Dear Bwins95, Please feel free to take ownership of this method and file, as you wish. Please let me know if there are any additional questions or concerns.
### FOR USE WITH NEXUS MODS - "All games /Fallout 76 / Mods / Models and Textures / Glowing Items" ### "https://www.nexusmods.com/fallout76/mods/102" ### GLOWING ITEMS created by Bwins95, all art, work and rights remain. ### ### Modded by 'mlesnews' on 12/31/2018, general file/folder rename/cleanup/reorganize. ### Only COLOR/ITEM specific ba2 and arwork game files were chosen. Please see orginal author's file for other colors!
### MODDED MOD for - ### COLOR SPECTRUM - ROY-G-BIV Method to assign looting priority color. ### WHITE is highest loot priority, BLACK is not used *of course* <heh>. ### ROYGBIV ### The conventional seven colors of the rainbow symbol. Natural rainbows show a continuum of colors. ROYGBIV or Roy G. Biv is ### an initialism for the sequence of hues commonly described as making up a rainbow: red, orange, yellow, green, blue, indigo ### and violet. "https://en.wikipedia.org/wiki/ROYGBIV"
### 1. Choose mod format, ba2 or loose. ### 2. For ba2 files only, list file names in your .\Fallout 76\Fallout76Custom.ini file. ### Example, under [Archive] section, "SResourceArchiveList2 = my-mod-file-1.ba2, my-mod-file-2.ba2, " (note 'space' ### between mod files.) ### 3. Copy all *.ba2 files from the subfolders of folder, ".\glowing items" into your ".\Fallout 76\Data" folder.
### 1. For loose, use BAKA FILE TOOL (LOOSE) FILE LOADER, "https://www.nexusmods.com/fallout76/mods/9" ### 2. Copy the subfolder "./Materials" which lives in folder ".\glowing items (loose)" to your game folder, ".\Fallout 76\Data\" ### See below for an example: ### .\Fallout 76 ### ..\Fallout 76\Data ### ..\Fallout 76\Data\Materials ### 5. Run the BAKA File Tool.
---update--- 01/03/2019 There is also a picture of the file structure I used now in the [IMAGES] tab. -mjl
This mod really messes with the Fallout76Custom.ini file either you add or remove or even leave the game all the other ba2 file names return back into the file even though they are deleted in the vortex folder and in the steam data folder. The thing though these name files don't go in the correct place within the .ini file name you suggest them to be under SResourceArchiveList2 =, when they are added back into the file they all go under sResourceArchive2List =. Even just this second ago these ba2 file names on their own without removing or adding or even getting in or out of the game re-added all the ba2 file names under sResourceArchive2List = but, this time I deleted all the ones I'm not using within the downloaded rar/zip and at this time it is showing all the glowing color items I picked but, the problem still stands that it still gets re-added to sResourceArchive2List = and not SResourceArchiveList2 =. Bout to give up and see if these ba2 name files will work in the game while being under sResourceArchive2List = since that is all it does.
So did read the sticky and am trying it out, Wish instead of a sticky you would put that on the first page because not everyone will out right know there are changes and that instead of the ba2 file name being under sResourceArchive2List= it's under sResourceArchiveList2= plus spaces. did take the ba2 files out of the main folder and from the subfolders and I just hope nothing goes back to default later if I add or delete a mod. Might not add or delete stuff for a bit would like to just play the game for a bit.
For everyone struggling, you add them in one long string in the Falloutcustom.ini file , like this : SResourceArchiveList2 = Glowing Aid - Teal.ba2, Glowing Chems - Green.ba2, Glowing Holotape - Orange.ba2... etc Note the , +space then the next. ALSO NB, you add your other mods in the SAME line behind a comma+ space, not a new line, not a separate anything, just one long string of ba2 files This was such a headache to figure out, so i really hope this helps new players
I am trying out this mod as I feel like I am missing tons cooking recipes and building plans. My problem right now: I play the game in German and have no idea which items makes the cooking recipes and buidling plans glow. Is there even such a file in this mod? So far I chose bobbleheads, magazines, paper bags and cap stashes (all the Items which are kinda rare / hard to find while roaming). So my question again: which file makes cooking recipes and building plans glow?
i don't get it, nothing seems to work in fallout 76 steam original, if i load mod glow bags that works, if i load secon in the custom.ini with or without mod manager , one of two stops working ..
Sorry for the dumb question, but is this not "cheating"? I mean you clearly have an advantage when you use this mod... how is the Bethesda policy about this?
its not affecting serverside or other players. its a mere texture or skins change if you will for your side only. i too have been using this since 2019 and i stream as well, cant say theres been a single issue to be had with it being considered "cheating". if it was none of the other 54 mods ive used would be allowed and id be banned.
493 comments
Please feel free to take ownership of this method and file, as you wish. Please let me know if there are any additional questions or concerns.
### https://www.dropbox.com/s/348f5lxc3y20zgn/glowing%20items-102-1-2-1.zip?dl=0
### Contents of Enclosed "readme.txt" in zip.
### FOR USE WITH NEXUS MODS - "All games /Fallout 76 / Mods / Models and Textures / Glowing Items"
### "https://www.nexusmods.com/fallout76/mods/102"
### GLOWING ITEMS created by Bwins95, all art, work and rights remain.
###
### Modded by 'mlesnews' on 12/31/2018, general file/folder rename/cleanup/reorganize.
### Only COLOR/ITEM specific ba2 and arwork game files were chosen. Please see orginal author's file for other colors!
### MODDED MOD for -
### COLOR SPECTRUM - ROY-G-BIV Method to assign looting priority color.
### WHITE is highest loot priority, BLACK is not used *of course* <heh>.
### ROYGBIV
### The conventional seven colors of the rainbow symbol. Natural rainbows show a continuum of colors. ROYGBIV or Roy G. Biv is
### an initialism for the sequence of hues commonly described as making up a rainbow: red, orange, yellow, green, blue, indigo
### and violet. "https://en.wikipedia.org/wiki/ROYGBIV"
### 1. Choose mod format, ba2 or loose.
### 2. For ba2 files only, list file names in your .\Fallout 76\Fallout76Custom.ini file.
### Example, under [Archive] section, "SResourceArchiveList2 = my-mod-file-1.ba2, my-mod-file-2.ba2, " (note 'space'
### between mod files.)
### 3. Copy all *.ba2 files from the subfolders of folder, ".\glowing items" into your ".\Fallout 76\Data" folder.
### 1. For loose, use BAKA FILE TOOL (LOOSE) FILE LOADER, "https://www.nexusmods.com/fallout76/mods/9"
### 2. Copy the subfolder "./Materials" which lives in folder ".\glowing items (loose)" to your game folder, ".\Fallout 76\Data\"
### See below for an example:
### .\Fallout 76
### ..\Fallout 76\Data
### ..\Fallout 76\Data\Materials
### 5. Run the BAKA File Tool.
---update---
01/03/2019 There is also a picture of the file structure I used now in the [IMAGES] tab. -mjl
Note the , +space then the next.
ALSO NB, you add your other mods in the SAME line behind a comma+ space, not a new line, not a separate anything, just one long string of ba2 files
This was such a headache to figure out, so i really hope this helps new players
I am trying out this mod as I feel like I am missing tons cooking recipes and building plans. My problem right now: I play the game in German and have no idea which items makes the cooking recipes and buidling plans glow. Is there even such a file in this mod? So far I chose bobbleheads, magazines, paper bags and cap stashes (all the Items which are kinda rare / hard to find while roaming). So my question again: which file makes cooking recipes and building plans glow?
Thank you in advance!
I've been using this since 2019 on my main account and still playing.