical limitations does not allow us to make several textures available for the same object to switch 'em on the fly from in-game. It would require to use plugins which won't work until official mod support.
I combined all my favs into 1 ba2 file called Dark.ba2 and and another called Lite.ba2 ( short names work better due to limits in the ini files) and I can turn either one on by just changing which is active using Cloudy01's Fallout 76 Mod Manager . . ( https://www.nexusmods.com/fallout76/mods/221?tab=posts )
Hey, Rigell! I know you're still on vacation for a couple more days, but I have an idea for something that could use your talented touch. The underside of the 2nd storey floors could use the same love you've given to the undersides of the roof.
Actually, I already did that (and I think It can even be seen on couple of screenshots). Haven't uploaded it yet because it needed more testing and color mix-matching to look more subtle and realistic. I'll get back to it once I finally get home -))
So I added the updates and oddly enough half of the mods I use (your mods that is) aren't working, this is some sort of load order issue or something else entirely but I'm not sure, I removed a few misc. mods I had to see if it was a capacity issue but that doesn't seem to be the case. I also tried compiling all your mods into one folder and that didn't work at all (not sure if I had done something wrong with the .ba2 but my own ported mods work fine) so I don't know what could be wrong.
Every single mod shows up in the game. Yeah, I renamed quite a lot of them and some might sound ambigious, but still, everything works just fine. I had the same situation you did once the game updated. I removed everything from the load order and started to add 1-2 mods at a time. Logged on afterwards to see if it worked. Surprisingly enough I managed to add almost all the mods (except BetterInventory) I used to have before patch.
79 comments
I'd also recommend using newer couches retexture I made here: https://www.nexusmods.com/fallout76/mods/545?tab=files
Any chance you could make log cabin textures please? The outside of the shack walls are almost there already, they just need sprucing up a bit. The inside of the walls could use the same texture.
Would this change the textures far all wood walls in the game or are camp textures separate?
Thanks for your work
What exactly do you want these textures to look like? If you swap the textures for wooden camp walls, lots of structures in the world gonna be retextured as well so it might be severely immersion breaking at times.
I am looking for shack walls with no gaps in the texture and possibly identical both sides. I don't think that effects ply-board. I really like the textures you already did but I would like to keep that weathered look to the game while actually crafting a weather-proof house!
Also any chance you could fix the glass in the shack doors please? Sorry for asking for so much stuff >.<
I would love to be able to do this myself and save you some work! Are there any good tutorials?
Edit: So I found I can add my own textures with Baka but I can't find the texture file path for the camp shack walls in the texture ba2s, mainly because I've no idea which texture they use. Can anyone help me out please?
I'd love to make an AIO version, but right now current technical limitations does not allow us to make several textures available for the same object to switch 'em on the fly from in-game. It would require to use plugins which won't work until official mod support.
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( https://www.nexusmods.com/fallout76/mods/221?tab=posts )
https://www.youtube.com/watch?v=cl7HCsTjVzw&feature=youtu.be
P.S. Clean Toilet and Tub and converting any appliance to a Static Cabinet with sink would be AWESOME!
[Archive]
sResourceStartUpArchiveList = SeventySix - Interface.ba2, SeventySix - Localization.ba2, SeventySix - Shaders.ba2, SeventySix - Startup.ba2, IconSortingRatmonkeys.ba2
sResourceArchive2List = SeventySix - 00UpdateMain.ba2, SeventySix - 01UpdateMain.ba2, SeventySix - 00UpdateStream.ba2, SeventySix - 01UpdateStream.ba2, SeventySix - 00UpdateTextures.ba2, SeventySix - 01UpdateTextures.ba2, SeventySix - MeshesExtra.ba2, SeventySix - GeneratedMeshes.ba2, SC.ba2, SSS.ba2, PAHUD.ba2, UHDmap.ba2, Marble.ba2, Sequin.ba2, darkpipboy.BA2, CleanPurifiers.ba2, TriX014k.ba2, BagGlow.ba2, GarbOfM.ba2, Eyes.ba2, TDress.ba2, Hair.ba2, Stash.ba2, Stove.ba2, Piano.ba2, RedPAstations.ba2, X01Paint.ba2, PAFrame_Darker.ba2, PAJet.ba2, DarkCeiling.ba2, couches.ba2, Ceiling.ba2, Concrete.ba2, WoodWallPanel.ba2, SuperSledge.ba2, chm.ba2, windowsroofbeams.ba2, GlStripes.ba2, Metalwalls.ba2, ChrMinigun.ba2, Fatman_Aviator.ba2, PerkLoadoutManager.ba2, EVBM.ba2, EVBT.ba2
Every single mod shows up in the game. Yeah, I renamed quite a lot of them and some might sound ambigious, but still, everything works just fine.
I had the same situation you did once the game updated. I removed everything from the load order and started to add 1-2 mods at a time. Logged on afterwards to see if it worked. Surprisingly enough I managed to add almost all the mods (except BetterInventory) I used to have before patch.