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AndWhat91

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AndWhat91

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11 comments

  1. sankuri
    sankuri
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    Perfect! Do you plan it for other enemies as well? That would be awesome. Also altering the aura of invisible enemies would be amazing in daily ops:-)
    1. AndWhat91
      AndWhat91
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      Thanks I hope it helps!

      I plan to create one for Scorched as someone has requested it already and I can do it for the varying Daily Op enemies but there is quite a few and I believe it could result in a LOT of different highlighted enemies out in the wild
    2. AndWhat91
      AndWhat91
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      having looked into the different types of enemies, these are the types that would need to be edited.
      Aliens
      Blood Eagles
      Communists
      Mothman cultists
      Mole miners
      Robots
      Scorched *
      Super mutants *
    3. sankuri
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      Well, the best would be all enemies:-) But daily ops, expeditions, and main events would be the best to do first:-) Btw is it possible to make different colors of glow for body parts? it would be helpful to aim for Earl or SBQ with melee weapons. Also, less glowy variants would be nice:-) btw would it be possible to remove the glow from dead enemies?
    4. AndWhat91
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      Well, the best would be all enemies:-)
      All Enemies ESP was released today by Rigell if you want ALL enemies. It has a few bugs like missing heads but works well enough.

       But daily ops, expeditions, and main events would be the best to do first:-)
      I'll start work on this on my next day off from work, can't imagine it taking too long.

       Btw is it possible to make different colors of glow for body parts? it would be helpful to aim for Earl or SBQ with melee weapons.
      This SHOULD be possible, depending on how the Mesh is made, again I will look into this.

      Also, less glowy variants would be nice:-)
      Sure, I'll add it to the list.

      would it be possible to remove the glow from dead enemies?
      As far as I know this is not possible or I just haven't figured out how to do this yet.
    5. sankuri
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      I have just tried his version and yours is better, seems like having multiple colored enemies isn't the best idea, everything except yellow and green is barely visible, especially during the day. btw could you make your version yellow, instead of green? it's easier on the eyes while still visible
    6. Rigell
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      Thanks for mentioning my mod!

      As for the bugs with heads: I decided not to fix them as the mod still leaves the original model and texture visible for the most part and it's enough to see the mobs through the obstacles anyway.

      Marking heads and other limbs have different colors will involve A LOT of work hand-editing specific textures for every creature type, alongside with creating additional materials for marker overlays using these textures.

      As for some mobs not clearly visible at daylight, it is fixable. I haven't noticed any issues with that as most mobs which you really need to see have quite good visibility like mutants and ghouls, other are way less relevant anyway.
  2. 1Laurentiu
    1Laurentiu
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    Oh this is just great. Thanks for doing this.

    I haven't collected nuclear codes for ages, but isn't the nuke officer actually a scorched and not a ghoul?
    1. AndWhat91
      AndWhat91
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      From my testing (I loaded the game once to make sure it worked) I only saw a Feral Goul Officer but I'll check this, there may be a Scorched Variant.
      the backpack glow is a pointless feature anyway xD
  3. Andr100
    Andr100
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    Hello. Burned ghoul do not glow.
    1. AndWhat91
      AndWhat91
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      This is a known bug i am working on :)