Hey there, thanks for the mod, it was very useful while the event was up. To extend said usefulness, would you be willing to also glow the high priests spread throughout the wasteland during Mothman? And to push it even further, is it possible to colour/glow/esp particular clothing/items in the world, eg a golf skirt laying on the ground, in its folded item state, is that colorable, or defined as its own thing from say.. a Raider outfit.. thinking it might be helpful to glow rare apparel
whats the line of text in the ini file that controls the load or view distance of this mods effects . im trying to increase range on being able to spot the treasure hunters .
try increasing the Actor Distance in the visual options of the game - it affects the max distance Actors (Enemies and NPCs generally) show up in the game. Be aware, this could degrade performance but there's no other way I'm aware of to force that since mod support in F76 is very limited.
Also, keep in mind that some elements in the map could still occlude the mole rendering entirely due to the way the engine awkwardly optimizes the rendering.
Apologies for typos or mistakes, it's late night here ad I'm not too awake
it appears the coat worn on treasure mole miner can be worn by a player I'm not sure which coat that is but it would be better if the mod can apply on other stuff on the treasure hunter, hopefully one that can't be used in the world. or maybe reskin them to something only this mod will use and then apply the glowing effect onto it
This is not a .esp file as they are against TOS for FO76, this is just slightly modified texture attributes to get a similar effect under the standard .ba2 mod file.
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To extend said usefulness, would you be willing to also glow the high priests spread throughout the wasteland during Mothman?
And to push it even further, is it possible to colour/glow/esp particular clothing/items in the world, eg a golf skirt laying on the ground, in its folded item state, is that colorable, or defined as its own thing from say.. a Raider outfit.. thinking it might be helpful to glow rare apparel
Be aware, this could degrade performance but there's no other way I'm aware of to force that since mod support in F76 is very limited.
Also, keep in mind that some elements in the map could still occlude the mole rendering entirely due to the way the engine awkwardly optimizes the rendering.
Apologies for typos or mistakes, it's late night here ad I'm not too awake
I'm not sure which coat that is but it would be better if the mod can apply on other stuff on the treasure hunter, hopefully one that can't be used in the world.
or maybe reskin them to something only this mod will use and then apply the glowing effect onto it