Fallout 76

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McGuffin

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mcguffin

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About this mod

Add icons as sorting tags for a clean inventory management. Support EN - FR - DE - ES - ESMX - PTBR - IT - PL - RU - JA - KO - ZHHANS - ZHHANT

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Changelogs
IconSortingTags is an alternative sorting modification that uses icons.
The [prefixes] are shorters that way, also they are de facto working in all languages.

It works by adding new glyphs to the default game fonts, then by changing the in game text strings for items, in order to include the new glyphs.
Basically - and technically - it doesnt do anything else than adding a new alternate speaking language to the game.

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2.0.5
-Fixed few items with missing/wrong icons 
-Added legendary visual indication to new weapon/armor crafting
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2.0.4
-IMPORTANT: you need xTranslator 1.3.1+. Please update xTranslator or you will get weird results.
-Adjusted few entries for new fallout76 patch 1.3.1.26
-Adjusted Atom skin entries to fit the new standard (please report issue in naming)
-Added/reworked few icons and stuff

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Things have dramatically changed in Fallout76 1.2.0+: We now can't easily override the game font in order to get icon tags by simply using an ini procedure.
We have to trick the game a bit, by patching the original files. Obviously, this will not work with the Nuclear Winter game mode.

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Installation/How to Use:

-Copy the Interface folder provided in the IconSortingtags distribution into the fallout76\data\ folder (you can use Vortex to do that)
This should look like this: Fallout76\data\interface\[font_en.swf,font_ru.swf...]
-If you don't have it already, Get xTranslator v 1.3.1+ (update needed if you used previous version): https://www.nexusmod...dition/mods/134
-Start xTranslator
-On first screen, choose the Fallout76 workspace
-If it's the first time you launch xTranslator, the option window open itself automatically.
-Check if the game path is correctly set there, otherwise manually set it in the data field. (The cache information should be in green)
NOTE: if you play on steam, or use a custom game install path, you will need to manually set the game path in the options.
-Close the option window
-Open menu -> Wizards -> Header Wizards
- Follow the instructions from step 1 to 5, in order to generate your strings,
--- in step 3, load the headerRules provided in the main Iconsortingtags distribution, it is located in a subfolder named "_HeaderRules_for_xTranslator"
--- in step 4, you can choose a template, with more or less icons and variants

-And finally, step 6, you need to patch the game file in One Click (assuming you correctly put the relevant files in the interface folder as mentionned above). If you did everything correctly, the wizard log should show 2 successfull results.

Note1: you do *not* need to restore original game files in order to repatch them when the mod is updated. Just copy the updated files in the interface folder, then hit the patch button in the wizard again.

Note2: you can also create a backup of the relevant Ba2 (do this one time only after each game release, otherwise you will probably overwrite your backup with patched files), and you can restore the backup directly (if something goes wrong)

Note3: About the templates

Armor/Weapon: FULL = icons for armors/Weapons - NO = No icons for armors/Weapons (like vanilla)
Junk: FULL = detailled icons for most junk objects, adds diversity when looting - LITE: all junk items have the same default icon (except bones/animals parts)
weight / no weight : toogle the weight tag yes/no
text: components for junk are shown as text, not as icon (the string is longer in that case)
Scrap: FULL = all scraps have a specific icon - LITE = scraps have icon by category (metal/others)







Also, VERY IMPORTANT: After each Game Update, it is absolutely necessary to regenerate the strings (step 1 to 5) and repatch the assets in order to fit the game version. If you fail to do that, you will get some strings errors, or worse.
It is you own responsibility to maintain your installation up to date.


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FAQ:

FAQ:
I see no change or dots or weird icons: 
-Please, read the install procedure again and start over. Be sure you followed the step 1 to 6  entirely.
-Also, always verify if you are using the latest version of xTranslator, (for now it's version 1.3.1)
-If you installed the game on Steam, you will need to manually set the game .\data\ path in xTranslator (menu options->dictionaries),
-Some people have the game installed into both Bethesda.net and Steam folder: You need to patch the version you intend to play. (or both)

Will this work with BetterInventory?:
-Yes.

Will I get banned for using this? 
-AFAIK, Bethesda has never banned anyone for using mods, so it's very unlikely.
But let put things this way: Actually, with modified files, Bethesda *do not* let you enter in Nuclear winter, but they *do* let you play in adventure mode  
If they don't want us to do what we do here, they just have to extend the file check in all game modes. Also, bethesda sometimes warns players about possible issues with mod when a new gamepatch is released. This means they check, and they take mods in account.

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Uninstall:
-Restore the original game files (SeventySix - Interface.ba2 and SeventySix - Localization.ba2) form the current version of the game. You can also simply use the file verification from the bethesda launcher.
-Delete the folder Fallout76\data\Strings


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Compatibility: compatible with everything except with mods that edit ingame texts by modifying .Strings files or the default game fonts.




Credits:

JPEXS Free Flash Decompiler
Font studio

95% of the icons are from my own handcrafted design
The other ones are  from
-Original game files
-Noto Emoji
-various free font @ Dafont
-Some undocumented free icons ressources over the internet
-Also, thx to DEF_UI Iconlibs Rescaled and Fixed ( Fallout4 -  Phlunder ) for inspiration