sry if this confusing. The main feature of this mod is that the flora disappears when picked up Few versions available for custom experience and mod is modular Two variants with glow or no glow (to use with custom glow colors) Two variants of with Visible through obstacles feature or without it + Glow boost only for usage with no glow versions Eg if u want Visible through most obstacles with preset color go for yellow, if u dont want yellow color go for no glow (retain original textures, usable with any custom glow boost) and add Glow boost only (u can request other color or use other glow mod like plant_glow). Same works with regular no Visible through obstacles ver
So if I am reading this right: The first glow version makes ALL flora glow The second (noglow) only glows when berry mentats is used? and Glow boost only makes them visible very far and through geometry when berry mentats are used, correct?
tnx for suggestion, but my only strict policy is no paywall ever (+ i dont drink vodka-). I see how some ppl (will not say names as this comment will be deleted, but u can figure it out) work hard even to take my mods out Nexus only to advertise theirs pay services (of course, there other reasons, like: dominance, ego, national background, bum on fire issues etc). Its shame to do like that over simple, crude and easy to make mods (to post them on Nexus take more time than make one) Its no much a problem, really, as there more free mods resource where i can post my mods. I just dont have time and resources to migrate there right now. But anyway, tnx for your concern-)
10 comments
sResourceArchive2List=EVB76 - Meshes.ba2,EVB76 - Textures.ba2,PatrioteerEdits.ba2,clean_amusementpark_mascot.ba2,SexySwimSuit.ba2,SexySwimSuitTextures.ba2,cheerleader(female).ba2,CCO76 - Main.ba2,Clean Responder JS.ba2,CWCostume.ba2,BlackSuit.ba2,BlRanger.ba2,Shades.ba2,NukaGirl.ba2,BetterGITDMap.ba2,PA_FastANIM.ba2,BetterPALight.ba2,1259.ba2,361.ba2,udssrflag.ba2,ACAB76_hottubM.ba2,ACAB76_hottubT.ba2,FirePit.ba2,CollPodsRetex.ba2,CollRetex.ba2,DoorOnly.ba2,ProtectronGlassFix.ba2,MachineOnly.ba2,HHA.ba2,PersonalModus - Main.ba2,PersonalModus - Textures.ba2,legendarybeam.ba2,PresentsLootPile.ba2,NoBunkerDoors.ba2,LockpickingBar.ba2,ImprovedHealthBars.ba2,SaveEverything.ba2,BAMMR.ba2,minigun.ba2,.50 Cal2.ba2,araara.ba2,Soviet.ba2,maid.ba2,maidT.ba2,Glowing Magazines - White.ba2,Glowing Acid - Yellow.ba2,Glowing Adhesive - Yellow.ba2,Glowing Aluminum - Yellow.ba2,Glowing Ballistic Fiber - Yellow.ba2,Glowing Black Titanium - Yellow.ba2,Glowing Canned Dog Food - Blue.ba2,Glowing Circuits - Yellow.ba2,Glowing Copper - Yellow.ba2,Glowing Crystal - Yellow.ba2,Glowing Fertilizer - Yellow.ba2,Glowing Fiber Optics - Yellow.ba2,Glowing Gears - Yellow.ba2,Glowing Gold - Yellow.ba2,Glowing Mods - Orange.ba2,Glowing Nuclear Material - Red.ba2,Glowing Nukacola - White.ba2,Glowing Oil - Yellow.ba2,Glowing Plastic - Yellow.ba2,Glowing Silver - Yellow.ba2,Glowing Springs - Yellow.ba2,Glowing Traps - Green.ba2,Glowing Ammo - Orange.ba2,CapsTin.ba2,AmmoFinder.ba2,ore_glow.ba2,container 3.ba2,BakaFile - Main.ba2,whitespring_trashcan_glow_red.ba2,TrashCan_Glow_Red.ba2,CeilFMat.ba2,CeilingFM.ba2,CeilingT.ba2,BlackEnlightenedCultistHood.ba2,CeilLCM2.ba2,CeilingT2.ba2,CeilingMat2.ba2,Ez2FindSteel.ba2,RadFloraNoMore.ba2 Not repeat MOD.
I assume the first download is the mod which removes glow after you use harvest the flora?
The main feature of this mod is that the flora disappears when picked up
Few versions available for custom experience and mod is modular
Two variants with glow or no glow (to use with custom glow colors)
Two variants of with Visible through obstacles feature or without it
+ Glow boost only for usage with no glow versions
Eg if u want Visible through most obstacles with preset color go for yellow, if u dont want yellow color go for no glow (retain original textures, usable with any custom glow boost) and add Glow boost only (u can request other color or use other glow mod like plant_glow). Same works with regular no Visible through obstacles ver
So if I am reading this right:
The first glow version makes ALL flora glow
The second (noglow) only glows when berry mentats is used?
and Glow boost only makes them visible very far and through geometry when berry mentats are used, correct?
Its no much a problem, really, as there more free mods resource where i can post my mods. I just dont have time and resources to migrate there right now.
But anyway, tnx for your concern-)