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Cooper06 AKA C00per06

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C00per06

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30 comments

  1. Cyberclaw07
    Cyberclaw07
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    Does this mod change Save Files in any way?  After a different mod corrupted my save file, I am now super cautious about what I install.
  2. FlowyJerm745
    FlowyJerm745
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    It's showing up as a pipboy before i pick it up but when i do it's an atta boy... Reeeally want a pip boy

    Edit:  Loose file version Worked! Thank you
  3. MorphoX
    MorphoX
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    it's not working, but fixed my invisible Pipboy problem! :) Cool sideeffekt
  4. 7aichi
    7aichi
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    perfect. and with Vault Boy restored as well all i'm missing now is Dogmeat
  5. StrawberryMerp
    StrawberryMerp
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    Don't know what is causing but if anyone can help that would be great, I don't know what is causing the black blur line by the bottom of my pip-boy instead of the bottom of the screen, I can play with it like this but It would be nice to have a fix for it 
    https://imgur.com/a/4Q8KkzM - the bug

    https://imgur.com/utBwqPf - the list of pipboy mods I have
    1. C00per06
      C00per06
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      Can't say I know what could be causing this, but I will say that "1. PipBoy WS - ESP - 2k Textures 1.0.1" should probably be loaded right after this mod, with the patches loading after it. Don't know if that'll fix this issue, but it'll help sort that part of your load order out
    2. C00per06
      C00per06
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      Nexus double comment moment
  6. Retr0Nexus
    Retr0Nexus
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    I tried this mod because my torch light stopped working in first person and I couldn't fix it even if I went right back to a save from hours prior to it breaking and other attempts I had at fixing it did not work.

    So I tried this mod with Pip Boy flashlight mod on top and it fixed the first person light not working.

    Setting the Pip Boy flashlight mod to the setting of custom first person view position seemed to work.

    The Pip Boy is back on the players arm but when opening, the Atta-Boy still is opened and its fully functional.

    I'm not complaining as my s#*! was obviously broken in the first place and I did not feel like reinstalling the whole London mod.

    Besides, it is not too much of stretch to suggest the Atta-Boy could be hard-wired into the Pip Boy as a user interface.

    Thank you for the unintended fix. 🤓
  7. dequivsia
    dequivsia
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    Something funny, theres a glitch thats been happening where the atta boy goes invisible when you uninstall a mod, cant see it when you hold it up, and using this mod doesnt replace the attaboy you hold with the og pipboy, but it does fix the invisible attaboy glitch. You might want to split this into two mods, one as a patch for the invisible attaboy and the other for what the mod intends, if you can figure out what is fixing the glitch.
    1. C00per06
      C00per06
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      This is the second time someone's mentioned that the mod isn't doing what it's intended. You sure you don't have any other mods installed that touch the Atta-Boy? Regardless though, I'll try looking at the mod to see what the issue could stem from
    2. GoArray
      GoArray
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      Third time coming up! (And Please don't remove this version, or rather would love this as it's own patch!)

      Amazing Follower Tweaks (with or without Plus and MCM plugins).  

      When you use the "AFT Master Control" weapon (whether on an NPC or not) you get the missing atta-boy. With your plugin installed, the atta boy comes up as expected.  

      I tried for like 3 hours to fix this in xedit, thanks for the unintentional fix!

      My load order test environment is literally just FoLon, AFT and this plugin. 
    3. C00per06
      C00per06
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      Very very strange. That's good to hear it fixed a base-mod bug, but I have no idea how specifically lol. I'll definitely look into that and make it its own mod if successful.

      In other manners, I have released a loose archive version of the mod, hoping this solves the issue of the mod not working. If anyone reading this is experiencing the mod not working as intended, I'd appreciate you to try this version out to see if it fixes it
    4. pip42
      pip42
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      i remember having this issue with the pip-Pad and AFT awhile back, and the fix was using the MCM to uninstall/reinstall the pip-Pad, i wonder if this mod is somehow triggering the atta-boy getting refreshed when it doesn't work at replacing it with the pip-Boy?
  8. RockstarRo87
    RockstarRo87
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    mod does not work. its still not a pipboy.

    tried both files.

    BUT,     it did work for the reason i tried the mod.
    amazing follower tweaks pulled up an empty pipboy (so nothing there)

    with this installed, amazing follower tweaks pulls up the ataboy.   so the thing i wanted it for is fixed :P
    1. matowi3819
      matowi3819
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      Lol, I installed it for the same reason. I have spared a few hooligans on my playthrough and made them my follovers, but it got a bit too crowdy, so I decided to capture a settlement and make them stay there. But, turns out, it is not that easy. At first, I tried a mod "Make Any NPC a Settler", that gives you a bunch of console comands to do so, but it didn't work properly, so I had to install AFT and use the function from there. AFT didn't fully work too, because attaboy becomes empty with AFT. This mod finally fixes the AFT, but I don't like to see pipboy transforming into attaboy when I press TAB, so now I am going to install a mod to make pipboy invisible again.
    2. matowi3819
      matowi3819
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      In case anyone needs it, Invisible Pip-boy in 3rd view, esp version.
  9. PanConKes0
    PanConKes0
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    Thanks for this mod, is working grat for me (The loose version only).

    Currently using the Loose files version, I see the Pip-Boy on my arm, but the light is still coming from the Torch. Is it possible to change this so that the light source returns to the position of the Pip-Boy on the arm?

    Regards!
    1. C00per06
      C00per06
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      All you gotta do is unequip the torch, then the Pip-Boy light will work like in base FO4. This actually applies too without this mod as well, the torch is an optional secondary light source normally in FOL
    2. PanConKes0
      PanConKes0
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      Ohhhhh you are right XD. Thanks! I just realized that the belt and torch can be unequipped.
  10. Redemptor13
    Redemptor13
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    Sadly it doesn't work for me in 1st person but it works in 3rd person funny enough
    1. C00per06
      C00per06
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      Did you try the loose files version?
    2. Redemptor13
      Redemptor13
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      It works now, thank you