This is awesome, now I don't have to open every Nuka-Cola door and see what is what. I just have to glance over in the direction and see what is all in it. Thank you!
I have no idea what Vortex's status is for F76 support, but there's nothing that needs to be changed with this mod whenever the game gets a new update, and likely never will be.
Nice mod, may i ask how you managed to pack both "Texures" and "Materials" in the same .ba2 file?, i have tried to do that with Archive2 but get an error message.
Yeah I've had issues with that as well... Frankly I'm still not very clear on how the different BA2 archive types work. Sometimes when I select "new" and put "general" for the archive type it works, sometimes... it doesn't.
What I've been doing (which always seems to work), is: - Open up an existing BA2 archive that has successfully packed both textures and others things into and clear everything out of it. - Import your stuff into that archive. - Save the archive under a new name (for your own mod).
Another thing, can you make aversion with the Cherry Nuka-Cola have the same subtile glow as the ordinary Nuka-Cola has? Or is it just to change the Grayscale To Palette Scale in the NukaColaCherry.bgsm so it has the same value as the Nuka-Cola?, if so then i can do it my self and you don't need to bother with it
It's not Grayscale to Palette. You want to lower the Emittance Multiple to reduce the glow intensity. If that doesn't do enough for you, try darkening the red on the Emittance Color.
I suppose I could do the regular Nuka Cola, but since none of the other cola types (i.e. grape) are placed in the world at all, there's no reason to make glow textures for them.
Actually, all of the Nuka Cola from Fallout 4's Nuka World DLC are in the game. They're sold by a single vendor at the Whitesprings Resort. But since they're sold by a vendor, they do not have a world model that is used and thus have no need for a glow map mod.
You might want to do that. The regular Nuka Cola is used for the Nuka Grenade recipe. The Nuka Grenade is likely the best grenade in the game. It can do a whopping 500 damage + 125 radiation damage if combined with the demolition expert perk card rank 5. It is a very rare weapon plan.
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v1.1:
- Fixed the Nuka Cola Cherry glowing green instead of red by accident.
- Added a (subtle) glow effect for regular Nuka Cola.
What I've been doing (which always seems to work), is:
- Open up an existing BA2 archive that has successfully packed both textures and others things into and clear everything out of it.
- Import your stuff into that archive.
- Save the archive under a new name (for your own mod).
Another thing, can you make aversion with the Cherry Nuka-Cola have the same subtile glow as the ordinary Nuka-Cola has?
Or is it just to change the Grayscale To Palette Scale in the NukaColaCherry.bgsm so it has the same value as the Nuka-Cola?, if so then i can do it my self and you don't need to bother with it
Keep up the good work!
urm what about other cola?