Works again with the latest update! Again! Again! Again!
After reading your reply (is there a notification system? I only saw it now.): Really? This may be one of the most unimaginative comments ever. Doesn't feel like "hot feedback" to me. If anything I was afraid I would annoy you...
This mod is simply awesome! It fits so seamlessly into the game you quickly forget it's even there. While it's just a minor change its a big conveniencefor the player. In fact, aside from the general usefulness it it greatly increases the usability of a specific feature of the game. *looks in vague direction of the Ammo Converter*
Great work! This deservers waymore Endorsements than it currently has and should be part of every default configuration!
(This sounds even more like actual "hot feedback" I hope.)
Hi, I usually do a behavior check after the server is online before releasing the my mods. but only this mod is released at full speed with no checks.
"it's just like a Bethesda to release it without even checking it works! Why take such a risk!?"
It is because you exist! You rigorously check the mod working. and you report the results accurately, to me. Thank you so much everytime, NexusDragon31-san
It is because you exist! You rigorously check the mod working. and you report the results accurately, to me. Thank you so much everytime, NexusDragon31-san
Thanks, I guess? I mean it's you who is doing almost all of the work, Unikko-san.
It still confuses me to no end this mod still isn't one of the most popular here. The mod seamlessly integrates itself into the base game, adding a very big chunk of user convenience.
Works again with the latest update! Again! Again! Again! Again! Again! Again! Again! Again! Again! Again! Again! Again! Again! Again!
I know I had said it before, but I really think this is a must-have quality-of-life mod. It integrates perfectly into the game, making things way easier. Especially the Ammo Converter.
Works again with the latest update! Again! Again! Again! Again! Again! Again! Again! Again! Again! Again! Again! Again! Again! Again! Again!
Just wondering: How difficult is it to keep this mod up to date? Do you have to rewrite it from scratch every time the game gets an update? Do you just have to adjust a single line to make it work again? Something in-between?
Hi, The modification part of this mod is not so much, just rewriting a few lines, but this swf file does not work on my dev-environment as expected by rewriting with AS3 scripts, so it is rewritten and rebuild with assembler. only this point is a hassle getlocal0 callpropvoid QName(PackageNamespace(""), "FinishAnimatingText"), 0
When a game update occurs, I strictly look for changes in the swf. If there are changes to the swf, I will reassemble the mod based on the latest swf. Without having to do that every time, the mod may work “reasonably well”, but it will not include the changes Bethesda made there. That change Bethesda made could be the addition of a new feature or a silent bug fix. Mods that modify swf, unlike mods that modify textures or sounds, change the program code and can cause the game to run out of control or crash. as a result, in the worst case, they may be misidentified by cheat detectors and BANNED. so I follow the latest game updates.
Hi, which terminal display are you talking about, specifically? If you are looking for a mod that displays the ammo count in the ammo converter terminal, I created Uni AmmoConv.
hello and sorry for the late reply, yes i believe that is exactly what i was looking for, thank you so much i'll check that out, amazing work you've done today with all your mod updates, hope the new season is good to you.
I've been using this mod for a while and I believe I've never ran into issues so far, thanks for that
...and yet!
...is there any known incompatibility with the Red Rocket Collectron terminal? I've redeemed one and no options for selecting the kind of junk to collect is showing up - the terminal seems to be stuck. I'm momentarily turning off the mod to see if that changes something (although, it could be another mod interfering as well?)
EDIT: nope, still happens, it's not fast-terminals. :/ I also switched to another collectron and I can select in addition what the Red Rocket one could pickup. Not sure if it's an intended limitation. I'll try removing the extra strings added by a tagging system mods.
How do I enable the "Quick" display of terminals by default? This is triggered in the game when another player is already using the terminal. I would like to see this initially.
80 comments
Good work!
Thanks!
After reading your reply (is there a notification system? I only saw it now.):
Really? This may be one of the most unimaginative comments ever. Doesn't feel like "hot feedback" to me. If anything I was afraid I would annoy you...
This mod is simply awesome! It fits so seamlessly into the game you quickly forget it's even there.
While it's just a minor change its a big conveniencefor the player.
In fact, aside from the general usefulness it it greatly increases the usability of a specific feature of the game.
*looks in vague direction of the Ammo Converter*
Great work!
This deservers waymore Endorsements than it currently has and should be part of every default configuration!
(This sounds even more like actual "hot feedback" I hope.)
And yes, testet with other mods!
Please take a look!
(I know this kind of reply is technically starting to get old, but still...)
You even uploaded it so fast the server was still offline from applying the update.
but only this mod is released at full speed with no checks.
"it's just like a Bethesda to release it without even checking it works! Why take such a risk!?"
It is because you exist!
You rigorously check the mod working. and you report the results accurately, to me.
Thank you so much everytime, NexusDragon31-san
Thanks, I guess?
I mean it's you who is doing almost all of the work, Unikko-san.
It still confuses me to no end this mod still isn't one of the most popular here.
The mod seamlessly integrates itself into the base game, adding a very big chunk of user convenience.
You are really fast at adjusting this mod for game updates.
(How long till you get tired of those monotonous and uncreative comments?)
I know I had said it before, but I really think this is a must-have quality-of-life mod.
It integrates perfectly into the game, making things way easier. Especially the Ammo Converter.
Just wondering: How difficult is it to keep this mod up to date?
Do you have to rewrite it from scratch every time the game gets an update?
Do you just have to adjust a single line to make it work again?
Something in-between?
getlocal0
callpropvoid QName(PackageNamespace(""), "FinishAnimatingText"), 0
getlocal0
pushfalse
initproperty QName(ProtectedNamespace("Terminal"), "bAcceptDebounce")
When a game update occurs, I strictly look for changes in the swf.
If there are changes to the swf, I will reassemble the mod based on the latest swf.
Without having to do that every time, the mod may work “reasonably well”, but it will not include the changes Bethesda made there.
That change Bethesda made could be the addition of a new feature or a silent bug fix.
Mods that modify swf, unlike mods that modify textures or sounds, change the program code and can cause the game to run out of control or crash.
as a result, in the worst case, they may be misidentified by cheat detectors and BANNED.
so I follow the latest game updates.
(A bit late this time...)
Time to catch some fish!
If you are looking for a mod that displays the ammo count in the ammo converter terminal, I created Uni AmmoConv.
I installed this mod today, and I confirm to this mod is works.. even with Mod Organzier 2!
Thanks Unikko!
I've been using this mod for a while and I believe I've never ran into issues so far, thanks for that
...and yet!
...is there any known incompatibility with the Red Rocket Collectron terminal?
I've redeemed one and no options for selecting the kind of junk to collect is showing up - the terminal seems to be stuck.
I'm momentarily turning off the mod to see if that changes something (although, it could be another mod interfering as well?)
EDIT: nope, still happens, it's not fast-terminals. :/
I also switched to another collectron and I can select in addition what the Red Rocket one could pickup. Not sure if it's an intended limitation.
I'll try removing the extra strings added by a tagging system mods.
EDIT: never mind; inspected the file paths and see they don't adjust the same files