About this mod
Makes the holiday scorched (for christmas) easy to spot from afar with an unique look-alike.
- Permissions and credits
- Blue suit texture changed to a similar golden one with more reflection
- Ultracite cristals added to the body parts of the models, with an emissive alpha channel to make it glowing.
- Several parts added to the models ( beard, hat, gloves, etc. )
- Slight emissive value added to the clothes material (is not changing clothes textures colors, only making them more visible in darkness)
- Glowing ultracite colored particles above the scorched, shaped into snow flakes ( From Bentley pictures )
- A heavy light in ultracite color follows the scorched, enlightening walls , floors and ceils around,
- A BEEP such as the one of the perk used to find little vault boy statues is emitted from the holiday scorched
- Particles and BEEP have also been added to the wrapped gifts remaining on the ground after a player did not claim a kill looting.
Known issues - but which won't be fixed ! - :
- Gives an advantage to the player using it, over the other players, even if it is not the goal of the mod ; the mod intends first to avoid loosing time in seeking for nothing empty places and to avoid as possible the loss of opportunities. ( Thus, please, in downloading this, you agree to try playing fair, and sharing your preys with as many people as possible ; join team and avoid one-shot killing when you can ! )
- The player will still need to check a bit the places he reached, as even with holiday scorched yet killed by another player, the BEEP and particles will remain above their corpses ( except if it turns into meat pile ) and, also, holiday scorched who are in a "statue pose" waiting to be awaken by the player (ambush script)
will have their BEEP, light and particles active only once awake ; Still, their material uses emissive and you can quickly spot them.
- Will also affect some clothes the human players may wear :
The body part will now systematically include all the other parts ( beard, hats, gloves, etc ) - including scorched skins - because during my tests, it was not possible for me to obtain a cloth model with both skinned shapes and complex effects such as lights / particles ( beeps alone was possible though ) - All the SFX are actually stored in the "hands/gloves" models ( empty of shapes ) and all of the body parts shapes are stored in the main cloth model.
- Some ultracite cristals will not be 100% properly skinned to the holiday scorched bodies ( mainly at death )
This is because I rushed this part of the job to be able to release the mod faster. Instead of tediously doing a whole skin from scratch and then to import it into the model with a hexadecimal tool ( 2 days of work for me ), I just played a bit with the bones values of the "naked" cristal skin ( 2 hours of work/tests ).
Spending more time on this does not worth it (in my opinion) as for a 1 remaining week event.
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...My other mods so far :
►FLORANIM
https://www.nexusmods.com/fallout76/mods/1761

ScorchBeasts But BlackVultures

► Gulpers but Daedroths

► ACAB76 - All Camps Are Beautiful

► ACAB76 - All Corpses Are Beautiful
https://www.nexusmods.com/fallout76/mods/1078/

► USBQ - Ultracite Scorched Beast Queen :
https://www.nexusmods.com/fallout76/mods/938

► ACAB76 - All Camps Are Beautiful - Hottub
https://www.nexusmods.com/fallout76/mods/1181

► Explosion Water Splash :
https://www.nexusmods.com/fallout76/mods/1013

►ACAB76 - Hunt for the Treasure Hunters
https://www.nexusmods.com/fallout76/mods/1205

+ Contributions to "Winter in Appalachia" ( by Rigell & Tantrano ) :
https://www.nexusmods.com/fallout76/mods/1272

( *From me : Snow particles and animated floras revamped for winter )