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Rigell

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Rigell

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59 comments

  1. Awestruck1221
    Awestruck1221
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    Any chance you would add brain bomb Ingredients as well? Can only find one that makes them a bright lime green. It ruins the immersion.
    1. Rigell
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      This mod will help you to find Sugar Bombs - basically the only thing that is actually hard to find in terms of brain bombs ingreds.

      You already got brain funghi covered with the mod from this page.

      Mothman eggs can be reliably farmed at Point Pleasant, it is basically your one-stop shop for this ingredient. Just collect a bunch around the mothman statue (if it's not enough, there's a lot to be found on the quai as well) and you're set. I never made a mod for that because of how easy they are to get. Besides, many people got their mothman egg nest producing said ingredient right in their camps.
    2. Awestruck1221
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      You're right about the Mothman eggs but that Sugar bombs mod also ruins immersion. By the way that response time was impeccable. Perhaps I'll just make my own mod for Sugar Bombs and Brain fungus. Thank you.
    3. Awestruck1221
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      What is with this super secret code of conduct that game developers, mod creators and just about everyone getting paid a decent wage that they all seem to follow. To make the world a better place they do about 75% of the work but that last 25% seems to be off the table for whatever reason I don't understand.
    4. Rigell
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      Uhm, what's wrong with that sugar bombs mod? The markers disappear in a minute to not be a distraction.

      Also, what do you mean by that 25% in the context?
  2. habahaba12
    habahaba12
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    An amazing mod and a very subtle and stylish design as well. Thank you and kudos!
    1. Rigell
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      Glad you liked it! Have fun!
  3. mirokusenpai
    mirokusenpai
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    Haz uno para el evento del hombre polilla, especifico los seguidores del hombre polilla. Ya que estos traen muchos Mentats para farmear.
    Make one for the mothman event, I specify the mothman followers. Since these bring a lot of Mentats to farm,
    1. Rigell
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      Check out this one, it highlights the cultists: https://www.nexusmods.com/fallout76/mods/1855
  4. buttflapper
    buttflapper
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    How did you do this, specifically? Does it simply override the texture with something else? 
    1. Rigell
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      Pretty easy, just created a new transparent material, duplicated the plants models and made the duplicates use that new material.
  5. Ancalagon91
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    Очень полезный мод, но не хватает подсветки растений для "клюквенной закуски" и "бомбы из мозгов"
    1. Rigell
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      Спасибо!

      Мозгогрибы он подсвечивает, сахарные бомбы подсвечивает другой мой мод, а яйца молерота искать не нужно - они всегда в избытке в Поинт Плезант около статуи и у алтарей на набережной, поэтому я никогда и не заморачивался их модить.
  6. C87B
    C87B
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    Hi, does this mod work in the latest version? Followed instructions exactly but it doesn't seem to work.

    EDIT: got it to work by using my launcher instead of manually inserting the files
    1. Rigell
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      Hi!
      In 99% of the cases it usually boils down to some end user issues, be it incorrectly extracted archives, messy ini files etc.
      I guess I need to put a note in every of my mods' descriptions for people to double/triplecheck everything.
  7. fixxer1963
    fixxer1963
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    I am having trouble getting this to work for me.
    Below is a copy of my Fallout76Custom.ini file
    [Archive]
    sResourceArchive2List=BM_M.ba2,BM_T.ba2
    sResourceDataDirsFinal=STRINGS\
    bInvalidateOlderFiles=1
    sResourceIndexFileList =BM_M.ba2,BM_T.ba2,mymap.ba2
    1. Rigell
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      First of all, these two are redundant and need to go:
      sResourceDataDirsFinal=STRINGS\
      bInvalidateOlderFiles=1

      Also, you don't need my mod filenames in both strings, leave them in the first one and remove from the second.

      Also, why was everything including "=" sign separated from.the resourceindexfilelist? It needs to look exactly like it does in case with the sresourcearchive2list generally. But as I already mentioned, you don't need my filenames in both strings, so just delete it entirely.
    2. fixxer1963
      fixxer1963
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      I tried to install it with Vortex first.
      By the time I opened the file to edit it... It already had the middle two lines in it.
      I added the last line as the instructions said to.
      Should I run it as:
      [Archive]
      sResourceArchive2List=BM_M.ba2,BM_T.ba2
      .
      Or should I run it as:
      sResourceIndexFileList=BM_M.ba2,BM_T.ba2
    3. Rigell
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      Please re-read the Installation section of the description. I put it there for a reason. Installation with mod managers is something I would strongly advise against.
    4. fixxer1963
      fixxer1963
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      Turns out I have the microsoft version and my filenames start with "Project76...."
      BTW... if you don't like the spaces... you should remove them from your instructions.
    5. Rigell
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      I'm sorry, which files exactly?

      Also, where have I said "I didn't like spaces"? And which ones from the description aren't legit in your opinion?
  8. FirstKnight3
    FirstKnight3
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    dear Rigell, i would like to express my admiration for your professional mods, and my respect to your respectful personality, i learned a lot from
    studying your mods, so thanks a lot
    1. Rigell
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      Thank you! I'm glad you found my mods useful!
  9. ozzyzzo
    ozzyzzo
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    Hey man, love these markers mods.

    In the less intrusive no mentats version, the firecap is a dark red. The material seems ok, so I just changed the diffuse map to a very bright blue with yellow-orange spots. Boom can see it everywhere now. If you want, I'll send that diffuse map over so you can include it, quick repack.
    1. Rigell
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      Thanks for coming up with a patch! A was so busy updating Winter in Appalachia that I completely forgot about updating other mods I promised. I appreciate your help! Can you just upload it somewhere and pm me?
    2. ozzyzzo
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      Sent
  10. Snickerf
    Snickerf
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    Great mod - I was using the less obtrusive, and it seems that the firecap is actually harder to see than default texture, maybe something got flipflopped?  The main version doesn't have this issue.
    1. Rigell
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      Thank you!

      I'll check it out, I probably have set material parameters wrong.