Small correction, there is no such thing as sResourceArchive2List. It's sResourceArchiveList2. Your instructions didn't work so I added it to that line instead and voila. Neat mod!
Hey mate. First of all - thanks for your mods! With Winter in Appalachia they make it so cosy and festive that it really feels like Christmas and winter holidays. Love it!
With the latest version though I have an issue with some windows still being blue, Beckley being a good example: some buildings are fine, some, on the South end of the city, are with blue windows.
Hey all, I had an update ready for release negating the need for custom meshes and which fixed most of the z-fighting but unfortunately my cpu and motherboard decided to take a trip to a nuke zone without rad protection because I enabled A XMP to boost the speed on my ram, which shouldn't have been a problem, luckily I'm still under warranty so new parts are on the way :) anyway the person who donated to me yesterday(don't want to say your real name here) really put a small yet significant ray of sunshine on a horrible day. Will release the update asap :)
Hello, me again, hopefully not the bane of the comments section! Before I go crazy, can you just tell me if near Charleston Fire Department there is a segment of buildings that are all blue (da ba dee) for you too? The building to the left of it seems to have your changes shown correctly, so it is strange that some work and some don't. I noticed you were working with Rigell, and it has me thinking if there isn't a conflict with A.T.M - All Things Metal or similar mods going on.
LOVE this idea, but it does lose a LOT of its immersion due to just how many lights are on, but is it possible to make a more "Realistic" version of this where there are lights, but minimal amounts on? Otherwise, great idea, nice job.
oh, mine is set as windowsMesh.ba2,windowsM.ba2,windowsT.ba2 :) blue means it cannot find the glowmap which happens because you probably loaded it backwards.
well it works fine on my end, so try not combining them :) I have not made it to be combined and I'm not sure if you can honestly because none of the mods i use in fo76 have ba2s with combined folders. If it's an issue of length just rename them wME.ba2,wM.ba2,wT.ba2 :) Btw I only install mods manually so i don't know if modmanagers combine them.
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With the latest version though I have an issue with some windows still being blue, Beckley being a good example: some buildings are fine, some, on the South end of the city, are with blue windows.
If it's an issue of length just rename them wME.ba2,wM.ba2,wT.ba2 :)
Btw I only install mods manually so i don't know if modmanagers combine them.
I second this, if you combine archives with different file types, (meshes and textures for instance) the mods will not work as intended.
Thanks for crediting me, much appreciated!
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Cheers Tantrano