yeah, doesn't work, just cuases game to crash when loading in. first mod thats ever done that for me in fo76. prob needs more work. great idea though hopefully when you fix the crashing issue i can try it out.
I removedmarker_error.nif from your mod (I didn't look at other files) and reassembled it, the game started. As I understand from the mod, the trees have been replaced with pillars and you still stumble into the tops. My suggestion is to try to remove them even lower.
No pillars, i just removed the NIFs, they’re all empty. This is why i changed the error, i figured it’d look weird if there were a bunch of errors everywhere. But if you aren’t seeing errors anywhere then i’ll update it to remove it.
You still run into trees because i can’t remove collision. I’m sorta thinking you can only remove collision on dynamic objects.
I see. Butafter deleting marker_error.nif, the game really started. And instead of some trees, I began to see small columns, so I assumed that they had been replaced.
Great mod! Combined with https://www.nexusmods.com/fallout76/mods/1345 I could make the world bigger by eliminating all plants in this world It would be perfect if it eliminated collisions with invisible trees
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only one this mod installed manualy
This way we don't keep hitting invisible trees and still get performance.
mods, only this one. The game crashes anyway.
You still run into trees because i can’t remove collision. I’m sorta thinking you can only remove collision on dynamic objects.
mod manager users are telling me they keep crashing, so you might have to manually install it.
https://www.makeuseof.com/how-to-install-mods-fallout-76/
Nothing i can do, i think it’s just a load order thing
I have never heard a better analogy for the 2020's...
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Cheers Lupit
Combined with https://www.nexusmods.com/fallout76/mods/1345
I could make the world bigger by eliminating all plants in this world
It would be perfect if it eliminated collisions with invisible trees
thank you, was going to ask about that.