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Unis0L

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34 comments

  1. G3RG3S
    G3RG3S
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    can i still download and use it today
    it was last updated September 2021
  2. uladz
    uladz
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    Cab you please share customized Fallout4-Texture-Compressor-3.0 for FO76? I'm trying to run it on F076 BA2 files just to apply compression without resizing and getting weird results :), if you have a working patched version of this tool please share with the community. Thank you!!!
    1. xyloritus
      xyloritus
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  3. BorderXer
    BorderXer
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    Who has been using some of this mod during Season 7 ? Season 8 ?

    Which parts did you use ?

    What issues did you encounter ?
    Anything other than those mentioned in the description page ?

    Thanking you in advance...
    Reflectively , BorderXer

  4. FantomBlackList
    FantomBlackList
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     Season 7 update? we need you, Hero
  5. TaranSouleater
    TaranSouleater
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    Will there be a Season 7 update?
  6. dshield55
    dshield55
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    Thanks for your work on this mod. It's really helped a lot with running multiple instances. At first it worked so great that it actually made my performance a lot worse. My CPU was dishing out more FPS than ever which really bogged down my system but then I limited the FPS in NVIDIA's control panel and everything has just been awesome.
  7. dubtoshi
    dubtoshi
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    Is stuff like grass and dirt supposed to be darker?
    1. Unis0L
      Unis0L
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      Colors can surely differ a bit - BC1&BC3 provide the best compression - at the cost of color manipulation, that is reducng the number of colors used. Whatever was possible to convert to BC1&BC3 - was converted into them.
    2. Unis0L
      Unis0L
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      duplicate post. Forum engine failed :)
    3. BorderXer
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      In response to post #95303128. #95498428, #95498458 are all replies on the same post.
      Spoiler:  
      Show

      dubtoshi wrote: Is stuff like grass and dirt supposed to be darker?

      Unis0L wrote: Colors can surely differ a bit - BC1&BC3 provide the best compression - at the cost of color manipulation, that is reducng the number of colors used. Whatever was possible to convert to BC1&BC3 - was converted into them.

      Unis0L wrote: duplicate post. Forum engine failed


      Thank you very much for this mod Unis0L.

      BTW, to have ones post removed that was created by accident, or have NexusMods remove
      an old post of yours you don't want showing anymore :
      1. ( if you want ) Edit your post. ( you can delete the everything, except at least one character )
      2. Click on the
      [ ( ! ) REPORT ] button.
      3. Add at the top, something like : "Please delete this post"
      ( have a problem creating the original post ? - Maybe report about it, with some details, in the message )
      4. Send it.

       
      Reflectively , BorderXer

    4. dshield55
      dshield55
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      Would be neat if there were a version we keep some colors. My blonde chick character has black hair now and it's very difficult to see anything on the ground. I'm not sure how much of a difference in compression it makes though. I actually have an amazing GPU, Quadro P5000, I'm just using this mod to increase frame rate running multiple instances. I have a feeling that for me rocking blonde hair and seeing the ground (I can see, just really dark) would be worth the performance adjustment
    5. dshield55
      dshield55
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      Nevermind on the hair and ground. It just took a minor bit of getting used to on the ground and on the hair I realized that there was only support for the vanilla blond or red, but not the other shades of blond and red.
  8. ZOMGH4X
    ZOMGH4X
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    Basically what FO76 would have looked like if it was released for the XBox360 and PS3.

    Very useful for when I don't have access to my rig but still want to play FO76. Thanks for making this!
    1. Unis0L
      Unis0L
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      Actually I also play in quarter res full screen:
      [Display]
      iSize H=600
      iSize W=960
      bFull Screen=0
      bBorderless=1
      bMaximizeWindow=1

      Surely downtweaked everything - GF840M.
    2. DeathWrench
      DeathWrench
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      These in fallout76custom.ini
      [Enlighten]
      bEnableEnlighten=0

      [Grass]
      iMinGrassSize=0
      bAllowCreateGrass=0

      [Display]
      fAdaptativeLightEvMax=0.000000
      fAdaptativeLightEvMin=0.000000
      fAdaptativeLightMinDistanceThreshold=0.000000
      fAdaptativeLightOffset=0.000000
      fIBLensFlaresAnaint=0.000000
      fIBLensFlaresAnaintfar=0.000000
      fIBLensFlaresBloomint=0.000000
      fIBLensFlaresGlobalIntensity=0.000000
      fIBLensFlaresLrange=0.000000

      These in fallout76prefs for ultra potato
      [Display]
      fShadowDistance=16896.0000
      iShadowMapResolution=256
      fDirShadowDistance=16896.0000
      fTessFactorMaxDistanceScale=0.0000
      fTessFactorMinDistanceScale=0.0000
      fLeafAnimDampenDistEnd=0.0000
      fLeafAnimDampenDistStart=0.0000
      iMaxFocusShadows=0
      bNvGodraysEnable=0
      bSAOEnable=0
      fSAORadius=108.2
      fSAOBias=0.6
      fDOFBlendRatio=0
      fDOFMinFocalCoefDist=9999999
      fDOFMaxFocalCoefDist=9999999
      fDOFDynamicFarRange=9999999
      fDOFCenterWeightInt=0
      FDOFFarDistance=9999999
      fTAAPostOverlay=0
      fTAAPostSharpen=0

      [TerrainManager]
      fTreeLoadDistance=16896.0000
      fBlockMaximumDistance=16896.0000
      fBlockLevel2Distance=10240.0000
      fBlockLevel1Distance=7680.0000
      fBlockLevel0Distance=5376.0000
      fSplitDistanceMult=7.5000
      bShowLODInEditor=0

      [Texture]
      iTextureQualityLevel=0
      iTextureMipSkipMinDimension=1024
      iTextureMipSkipBC1UNorm=3
      iTextureMipSkipBC4UNorm=3
      iTextureMipSkipBC5SNorm=3
      iTextureMipSkipBC3UNormSrgb=3
      iTextureMipSkipBC1UNormSrgb=3
      iLargeTextureArrayMipSkip=3
      iLargeTextureArrayCount=32
      iLargeTextureArrayDim=1024
    3. dshield55
      dshield55
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      thanks!
  9. dshield55
    dshield55
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    Directions unclear. Penis stuck in toaster.

    You mention how to edit the ini but I have no idea where I'm packing the .ba2's at.
    1. dshield55
      dshield55
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      do I just dump them all in the folder with the fallout76prefs.ini in My Documents?
    2. dshield55
      dshield55
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      In the instructions where it says what to paste in, ResourceStartUpArchiveList is not prefixed with an s on the first line, but it is everywhere else including the original 76 ini. Was that an oversight, do I add the s prefix to it? I feel like that's what I should do.

      I'm not sure what I'm commenting out in the original 76 ini. I commented out the original line that has textures01.ba2 since that's what we're replacing (textures01 - 07) but the lines in the original 76 ini with GeneratedTextures01.ba2 also have ba2's listed that aren't replaced by this mod, so I'm supposed to just selectively remove GeneratedTextures01.ba2, etc, out of those lines, right?
    3. dshield55
      dshield55
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      I ended up just using Vortex to enable the files in the order of low res then high res then scoreboard. I hope that was right.
  10. kv3601
    kv3601
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    64x64 size may not working. i can`t find any difference. mod resized scoreboard too. can`t access score rewards.
    1. Unis0L
      Unis0L
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      The "HiRes" part consists of 6000+ textures to hide the ugliness - and it's still not enough (I run both 64x64 and 256x256 for comparison, while most of the differences are walls&stones - there are still critical cases where I didn't find the textures yet, like vault boy cutount in the camp). BTW, it's possible to play on Ultra as the textures are small anyway.
      I've screwed up the scoreboard, "again" - uploading a fix and an updated hires archive. I'm writing an F76 recompressor (absolutely ugly coding) that does all the things automatically (3 texture resolutions+exceptions in hires done in one pass) - but it can't guess what's the last season :)

      Also, seems it was a bad idea to not have the proper resolution  interface files in a separate archive - w/o the hires part many things may look seriously bad (like notes/treasure maps and so on).
    2. Unis0L
      Unis0L
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      Posted an example screenshot of 64x64 vs 256x256.