Its highlighting Settlers too.. im back exploring in Appalachia and i see a glowing settler...like why is he so special... nothing special.. just glowing.
Looks good! I have tested both Pitt missions, and it looks very helpful so far.
I have one question though: Are you sure you need to mark all the knifes, forks and plates? In my opinion a bit overkill, since it also affects too many unrelated items. And why were those marked in the first place? I didn't notice them being used anywhere for the quests (aside for the knife used for chopping the ingredients).
Yeah looking into that one indeed, its like the forks and plates use the same texture like the salt and pepper bowl . I think I will remove the bowl glowing all together and just the pepper and salt
Also consider removing the marking of the bodies. Way too many false-positives (both withing the Pitt and even Appalachia) and not that hard to find in the first place.
This points aside this mod does everything it should. Good work and endorsed.
I have used this mod for a while now. The ingrediences for "Recipe for Success" are actually quite easy to find if you know where to look (there is only a small number of possible locations). As such consider moving the glowing ingrediences to a separate file, since it causes many unrelated items in the world to glow.
And as I suggested before consider removing the glow of the bodies.
thank you. played last night and i couldn't find the supply box so i just gave up.
edit: it seems like you missed the Tato Basket for Esme. can you highlight that one also? or it doesn't work on the live edit: highlight also needed for the fanatic safe's for when you have to collect plans edit: dead drop cases need highlighting too
Yes I'm aware of the tato basket not working anymore, in PTS it worked fine so weird. The safe and drop cases are added with the update but be aware the safe will glow in Appalachia too now hahah the pitt uses lots of the same assets
Can you please tone down the coloring? Your color, though good for seeing are harsh for the eye and diminishes immersion. Recipes and Plans Glow or Ore_Glow AND plant_glow by okagau007 are more the desired tones to aim for. They are very easy to see from a distance w/o ruining the immersive value.
14 comments
I have tested both Pitt missions, and it looks very helpful so far.
I have one question though:
Are you sure you need to mark all the knifes, forks and plates? In my opinion a bit overkill, since it also affects too many unrelated items.
And why were those marked in the first place? I didn't notice them being used anywhere for the quests (aside for the knife used for chopping the ingredients).
I think I will remove the bowl glowing all together and just the pepper and salt
Also consider removing the marking of the bodies.
Way too many false-positives (both withing the Pitt and even Appalachia) and not that hard to find in the first place.
This points aside this mod does everything it should.
Good work and endorsed.
The ingrediences for "Recipe for Success" are actually quite easy to find if you know where to look (there is only a small number of possible locations).
As such consider moving the glowing ingrediences to a separate file, since it causes many unrelated items in the world to glow.
And as I suggested before consider removing the glow of the bodies.
That aside this mod is awesome!
Much appreciate the work. Thank you.
edit: it seems like you missed the Tato Basket for Esme. can you highlight that one also? or it doesn't work on the live
edit: highlight also needed for the fanatic safe's for when you have to collect plans
edit: dead drop cases need highlighting too
The safe and drop cases are added with the update but be aware the safe will glow in Appalachia too now hahah the pitt uses lots of the same assets
Much appreciate the work. Thank you.
techniques of mod author okagau007.
Cheers