A Fallout76Custom.ini info really needed for this mod. I was about to delete it because all it did was freeze my game at the start before you go into the menu. I had the treasures_esp.ba2 under. sResourceArchive2List= like most mods are under, which is what made my game freeze and crash had to move it under.
sResourceIndexFileList= For my game to stop freezing and crashing it had to be under this section. Have had a few mods like this so far with people not giving real info on where their ba2 file names should be.
Hi Yegetaone. It's because the files of those mounds in the Welch area (and a few other areas) are the same as those for the treasure mounds. Maybe it's possible to create a "Only Treasure Mounds Glowing ESP" mod that includes their world x.y.z placements. Cheers
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I had the treasures_esp.ba2 under.
sResourceArchive2List= like most mods are under, which is what made my game freeze and crash had to move it under.
sResourceIndexFileList= For my game to stop freezing and crashing it had to be under this section. Have had a few mods like this so far with people not giving real info on where their ba2 file names should be.
It's because the files of those mounds in the Welch area (and a few other areas)
are the same as those for the treasure mounds.
Maybe it's possible to create a "Only Treasure Mounds Glowing ESP" mod that
includes their world x.y.z placements.
Cheers