One of the best mods I've used for this game, it always makes me question "how did Bethesda miss this?" when I see one of the animations while traversing the wasteland.
What if you made some the trophy heads (taxidermy heads) have some sways and twitches maybe? lol idk Could you make wires sway a bit? Wires which are connected to and from connecters? (Home base wires) What about boob animations? Since there is no physics in Fallout76? lol What about crops? Corn Stalks? Mutfruit Plants? Trees, bushes? Antennae on top of major buildings?
Just recently claim the hanging tire basket and i thought "huh cool, it swing" and genuinely think it was part of vanilla, logically because its such a small thing. Now i realize it was the work of this mod. Best mod ever, but now i feel sad that most player will see it just hanging there, lifeless....
I am not sure so asking here, will this conflict with Radrose 76 Ultra-High-Definition Overhaul? I can see some overlap. Probably okay to just let it overwrite whichone I want to have preference?
Just wanted to report here that so far I have not run into problems (didn't expect to be), and I am also still seeing animations. There might be a few that don't work because I gave priority to the linked mod but haven't spotted them thus far.
It is installed like any other ba2 mod for fallout76. You can put the file in the data directory of the game and edit the ini file to add it to your load order OR you can use fallout76 quick config OR use nexus mod manager.
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EDIT: Okay my bad, thought that meat getting cooked was part of your animation mod. Nevermind my comment.
Could you make wires sway a bit? Wires which are connected to and from connecters? (Home base wires)
What about boob animations? Since there is no physics in Fallout76? lol
What about crops? Corn Stalks? Mutfruit Plants? Trees, bushes?
Antennae on top of major buildings?
edit: Thank you!