Fallout 76
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kikkin

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kikkin

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5 comments

  1. Cyephire
    Cyephire
    • supporter
    • 2 kudos
    Wish all of authors would include where to put the ba2 files in the custom.ini all mods work different. For example Glowing Items Mod ba2 files go under 

    SResourceArchiveList2

    Yet the mod's Glowing Keys and Mutants and Ghoul ESP which the first still glows and the other's kinda glows but you can see them through walls but, they go under.

    sResourceArchive2List

    There are mods out there similar to other mods but are required to be placed under a different section in the custom.ini.
  2. StantonCree
    StantonCree
    • premium
    • 18 kudos
    does it also remove double security doors or just single?
  3. dafdsafsdasdffsfsdfsda
    dafdsafsdasdffsfsdfsda
    • member
    • 0 kudos
    where exactly do i have to edit the .ba2 file
  4. fastburst
    fastburst
    • member
    • 0 kudos
    Great mod - however not so great if you are running the PITT and have to do the Warden mission as you cannot unlock the prisoners I found out. I was able to walk thru the door but I couldn't lock it for the prisoners to escape, wasn't no way to click on unlock for them.

    Just a heads up is all. I had to call another player over to unlock the door for the prisoners in the PITT
  5. pcmanager
    pcmanager
    • member
    • 0 kudos
    I walked up to the first security door and stopped, took a second till i remembered you just walk through lol.  So fun leading the dogos to the cage and going inside...  Thanks for the mod!