and I was thinking, instead of changing the program every patch, couldn't you just parse <game dir>/Fallout76.ini (which gets updated while patching) and before appending the user .ba2's just copy the content of the line from Fallout76.ini ? Hope that makes sense.
Hey, hoping for a little help. I'm not running any mods, but I keep having the same issues people that are running mods get. I actually created a custom.ini after the last patch, because all the Atom shop stuff was broken. Here we are again with a new patch and my stuff is broken again. Only problem, I can't even find the custom.ini I created last time. What all do I need in the custom.ini? Do you have the entirety of it, that I could copy/paste?
If you don't run any mods you do not need Fallout76Custom.ini, unless you make customisations not available from game settings. If your game is borked close it, go to My Documents/My Games/Fallout76 and delete every .ini from there, then relaunch the game and set your settings again. If it's still borked, delete the .ini files in My Documents again, and also delete every .ini from the game main directory, do a Scan & Repair from Bethesda Launcher (to redownload the default .ini files), relaunch and set your settings (this creates .ini files in your My Documents). If it's still borked after that your issue is not in .ini files but elsewhere.
Parsing the Fallout76.ini is a really good idea and something I should have done from the start. Thanks for the suggestion, I'll get on building that out.
Another thing you could explore is utilizing sResourceArchiveMisc as suggested by Better Inventory author (https://forums.nexusmods.com/index.php?/topic/7151926-better-inventory/?p=68499671).
sResourceArchive2List is getting rather long I'm worried about it hitting some arbitrary character count length issue in the future.
i've hit that character length at 1024 characters .. anything after that doesn't load in game, i'm trying to find a workaround, but so far no one could help.
What worked for another guy in chat was splitting the mods between sResourceArchive2List and sResourceArchiveMisc so that neither of them crosses the 1024 char length.
Alternatively: - shorten the names of the .ba2 files, downside is you have to rename the file each time it updates - utilise Baka tool + loose files many mods provide to combine them into single .ba2 / unpack your .ba2's and repack them into single .ba2
Hello after the new update i changed the ini file with the new sResourceArchive2List but after that when i enter world after the loading screen i see few dots at the top left of my screen any idea what is causing this ? it looks like this ............. few dots blank space and dots again.
I am having an issue I hope someone on this thread can help with.
A lot of the mods I am looking at want me to use sResourceArchive2List = While others show in their install to use a really long sResourceArchive2List = SeventySix - 00UpdateMain.ba2, SeventySix - 01UpdateMain.ba2, etc etc
I only have the mod for icon sorting, and wanted to add one to make a few things glow for me (I am partially blind) But when I add these mods to my custom ini, some work, some dont, and all prevent me from AIMING in first person.
Can anyone tell me how to create a proper custom ini that will work, and not prevent me from right-click aiming in 1st person? I am really trying to do it myself, and not get chastised for being an idiot, which has prevented me from asking for help so far.
So my question is: If a mod says to use... sResourceStartUpArchiveList =
And another mods says to use that really long list of... sResourceArchive2List =
How do I use BOTH, or am I doing it wrong? I tried to use this mod to create my ini file, but... still having issues. ie; I don't know how to use Vortex or .py files. Any help is greatly appreciated.
Can you maybe create a .bat or program that will automatically overwrite/replace the Fallout76.ini when the game gets started or closed? Would be fantastic, i'm pretty much tired of manuel doing it every time start the game.
That’s strange... is your ini file getting reverted when you load the game? Mine stays the same until I change my mods around.
Maybe UrbanPanda can come up with a solution for this. I can suggest what I do which is to make it the primary tool in Vortex. So I press the big button at the top and it runs the program. Then I start the game like normal through the Bethesda.net app.
If you're editing Fallout76.ini as you say (either the one in game directory or the one in My Documents/My Games/Fallout 76) you're doing it wrong. You need to edit (create if it doesn't exist) file called Fallout76Custom.ini in My Documents/My Games/Fallout 76 directory and edit that one for use with mods in F76. Some Fallout76.ini values are even ignored by game at all as they're obtained from server.
The ini files go like this in order of importance, if any setting is present in multiple files the value from the lowest file containing it will get used by the game.
Fallout76.ini - holds default settings, not supposed to be edited by user Fallout76Prefs - holds pretty much the same as the above, but some values are changed from defaults by changing options in launcher/in game Fallout76Custom.ini - can hold settings from both of the above and all custom settings not obtainable via changing options in launcher/in game
The point here is the first 2 files can get overwritten/changed by running the game or launcher. But not the 3rd file.
If you're editing the correct file and it still gets resetted the error must be still on your end. If this issue existed caused by the game there would be more than your report of it. I have access to 3 computers running modded F76 and none of those have any problemss like that.
Thanks for your fast reply and sry for my late reply, wasn't at home :)
Yes, my Fallout76.ini gets replaced by the standard version, whenever i start the game. I use the launcher, because i don't want to type in my password every time i start the game. Uff, i don't even know what vortex is, will google about it.
@mamelukturbo. the one in my documents. I changed the pip-boy color as well as copied my Fallout 4 camera changes into it. I can't handle the camera preset of Beth. I didn't even knew, that the custom.ini and prefs.ini can contain the same information as the normal fallout76.ini? I just took the information how to change the settings of those files, from a reddit thread, what also mentioned, that the fallout76.ini will have to be replaced manual, whenever i restart the game and that this action can't be avoided. So i could put my camera/pipboy settings into the prefs.ini?
Hi Mortadella, I put a video on Vortex here: https://www.youtube.com/watch?v=encYimORRPM
The most recent update for Create Custom Ini lets you actually create a text file with all your edits so that it knows to add them back into Fallout76Custom.ini. I am working on a video on how to do that but these are the steps:
1. Install Vortex / Fallout 76 Support (see video) 2. Create and save a text file with your Fallout76Custom.ini edits (like the camera changes, pip-boy color) 3. Drag and drop Create Custom Ini to Vortex > Mods 4. Click "Never Installed" and then "Disabled" to install / enable Create Custom Ini 5. Click to Vortex > Dashboard > Add Tool > New... 6. Click the folder next to target and navigate to Create Custom Ini which is now installed in your Fallout 76 \ Data 7. In Command Line type --copyinicontents "[address to the text file from step 2]" 8. Click Save 9. (Optional) click the three little dots to the left of the play button on the Create Custom Ini button > click Make Primary 10. Then, whenever you make changes to the .ba2s click the play button on Vortex > Dashboard > Create Custom Ini or, if you made primary, click the play button at the very top of Vortex. It creates an ini file with all the .ba2s and also add the contents of the text file you created.
EDIT: and please let me know if that works okay! I have just gotten back from travelling so I hadn't had a chance to test it out! Sorry that you are a guinea pig!
Ohh, sry i replied 1 day after you, but looks like it didn't saved it! I wrote, that i added my Fallout76.ini changes to my Fallout76custom.ini and now it's working absolute perfect.
But thank you a lot for your step for step explanation! Also for the nice video (fantastic voice :o) I don't understand that guinea pig thing :D
Found a bunch of INI settings while tracing fallout76.exe. I used the Fallout config tool(https://www.nexusmods.com/fallout76/mods/38/?tab=files) to filter out any known settings with default values, and then filtered out any duplicates between then 3 INIs; so, whats left should be only new settings and known settings that have had their default values changed.
Not sure if you look for suggestions, I've got one regardless :P
Let's have a config file, say createCustomIni.ini (ha) and in it we could define default entries to include with the newly created ini.
The reason I ask for this is I was trying out some mods lately and end up having to manually copy in my entries after your tool creates the ini, which kinda defeats the whole purpose.
I always keep these in my custom ini to be able to immediately skip the intro into the main menu and to disable motion blur which we haven't needed since Duke Nukem 3d which could maintain stable 60fps, yet it's in every damn game:
Thanks for the feedback, I did want to figure something out for this to account for mods like Better camera and zoom out (https://www.nexusmods.com/fallout76/mods/71) and the menu skip thing, but I need to figure out a good way to have them work.
I like your suggestion to just have it point to a file and dump in the contents, I'll try to add something like that soonish.
[EDIT] Oh, and if you're super desperate you can throw a file with your tweaks somewhere (I put it in the same place as the fallout76custom.ini in a file cnamed test.ini in the example) and then do something like this command to append your stuff to the end the custom.ini:
I wasn't able to get it to run from vortex though, but I guess you could put in a bat file and do it that way? or... I'll just try and be quick about adding the feature
There's no rush it was just an idea I had while switching some mods around, but thanks for considering adding it! I know there's ways to achieve the same result, but doing few extra steps like that I might as well edit the ini and just paste the filename in. It's not like I need new ini every day, but when I do it would be nice to have ;)
I added a command line param for you to do this. Just throw all of your extra rules in another file and point the copyinicontents param to it. --copyinicontents="E:\path\to\your\file.txt" And it will append it to the end of your Fallout76Custom.ini
I really do enjoy using this, but I wished it would just amend the file and not fully overwrite the file, no idea if it's possible, but thanks for making it super easy!
With the latest version I added a param `--copyinicontents` that lets you pull in any extra things from another file you've saved somewhere. So like, if you have the ini stuff for removing the intro videos, you throw that in some text file, then point my thing to it with --copyinicontents="E:\path\to\your\file.txt" and it will append your extra rules to the end. Hopefully, that covers what you want????
69 comments
I'd upload my own mod over on here, but I'd rather seek permission.
edit: sorry my bad, its working.
after today's patch
sResourceArchive2List = SeventySix - 00UpdateMain.ba2, SeventySix - 00UpdateStream.ba2, SeventySix - 00UpdateTextures.ba2
became
sResourceArchive2List = SeventySix - 00UpdateMain.ba2, SeventySix - 01UpdateMain.ba2, SeventySix - 00UpdateStream.ba2, SeventySix - 01UpdateStream.ba2, SeventySix - 00UpdateTextures.ba2, SeventySix - 01UpdateTextures.ba2, SeventySix - MeshesExtra.ba2, SeventySix - GeneratedMeshes.ba2
and I was thinking, instead of changing the program every patch, couldn't you just parse <game dir>/Fallout76.ini (which gets updated while patching) and before appending the user .ba2's just copy the content of the line from Fallout76.ini ? Hope that makes sense.
Another thing you could explore is utilizing sResourceArchiveMisc as suggested by Better Inventory author (https://forums.nexusmods.com/index.php?/topic/7151926-better-inventory/?p=68499671).
sResourceArchive2List is getting rather long I'm worried about it hitting some arbitrary character count length issue in the future.
Just a thought anyway
Alternatively:
- shorten the names of the .ba2 files, downside is you have to rename the file each time it updates
- utilise Baka tool + loose files many mods provide to combine them into single .ba2 / unpack your .ba2's and repack them into single .ba2
A lot of the mods I am looking at want me to use sResourceArchive2List =
While others show in their install to use a really long sResourceArchive2List = SeventySix - 00UpdateMain.ba2, SeventySix - 01UpdateMain.ba2, etc etc
I only have the mod for icon sorting, and wanted to add one to make a few things glow for me (I am partially blind)
But when I add these mods to my custom ini, some work, some dont, and all prevent me from AIMING in first person.
Can anyone tell me how to create a proper custom ini that will work, and not prevent me from right-click aiming in 1st person? I am really trying to do it myself, and not get chastised for being an idiot, which has prevented me from asking for help so far.
So my question is: If a mod says to use...
sResourceStartUpArchiveList =
And another mods says to use that really long list of...
sResourceArchive2List =
How do I use BOTH, or am I doing it wrong? I tried to use this mod to create my ini file, but... still having issues.
ie; I don't know how to use Vortex or .py files.
Any help is greatly appreciated.
I'd upload it over on nexus, but rather get permission first.,
I've tested it and it works for me
sResourceArchive2List = SeventySix - ATX_Main.ba2, SeventySix - ATX_Textures.ba2
became
sResourceArchive2List = SeventySix - 00UpdateMain.ba2, SeventySix - 00UpdateStream.ba2, SeventySix - 00UpdateTextures.ba2
Can you maybe create a .bat or program that will automatically overwrite/replace the Fallout76.ini when the game gets started or closed?
Would be fantastic, i'm pretty much tired of manuel doing it every time start the game.
Maybe UrbanPanda can come up with a solution for this. I can suggest what I do which is to make it the primary tool in Vortex. So I press the big button at the top and it runs the program. Then I start the game like normal through the Bethesda.net app.
The ini files go like this in order of importance, if any setting is present in multiple files the value from the lowest file containing it will get used by the game.
Fallout76.ini - holds default settings, not supposed to be edited by user
Fallout76Prefs - holds pretty much the same as the above, but some values are changed from defaults by changing options in launcher/in game
Fallout76Custom.ini - can hold settings from both of the above and all custom settings not obtainable via changing options in launcher/in game
The point here is the first 2 files can get overwritten/changed by running the game or launcher. But not the 3rd file.
If you're editing the correct file and it still gets resetted the error must be still on your end. If this issue existed caused by the game there would be more than your report of it. I have access to 3 computers running modded F76 and none of those have any problemss like that.
Yes, my Fallout76.ini gets replaced by the standard version, whenever i start the game. I use the launcher, because i don't want to type in my password every time i start the game.
Uff, i don't even know what vortex is, will google about it.
@mamelukturbo.
the one in my documents. I changed the pip-boy color as well as copied my Fallout 4 camera changes into it. I can't handle the camera preset of Beth.
I didn't even knew, that the custom.ini and prefs.ini can contain the same information as the normal fallout76.ini?
I just took the information how to change the settings of those files, from a reddit thread, what also mentioned, that the fallout76.ini will have to be replaced manual, whenever i restart the game and that this action can't be avoided.
So i could put my camera/pipboy settings into the prefs.ini?
The most recent update for Create Custom Ini lets you actually create a text file with all your edits so that it knows to add them back into Fallout76Custom.ini. I am working on a video on how to do that but these are the steps:
1. Install Vortex / Fallout 76 Support (see video)
2. Create and save a text file with your Fallout76Custom.ini edits (like the camera changes, pip-boy color)
3. Drag and drop Create Custom Ini to Vortex > Mods
4. Click "Never Installed" and then "Disabled" to install / enable Create Custom Ini
5. Click to Vortex > Dashboard > Add Tool > New...
6. Click the folder next to target and navigate to Create Custom Ini which is now installed in your Fallout 76 \ Data
7. In Command Line type --copyinicontents "[address to the text file from step 2]"
8. Click Save
9. (Optional) click the three little dots to the left of the play button on the Create Custom Ini button > click Make Primary
10. Then, whenever you make changes to the .ba2s click the play button on Vortex > Dashboard > Create Custom Ini or, if you made primary, click the play button at the very top of Vortex. It creates an ini file with all the .ba2s and also add the contents of the text file you created.
EDIT: and please let me know if that works okay! I have just gotten back from travelling so I hadn't had a chance to test it out! Sorry that you are a guinea pig!
I wrote, that i added my Fallout76.ini changes to my Fallout76custom.ini and now it's working absolute perfect.
But thank you a lot for your step for step explanation! Also for the nice video (fantastic voice :o)
I don't understand that guinea pig thing :D
Fallout76TracedINIValues.zip:
https://drive.google.com/open?id=14ACs8BTRFFr4CAcRBdi4zfE_axf4obLw
Apparantly we can't link here, or I don't know the secret... oh well :)
Let's have a config file, say createCustomIni.ini (ha) and in it we could define default entries to include with the newly created ini.
The reason I ask for this is I was trying out some mods lately and end up having to manually copy in my entries after your tool creates the ini, which kinda defeats the whole purpose.
I always keep these in my custom ini to be able to immediately skip the intro into the main menu and to disable motion blur which we haven't needed since Duke Nukem 3d which could maintain stable 60fps, yet it's in every damn game:
[General]
uMainMenuDelayBeforeAllowSkip = 0
uMainMenuMusicFadeTimeMS = 0
[ImageSpace]
bMBEnable = 0
I like your suggestion to just have it point to a file and dump in the contents, I'll try to add something like that soonish.
[EDIT]
Oh, and if you're super desperate you can throw a file with your tweaks somewhere (I put it in the same place as the fallout76custom.ini in a file cnamed test.ini in the example) and then do something like this command to append your stuff to the end the custom.ini:
copy /b "C:\Users\[user account]\Documents\My Games\Fallout 76\Fallout76Custom.ini"+"\r\n"+"C:\Users\[user account]\Documents\My Games\Fallout 76\test.ini"="C:\Users\[user account]\Documents\My Games\Fallout 76\Fallout76Custom.ini"
I wasn't able to get it to run from vortex though, but I guess you could put in a bat file and do it that way? or... I'll just try and be quick about adding the feature
--copyinicontents="E:\path\to\your\file.txt"
And it will append it to the end of your Fallout76Custom.ini
--copyinicontents="E:\path\to\your\file.txt"
and it will append your extra rules to the end. Hopefully, that covers what you want????