Fallout 76

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dtim

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dtim

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39 comments

  1. Goratesque
    Goratesque
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    • 6 kudos
    Omg! Just found this mod from your list. I was literally thinking this feature should be in a QoL update and here I am. :D
    1. dtim
      dtim
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      • 12 kudos
      I hope it helps (even with all the screwy limitations).
  2. Lutaia
    Lutaia
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    • 0 kudos
    Useful mod! Can you add controller key bindings?

    PC players play with controller as well. 🙂
    1. dtim
      dtim
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      • 12 kudos
      What exactly are you wanting?  I think all the controller buttons are already mapped, so I can't easily use one to start a search.  If you are wanting buttons to control something like previous and next matches, I might be able to do that.
  3. spaceinvaders
    spaceinvaders
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    Awesome work, are you able to make compatibility patch between intRaw Reborn Again and your mod though?

    https://www.nexusmods.com/fallout76/mods/1733?tab=description&BH=0

    The mod intRaw is essential for showing camp budget numbers.
    1. Borglesnaps
      Borglesnaps
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      • 4 kudos
      +1 to this request
    2. dtim
      dtim
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      • 12 kudos
      I'll look into it.
    3. Trajan1965
      Trajan1965
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      • 4 kudos
      +2 to this request
    4. Pacoboyd
      Pacoboyd
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      • 0 kudos
      + 3
    5. NeoSphere
      NeoSphere
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      • 6 kudos
      Here you go since I won't likely be updated my ultrawide anymore. This is what I had in my ultrawide mod to show the actual build limit instead of a percentage. The line number might be off but it should work and still be right if you just find the original line of code and replace it.

      Scripts
              <default package>
                  Workshop

                      Line 1072
                              Replace:
                                              GlobalFunc.SetText(this.Budget_mc.StoredPercent_tf,"[" + Math.floor(param1.data.storedPercentage * 100).toString() + "% " + this.Budget_mc.StoredLabel_tf.text);

                              With:
                                              GlobalFunc.SetText(this.Budget_mc.StoredPercent_tf," " + Math.floor(param1.data.builtPercentage * 10000).toString() + " Built  |  " + Math.floor(param1.data.storedPercentage * 10000).toString() + " Stored ");
                                              GlobalFunc.SetText(this.Budget_mc.BudgetLabel_tf,"BUDGET: " + Math.floor((param1.data.builtPercentage + param1.data.storedPercentage) * 10000).toString() + " / 10000");
    6. dtim
      dtim
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      • 12 kudos
      I know how to do it.  It's a question of potentially treading on other modder's toes.  I'll still wait to see if I can get a response from AniDavino since that was the mod specifically mentioned here.

      Thank you, though.
    7. Webrunner
      Webrunner
      • supporter
      • 6 kudos
      +4 . You're not treading on another's mod by adding functionality to yours if you know how to do it yourself. The other mod is still useful to those that do not want the search function for what ever reason. 

      'preciate your efforts.
    8. dtim
      dtim
      • member
      • 12 kudos
      However you want to look at it, I've got permission from AniDavino now.  I'm in the middle of testing some things, but I'll try to get it out in the next couple of weeks.
    9. hiimzech
      hiimzech
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      • 1 kudos
      yea he's pretty nice and chill
    10. spaceinvaders
      spaceinvaders
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      However you want to look at it, I've got permission from AniDavino now.  I'm in the middle of testing some things, but I'll try to get it out in
      the next couple of weeks.


      Sounds good!

      So hard to find anything in the camp build menu, no idea wtf those devs are smoking over there.
    11. dtim
      dtim
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      • 12 kudos
      This has now been done.  The display defaults to using Flamingo Units, but you can change the .ini file to using the intRaw display if you like.
    12. spaceinvaders
      spaceinvaders
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      • 0 kudos
      Thank you! Downloading now :3

      Works like a charm :)
  4. KOKAWE4KA
    KOKAWE4KA
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    • 2 kudos
    The modification is super, it’s just a pity that it doesn’t support the Russian language, in which case the mod is useless for me, but the idea is cool.
    1. dtim
      dtim
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      • 12 kudos
      Here's the deal.  I DO have do a Russian version of the data file BUT I don't know how to handle Cyrillic input.  What is typed in the search would need to be standard "Roman" characters.  Which means I need to transliterate the Cyrillic characters.  I looked into this but there are about a dozen different methods.  If you can point me to which set you think is best of these then I'll upload a compatible Russian data file.

      Edit: Actually, I will need to update the mod itself also, but this step would help with the testing.
    2. Crunatus
      Crunatus
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      Hi, dtim. It's not difficult to translate CAMPSearch.data, it can be done by the players themselves, just make it so that you can enter Cyrillic in the input field.
    3. dtim
      dtim
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      • 12 kudos
      I already have the translation.  I have NO idea how to do Cyrillic input.

      Edit: to clarify, the input that I have access to is based on raw keyboard codes, not text.  This might be confusing, so for example, I can't tell the difference between upper and lower case input without a lot of work.  I will look further into the mapping of a Cyrillic keyboard but I'm afraid that's going to be fairly difficult.
    4. dtim
      dtim
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      • 12 kudos
      Try now.  Download the new version and the Language Pack.  Put CAMPSearch.ru.data in the Data folder also.  In CAMPSearch.ini change the line to language=ru AND keyboard=jcuken

      The Auto-Run keybind will need to be changed in FO76's settings to type Ч and you may want to change the Toggle Always Run also.  Let me know how it works.

      Also, if JCUKEN isn't the keyboard layout you are using, let me know.
  5. DabuTV
    DabuTV
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    Does this work on Spanish?
    1. dtim
      dtim
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      • 12 kudos
      Not yet.  I am working on support for other languages.  Check back in a couple of weeks.
    2. dtim
      dtim
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      • 12 kudos
      Try now.  Download the new version and the Language Pack.  Put CAMPSearch.es.data or CAMPSearch.esmx.data in the Data folder also.  In CAMPSearch.ini change the line to language=es or language=esmx

      When searching, ignore accent marks.  Let me know how it works.
  6. Firetiem
    Firetiem
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    • 0 kudos
    I.. use Int RAW for camp budget numbers. I saw your mod and made by dtim so I decided it was quality since I use other mods made by dtim. I found it's not compatible with int raw and in the process accidentally deleted my most prized Blueprint for a camp I was going to build. Blueprint was made from someones build long ago...so I can't replicate it. 

    TLDR. Always read comments first, not compatible with anything that touches camp build menu, careful and don't hit enter after typing anything with the letter "R". Unfortunately Bethesda Support cannot replace deleted blueprints :D oh well! If anyone has a  battle dome type blueprint I'd love to make one off you!
    1. dtim
      dtim
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      How did the blueprint get deleted?  I had thought I made it so you wouldn't be able to do that while doing a search.  I'm so sorry about that.

      The intRaw feature will be added soon.
    2. Firetiem
      Firetiem
      • member
      • 0 kudos
      I believe I typed "Floor Safe" and the typing of R triggered the Confirm to Delete dialog. I then inadvertently and mistakenly pressed Enter instead of Escape. Poof! It happened very quick and is most certainly attributed to my own user error, failing to read comments, being overly confident, and a slight lack of sleep at the time. 

      This is a great mod, and surely will save me time in the eventual long run. I sincerely appreciate the sentiment for my perceived loss, in the grand scope of things everything happened as it should, Kudos!
  7. Legatronf76
    Legatronf76
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    Dear GOD thank you!!  This solves so many issues.  Bless you
  8. TattletaleWeaver
    TattletaleWeaver
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    • 8 kudos
    My biggest issue with camp building has been solved.
  9. GimmickyGames
    GimmickyGames
    • member
    • 1 kudos
    I love you
  10. Dragun0va
    Dragun0va
    • supporter
    • 1 kudos
    This is fantastic, it could be one of the staples in everyone's modlist one day