I plan to create one for Scorched as someone has requested it already and I can do it for the varying Daily Op enemies but there is quite a few and I believe it could result in a LOT of different highlighted enemies out in the wild
Well, the best would be all enemies:-) But daily ops, expeditions, and main events would be the best to do first:-) Btw is it possible to make different colors of glow for body parts? it would be helpful to aim for Earl or SBQ with melee weapons. Also, less glowy variants would be nice:-) btw would it be possible to remove the glow from dead enemies?
I have just tried his version and yours is better, seems like having multiple colored enemies isn't the best idea, everything except yellow and green is barely visible, especially during the day. btw could you make your version yellow, instead of green? it's easier on the eyes while still visible
As for the bugs with heads: I decided not to fix them as the mod still leaves the original model and texture visible for the most part and it's enough to see the mobs through the obstacles anyway.
Marking heads and other limbs have different colors will involve A LOT of work hand-editing specific textures for every creature type, alongside with creating additional materials for marker overlays using these textures.
As for some mobs not clearly visible at daylight, it is fixable. I haven't noticed any issues with that as most mobs which you really need to see have quite good visibility like mutants and ghouls, other are way less relevant anyway.
From my testing (I loaded the game once to make sure it worked) I only saw a Feral Goul Officer but I'll check this, there may be a Scorched Variant. the backpack glow is a pointless feature anyway xD
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I plan to create one for Scorched as someone has requested it already and I can do it for the varying Daily Op enemies but there is quite a few and I believe it could result in a LOT of different highlighted enemies out in the wild
Aliens
Blood Eagles
Communists
Mothman cultists
Mole miners
Robots
Scorched *
Super mutants *
As for the bugs with heads: I decided not to fix them as the mod still leaves the original model and texture visible for the most part and it's enough to see the mobs through the obstacles anyway.
Marking heads and other limbs have different colors will involve A LOT of work hand-editing specific textures for every creature type, alongside with creating additional materials for marker overlays using these textures.
As for some mobs not clearly visible at daylight, it is fixable. I haven't noticed any issues with that as most mobs which you really need to see have quite good visibility like mutants and ghouls, other are way less relevant anyway.
I haven't collected nuclear codes for ages, but isn't the nuke officer actually a scorched and not a ghoul?
the backpack glow is a pointless feature anyway xD