Updated for Patch 1.7.4.21 - Once In a Blue Moon (Season 13: Shoot for the Stars!). Updated Weapons, Armor, Apparel, Food, Plans, Misc/Quest items, Notes, Holotapes. Soft appraised new outfits and plans. Merged [Quest] tag into [Misc-Q], [Junk-Q], etc. Added all quest items. Added and corrected many (probably all) tags.
I only installed 2 mods (Root item sorter and Text Chat) via Quick Configuration. I also copied the SFE Dll manually into the game folder. Now my game won't launch, it freezes at "signing in" stage.
My custom ini looks like this; [Camera] fSelfieModeRange=720
Going through a bit of roughness, might not be able to update this any time soon. If somebody wants to dm me their translation I'll try something. I might just upload the dictionary, we'll see.
not sure if you tried saving the innr wnam stuff in a sst dictionary through xtranslate on its own, and then every time beth tries to be unfriendly with their patch you can import the dictionary and override via formID like how it's said in your install instructions
unless...beth even changes the formID of the inner wram. then bummer :(
nuka-girl helmet is [clothes] instead of [head] simple gut shroom tea is [food-h] instead of drink. doesn't have food values [food+] s'more has decay bar so maybe not pre-war? biocommMesh garb of mystery is a strange piece. its armor but takes up armor underarmor and clothes slots. not armor for chameleon. also quest item. cave diving suit is found in apparel, but is considered armor for chameleon. takes up armor underarmor and clothes slots. its also a quest item. veil of secrets is a quest item high capacity mod for backpack is removed but not the others
some unique weapons are missing a tag (almost all of them) the fixer Whacker Smacker the gutter heart wrencher (there's a lot of these in dn_commonmelee for some reason) grelok sorcerer staff whistle in the dark
[clothes] Brotherhood Knight Suit
[head] the captain's hat brotherhood of steel recon helmet
Bethesda keeps untagging and switching strings between updates, it's so dumb and unorganized when you see the naming conventions they stuck with. I'll fix these in a bit.
hey! just to let you know the current version of the mod does work. we just need to use xtranslator to merge the string into the game again to clear all the lookup failed values. I've already cleared mine this way :)
I found out the unique weapons in pipboy can be tagged by just editing the values in dn_commongun, dn_commonmelee and dn_commonarmor for values in ID [weap full] these refers to items dropped on the ground/in the world.
a quick way to tag them is to use a header processor. this thing can automatically patch a prefix into any given string. I'm learning how to make this work properly. otherwise a quicker but manual way is to add a header into xtranslator, and then select a bunch of strings that should have the same prefix, then use add header from the context menu
some of the bobbleheads are marked with (bobblehead) instead of [bobblehead] not sure if intended Plan: Water Filter still has the breakdown on it union headlamps. the whole lot of them Plan: Crowd Control Plan: Cold Shoulder Plan: Firewood Pile Plan: Steven Scarberry <-- this is an ally Plan: Heavy Robot Arms Plan: Sturdy Robot Arms Plan: Radstag Field Dressing Station
the following weapons/armors used to have = as prefix boomstick Grognak's Axe Gulper Smacker
garb of mysteries Last Bastion
a bunch of new plans beginning with "plan:" their EDID starts with moon_ or zzz_moon
Bobblehead thing was intended for personal version, only Leader, Small/Big/Energy Guns, Intelligence are marked that way. Updating the rest now, thanks for the help. Grognak's Axe and Gulper Smacker have naming changes with certain mods so I'll do that later.
91 comments
v3.6
Updated for Patch 1.7.4.21 - Once In a Blue Moon (Season 13: Shoot for the Stars!).
Updated Weapons, Armor, Apparel, Food, Plans, Misc/Quest items, Notes, Holotapes.
Soft appraised new outfits and plans.
Merged [Quest] tag into [Misc-Q], [Junk-Q], etc. Added all quest items.
Added and corrected many (probably all) tags.
the game folder.
Now my game won't launch, it freezes at "signing in" stage.
My custom ini looks like this;
[Camera]
fSelfieModeRange=720
[Interface]
fFadeToBlackFadeSeconds=0.2
fMinSecondsForLoadFadeIn=0.3
[General]
sIntroSequence=
uMainMenuDelayBeforeAllowSkip=0
[Archive]
sResourceIndexFileList=Text Chat-151-who-knows-1712795976.ba2
[Display]
fTAAPostOverlay=0.21
fTAAPostSharpen=0.21
[Pipboy]
fQuickBoyEffectColorR=0.9686275
fQuickBoyEffectColorG=0.9490196
fQuickBoyEffectColorB=0.7215686
fPAEffectColorR=1
fPAEffectColorG=0.8196079
fPAEffectColorB=0.4117647
can somebody please tell me what could be the problem?
Edit: I was able to launch into the game but there are many items with the name "LOOKUP FAILED!" how can I fix this?
sent you something in nexus forum (? with a link to download and some disclaimers
I have no idea where to start with the mod tools.
Thanks.
Edit: Late.
I got yours to work. I explained in another reply
so now I got funny names like short = the fixer xD
not sure if you tried saving the innr wnam stuff in a sst dictionary through xtranslate on its own, and then every time beth tries to be unfriendly with their patch you can import the dictionary and override via formID like how it's said in your install instructions
unless...beth even changes the formID of the inner wram. then bummer :(
nuka-girl helmet is [clothes] instead of [head]
simple gut shroom tea is [food-h] instead of drink. doesn't have food values
[food+] s'more has decay bar so maybe not pre-war?
biocommMesh
garb of mystery is a strange piece. its armor but takes up armor underarmor and clothes slots. not armor for chameleon. also quest item.
cave diving suit is found in apparel, but is considered armor for chameleon. takes up armor underarmor and clothes slots. its also a quest item.
veil of secrets is a quest item
high capacity mod for backpack is removed but not the others
some unique weapons are missing a tag (almost all of them)
the fixer
Whacker Smacker
the gutter
heart wrencher (there's a lot of these in dn_commonmelee for some reason)
grelok sorcerer staff
whistle in the dark
[clothes]
Brotherhood Knight Suit
[head]
the captain's hat
brotherhood of steel recon helmet
just to let you know
the current version of the mod does work. we just need to use xtranslator to merge the string into the game again to clear all the lookup failed values. I've already cleared mine this way :)
I found out the unique weapons in pipboy can be tagged by just editing the values in dn_commongun, dn_commonmelee and dn_commonarmor
for values in ID [weap full] these refers to items dropped on the ground/in the world.
a quick way to tag them is to use a header processor. this thing can automatically patch a prefix into any given string. I'm learning how to make this work properly.
otherwise a quicker but manual way is to add a header into xtranslator, and then select a bunch of strings that should have the same prefix, then use add header from the context menu
some of the bobbleheads are marked with (bobblehead) instead of [bobblehead] not sure if intended
Plan: Water Filter still has the breakdown on it
union headlamps. the whole lot of them
Plan: Crowd Control
Plan: Cold Shoulder
Plan: Firewood Pile
Plan: Steven Scarberry <-- this is an ally
Plan: Heavy Robot Arms
Plan: Sturdy Robot Arms
Plan: Radstag Field Dressing Station
the following weapons/armors used to have = as prefix
boomstick
Grognak's Axe
Gulper Smacker
garb of mysteries
Last Bastion
a bunch of new plans beginning with "plan:"
their EDID starts with moon_ or zzz_moon