Hi there, just tried mod - it's fantastic, but I have a question - how I can restore basic textures just in case if something will go wrong in future updates? Just replace custom.ini that I saved just in case?
Hi, Thanks. This is not a mod. It is just a tool for users to create their own texture mods. Therefore, it is entirely up to the user to manage the original texture data.
ah sry, just used that nexus is all about mods and called it that just on auto XD About reversing changes anyway - I didn't tried to reverse changes yet because I use it right now, but as I understand, tool creates new compressed textures and writes a path in ini file to use it, so looks like I just need to delete it from ini...I think XD
for safety you can also backup your *.ba2 texture files from the game data, but the author is correct - the program creates an new texture pack that is used by the game instead of the original data that is present in the games \data folder. Mods for creation engine games work in a way that each modification / sound pack / texture pack is loaded in the order that is written in the games .INI-files. So the game goes through all the original data and overrides the textures with your custom reduced texture pack at the end.
Excellent tool. Converted textures so now the game looks like High textures but using less RAM. Not idea why Bethesda don't optimize textures this way, the Low textures option looks like a Nintendo 64.
Waiting for The Pitt update. I hope you make a tool like this for Starfield, I bet it will have exactly the same problems with textures.
Hi, If there is no Fallout76Custom.ini in the specified directory, this dialog will appear and you should click the YES button. * This sequence still feels inadequate and will be improved.
I have the same issue: cannot edit the Fallout76Custom.ini and in the last step the modifications cannot be made. I already tried copying the custom ini file into another directory, running TexLite as admin and disable antivirus software during the process, nothing helped. Any ideas what can cause this?
Hi, Are you using the game pass version of Fallout76? If so, Custom file name should be Project76Custom.ini, not fallout76custom.ini. Then, check the "Game Pass" checkbox in the Settings.
Nope, I'm uing the Steam Version. I found a workaround by manually editing the .ini file (removed all the .ba2s except my mods and added the merged .ba2 file). I notice a big improvement in loading times and game performance :)
Love your tool! Use it for both my mule and my primary account. Was wondering if there was a method to decompress all textures without having to resize? I'd like to resize 4k to 2048 and then decompress everything, but to mess with compression I have to alter the resolution.
58 comments
This is not a mod. It is just a tool for users to create their own texture mods.
Therefore, it is entirely up to the user to manage the original texture data.
Waiting for The Pitt update. I hope you make a tool like this for Starfield, I bet it will have exactly the same problems with textures.
TLM will be updated after tomorrow. This is due to a problem in the development environment.
Also, I'll fix a small bug.
If there is no Fallout76Custom.ini in the specified directory, this dialog will appear and you should click the YES button.
* This sequence still feels inadequate and will be improved.
I have the same issue: cannot edit the Fallout76Custom.ini and in the last step the modifications cannot be made. I already tried copying the custom ini file into another directory, running TexLite as admin and disable antivirus software during the process, nothing helped. Any ideas what can cause this?
If so, Custom file name should be Project76Custom.ini, not fallout76custom.ini.
Then, check the "Game Pass" checkbox in the Settings.
I notice a big improvement in loading times and game performance :)
tysm for this mod, great job!
Only the original texture .ba2 is supported.
This will remain unchanged in the future.