Thanks for keeping this updated! I reduced everything to 1k and the game doesn't actually look much different, aside from performing better and, since I chose to replace ba2s, taking up less space.
And the manual editing function for specific textures does not work if you select the entire directory. For example, I chose to compress everything to 1k, but I want to leave all Weapons at their original size. I select the Weapons directory, RMB, Ignore, but this rule does not apply, so I have to select each .dds file inside the categories, and set "ignore". This is extremely inconvenient.
Replying to second your comment, it's extremely inconvenient, and this mod would benefit greatly from being able to apply settings to entire directories. Hope this gets added in a future update.
Just wondering - is the 16x16 pixels a technical limit? Would it work with 1x1 textures? I know the benefit gain would be negligible (paradoxically performance could get worse) but I'd really be curious to create a "lo-fi" version of fallout.
Maybe turning off linear interpolation and removing mipmaps could improve the look - but I'm not sure it can be done as part of the texture import/export.
Surely if there was a way to just use a single texture, or a texture for each color shade, it would perform better, but I'm not really sure this can be achieved without deeply altering and processing the way the software works :P
I don't know if you've already answered this for someone else and I didn't understand it, but can this tool's output replace the original textures outright? I'm asking because I'm curious if I can now delete the original textures to save space, or if there's a way to make the texture reducing happen anyways?
thanks for the update ! , somehow even with a 16gb Vram card and max using 10gb on standard textures this mod can prevent crashes during like the alien invasion and stuff giant thanks ! lower Vram use to roughly 5-6gb for me.
90 comments
And the manual editing function for specific textures does not work if you select the entire directory. For example, I chose to compress everything to 1k, but I want to leave all Weapons at their original size. I select the Weapons directory, RMB, Ignore, but this rule does not apply, so I have to select each .dds file inside the categories, and set "ignore". This is extremely inconvenient.
Just wondering - is the 16x16 pixels a technical limit?
Would it work with 1x1 textures?
I know the benefit gain would be negligible (paradoxically performance could get worse) but I'd really be curious to create a "lo-fi" version of fallout.
Maybe turning off linear interpolation and removing mipmaps could improve the look - but I'm not sure it can be done as part of the texture import/export.
Surely if there was a way to just use a single texture, or a texture for each color shade, it would perform better, but I'm not really sure this can be achieved without deeply altering and processing the way the software works :P