Fallout 76

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root

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deleted1360970

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  1. deleted1360970
    deleted1360970
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    June 26, 2023
    v3.6

    Updated for Patch 1.7.4.21 - Once In a Blue Moon (Season 13: Shoot for the Stars!).
    Updated Weapons, Armor, Apparel, Food, Plans, Misc/Quest items, Notes, Holotapes.
    Soft appraised new outfits and plans.
    Merged [Quest] tag into [Misc-Q], [Junk-Q], etc. Added all quest items.
    Added and corrected many (probably all) tags.

  2. hui123king
    hui123king
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    Hi is the mod has to be using Enlgish game client?
  3. JunyuLiu
    JunyuLiu
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    It doesn't work in my computer. I use Simplified Chinese.
  4. deleted1360970
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    Going through a bit of roughness, might not be able to update this any time soon. If somebody wants to dm me their translation I'll try something. I might just upload the dictionary, we'll see.
    1. hiimzech
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      I got your back! :D
      sent you something in nexus forum (? with a link to download and some disclaimers
    2. deleted1360970
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      Thank you very much! I'll check it in a few hours.
  5. smilemoous
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    When is the update?
    1. deleted1360970
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      In a few hours.
    2. deleted1360970
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      Bit more.
  6. deleted1360970
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    I"ll try to put something out tonight maybe. Dealing with real life stuff.
  7. yoyumm2
    yoyumm2
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    Just wondering if there will be an update ?
    I have no idea where to start with the mod tools.
    Thanks.
  8. deleted1360970
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    Big update tomorrow. Shout out to Bethesda for basically resetting every string for no reason.

    Edit: Late.
    1. hiimzech
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      yea they got some new stuff (and renamed some teddy)

      I got yours to work. I explained in another reply
    2. deleted1360970
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      They reset all the INNR WNAM modifier names. Those take forever to set to NULL and some trial and error for some modifier names.
    3. hiimzech
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      yea that. I saw those. I couldn't be bothered and left them there xD
      so now I got funny names like short = the fixer xD
    4. hiimzech
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      hey there!

      not sure if you tried saving the innr wnam stuff in a sst dictionary through xtranslate on its own, and then every time beth tries to be unfriendly with their patch you can import the dictionary and override via formID like how it's said in your install instructions

      unless...beth even changes the formID of the inner wram. then bummer :(
  9. deleted1360970
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    Real version is up.
    1. hiimzech
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      love the new update. I like head over headwear xD

      nuka-girl helmet is [clothes] instead of [head]
      simple gut shroom tea is [food-h] instead of drink. doesn't have food values
      [food+] s'more has decay bar so maybe not pre-war?
      biocommMesh
      garb of mystery is a strange piece. its armor but takes up armor underarmor and clothes slots. not armor for chameleon. also quest item.
      cave diving suit is found in apparel, but is considered armor for chameleon. takes up armor underarmor and clothes slots. its also a quest item.
      veil of secrets is a quest item
      high capacity mod for backpack is removed but not the others
      

      some unique weapons are missing a tag (almost all of them)
      the fixer
      Whacker Smacker
      the gutter
      heart wrencher (there's a lot of these in dn_commonmelee for some reason)
      grelok sorcerer staff
      whistle in the dark

      [clothes]
      Brotherhood Knight Suit

      [head]
      the captain's hat
      brotherhood of steel recon helmet
    2. deleted1360970
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      Bethesda keeps untagging and switching strings between updates, it's so dumb and unorganized when you see the naming conventions they stuck with. I'll fix these in a bit.
    3. hiimzech
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      hey!
      just to let you know
      the current version of the mod does work. we just need to use xtranslator to merge the string into the game again to clear all the lookup failed values. I've already cleared mine this way :)

      I found out the unique weapons in pipboy can be tagged by just editing the values in dn_commongun, dn_commonmelee and dn_commonarmor
      for values in ID [weap full] these refers to items dropped on the ground/in the world.

      a quick way to tag them is to use a header processor. this thing can automatically patch a prefix into any given string. I'm learning how to make this work properly.
      otherwise a quicker but manual way is to add a header into xtranslator, and then select a bunch of strings that should have the same prefix, then use add header from the context menu
  10. deleted1360970
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    I HAVE NO IDEA WHAT'S IN THIS EDIT. I HAVE NOT TESTED BUT IT SHOULD WORK. THIS IS MY PERSONAL VERSION. GOD SPEED.
    1. hiimzech
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      I'll help you with xtranslator in a few days

      some of the bobbleheads are marked with (bobblehead) instead of  [bobblehead] not sure if intended
      Plan: Water Filter still has the breakdown on it
      union headlamps. the whole lot of them
      Plan: Crowd Control
      Plan: Cold Shoulder
      Plan: Firewood Pile
      Plan: Steven Scarberry <-- this is an ally
      Plan: Heavy Robot Arms
      Plan: Sturdy Robot Arms
      Plan: Radstag Field Dressing Station

      the following weapons/armors used to have = as prefix
      boomstick
      Grognak's Axe
      Gulper Smacker

      garb of mysteries
      Last Bastion



      a bunch of new plans beginning with "plan:"
      their EDID starts with moon_ or zzz_moon
    2. deleted1360970
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      Bobblehead thing was intended for personal version, only Leader, Small/Big/Energy Guns, Intelligence are marked that way. Updating the rest now, thanks for the help. Grognak's Axe and Gulper Smacker have naming changes with certain mods so I'll do that later.
  11. Rampantn00b
    Rampantn00b
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    Lookup failed after the blue moon update. Great mod, thanks.
    1. deleted1360970
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      Done.