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Rigell

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Rigell

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  1. Rigell
    Rigell
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    Recently I released a new version of the mod that solves the issue with marked items on displays in player's camps.
    Please use that one instead if you want markers to disappear after a short while, effectively de-cluttering your screen.
  2. olgriz85
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    hey, first of all love the mod! second, is there a way to disable the markers when placed in a display? it makes camps with lots of displays hard to navigate and ugly.
    1. Rigell
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      For now it's impossible unfortunately. But I got a workaround in mind that I'm planning to test and release in the forseeable future.

      Honestly, I only used the mod when I needed to find an item in question, once I was done with that, I just turned the mod off to avoid situations like you described.
    2. Rigell
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      Ok, I just released the new version of the mod with markers fading away after a while, so they won't bother you anymore in camps. Enjoy! :D
  3. JernauMG
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    Hi,
    Thanks for this awesome mod. It works perfectly on my Steam install. 
    I wonder if you can help with getting it working on a Windows Store version?
    I've got the .ba2 in the same location as all my other mods (E:\XboxGames\Fallout 76\Content\Data) and I've added "sResourceIndexFileList =AiO_Marker.ba2" to the Project76Custom.ini file (there is no Fallout76Custom.ini for these installs but it works the same for all my other mods).
    I also tried adding it to the "sResourceArchive2List" entry but that didn't work either.  I even tried making a copy of the file called Fallout76Custom.ini out of desperation but nothing. Same with putting the .ba2 in the \Content folder.
    Any ideas?
    1. Rigell
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      Thanks for downloading my mods!

      Interesting! I've never had any interactions with windows store versions of the game, so I can't really help you here more than google will, unfortunately.
    2. JernauMG
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      Blast! Oh well, thanks for responding. Maybe someone else has tried with more luck that me.
    3. ascener
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      I have the Microsoft Store version of the game and I use the quick config application to install the mods: https://www.nexusmods.com/fallout76/mods/546 and this mod works fine with it.
    4. Rigell
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      Thanks for the follow up. Might definitely help some people with the same issue.
  4. flavyx2
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    Thanks a lot for the great mod, you rock!
    If not a big trouble, is it possible to make for caps stashes?
    1. Rigell
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      Thank you!
      I think someone already made a mod for that here at nexus, if the author haven't decided to take it down of course.
  5. BlackThenWhite
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    Amazing mod! Out of curiosity, how did you animate the letters? I've tried something similar before and couldn't seem to get a .kf file to import into nifscope. The only Fallout 76 nif plugin for Blender doesn't save animations either sadly. Did you take the animation from another file in the game?
    1. Rigell
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      Thank you!

      These are just simple transform controllers which can be set up right within the nifskope, nothing needs to be imported really. I think I took it from one of the other meshes at some point, but I experimented a lot with these animations after that, so I can't say now which one was that. Feel free to dissect nifs from this mod to check out how it works. They can be easily copied to any other static mesh and work right away. (just don't forget to set BSX flags to the same values as in my meshes after you'll copy the controller node)
    2. BlackThenWhite
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      I didn't even think of that! Amazingly done! I might have a look at them tonight and see how it works :)
    3. Rigell
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      Good luck! :D
  6. Sp00n3rism
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    Thanks for the mod! 
    Any chance for a giant pitcher plant-thing marker ? Havent seen any mods made for 'em
    1. Rigell
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      Glad you liked it!
      I'll see if I can fit it in my busy schedule.
    2. Sp00n3rism
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      Thanks! 
  7. Qamelion
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    I'm just here to say: THANK YOU!
    1. Rigell
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      Glad you liked my mods :D
  8. trythrowcatch
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    Beautiful and clean mod. A must-have for collecting and exploring! I've been having a blast with this.
    1. Rigell
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      Thank you! My friends been praising it for the same thing, some of them finally managed to collect all the magazines already and I'm glad the mod presented the opportunity :D
  9. DeMiNe0
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    This is really great! Any chance for a low visibility version of this? Sometimes the larger animations can really clutter the screen. 
    1. Rigell
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      Thank you!
      For now I got swamped with some RL business and also Winter in Appalachia update, which I plan to finish by Christmas. I'll get to that lower vis version eventually :D
  10. wheniwasyoung
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    Awesome mod thank you (this will help drastically with finishing the magazine atom challenges).

    Just a general Fallout 76 modding question if you don't mind answering. What is the rule for load order in 76? i.e. should I put gameplay altering mods (perk loadout manager, icon tags, etc) or texture or audio mods (music, weapon, silence, etc) first in load order. I haven't ran into any problems thus far, but wondering which would give me the best performance.
    1. Rigell
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      Thank you! Glad you found my mods useful!

      I don't think there's any difference performance-wise, just make sure to not install conflicting mods (like the ones altering the same models/textures) and always put the one you think fits best at the end of the load order so it will override all others altering same assets.
    2. wheniwasyoung
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      Good to know, thanks for answering :)
    3. Rigell
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      You're welcome!
  11. mosterdr4
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    uma coisa ta acontecendo o meu mod não esta funcionando, ja fiz de tudo bloco de nota coloquei na pasta data e nada veja a imagem 
    https://imgur.com/a/Ulg5YRS, veja ai não aparece nada tem um plano bem na minha frente
    1. Rigell
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      Hi!

      I believe you when you say the mod isn't working,.so the screen proofing that won't be of much help :D
      What would be actually is you sending me a screenshot of your fallout76custom.ini contents, and you also gotta doublecheck if the proper ba2 file is within the data folder.

      P.S.: Unfortunately, I don't know portugese and I'd really appreciate if you'd use english as a universally approved option of communication like we all do here. (Or anywhere by that matter)
    2. mosterdr4
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      see the notepad

      https://imgur.com/a/j0uwyT4
      all mod folders are in the data folder
      if you see me repeating the same thing several times in different ways to see if it would work
    3. Rigell
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      Ok, so here's what's wrong: you only need to have one sresoursearchive2list line and only one sresourceindexfilelist line. You then append filenames to the end of them separated by a comma. And because comma is a separator, it shouldn't be at the start of the line.
      I explicitly stated that you need to add ", mag_marker.ba2" to the end of the line, and not to create the new one. I wonder why you did it this way though, as you got first few mods installed correctly within the first sresourcearchive2list string.
    4. mosterdr4
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      você me diz assim?
      https://imgur.com/a/rl7tWzr



    5. mosterdr4
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      se for o caso me mande um print do bloco de notas de como devo colocar




    6. mosterdr4
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      amigo conseguiu resolver que tinha outro texto de outro mod que estava bugando o seu




    7. Rigell
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      Almost like that.
      As I already said, you need to remove comma from the beginning of the sresourceindexfilelist (after the "="). Also, there shouldn't be any spaces between the filename and its extension (you have it like this: "mag_marker .ba2" and it needs to be "mag_marker.ba2". You can't just alter filenames like that and expect the game to interpret them properly, from a computer's "perspective" it's basically different files with and without the space in the filename)