It is completely broken, on the latest version the textures in the premises (for example, the British museum) are disappearing, and in the older ones, the props in the settlements is gone
First things first the changes to the Tardis quest now break it. on a new save the quest doesn't start like the ones for Vinyls and Beer Mats. on an existing save if you were using the older version of this mod it removes all Tardis markers and removes the quest when you find 1 Tardis. I'm making tweaks to an older version of your mod from before Pipsy and Mariner beacons are added to be compatible with 1.02 of FOLON. I'll put up a link when it's done.
Alright Everything should work now. this should fix the texture issues people are having to as all references are updated to be compatible with 1.02. I included a little readme with some additional information.
Thank you for this! Unrelated to the changes you intended to make, it actually fixed the coaster quest for me. The mod was showing me vinyls, TARDISes, and docks, but not coasters, the whole reason I downloaded the mod. And I didn't see anyone else reporting the same issue. I downloaded your version, and it fixed the coaster quest for me, making it work and making the coasters trackable.
im not 100% sure what this mod does? does it edit the quests to give them markers, I've installed it midway through a playthrough and I can't see any markers? ver 1.2
the way I installed it was just by manually placing the files into the fallout 4 data folder.
Zorkaz can correct as I've only enabled/disabled this a few times to track the coaster locations. But, this mod essentially creates a number of quest that start on your first launch after enbaling(or manual install) the mod.
So for the Tardis quest, if you haven't discovered any of the locations, the mod creates a quest for you to track/display the locations of the police boxes. With the coasters, I think the quest used the presence of either the associated perks or the actual inventory item to note which coaster had already been acquired. When turing on the quest tracker for the beer coaster quest, each of the remaining pubs get martked on the map.
I'm sure it is similar for the vinyl records. The docks are now better marked by the baseline game with a life preserver ring symbol when you get close to that location; the beacon quest makes it easier to find each one of the ten locations. There is an eleventh dock but that requires making progress in a Thameshaven questline to reach.
I'm looking at the barryboatquest and I'm thinking, maybe the quest objectives could also have the condition: https://i.imgur.com/SsLAtV3.png as the tardis locations do? Then they would disable after discovery?
diziet
edit: my mistake, these activators aren't disabled after activating, looking at some other way edit: you could use the associated boat that remains disabled till the beacon is activated, i'm testing this. Also, I'm not sure that the greenwich impact crater beacon is one of the ten that completes the misc quest to find beacons.
Is there an equivalent of Skyrim's Co-Map for F4? It seems that ideally ordinary map markers that are enabled after the 'quest' to find the beacons would be best?
This mod causes lots of interior textures to disappear. No idea why, but it was definitely this mod causing it. (Installed using Vortex.)
Since this obviously isn't affecting everyone, it must be a mod conflict of some kind, but since I don't see why this mod would interact with terrain skins, I don't have the first idea of which other mod this might be conflicting with. I don't have any mods that should be changing the terrain, afaik.
I'd like to ask if the source could be included with this mod? I've been looking myself to see how this mod works and in the process learning a bit more about F4 modding, but decompiling quest fragments and getting them recognised by the CK is a bit of a faff:)
For some reason I can't get the mod to work, is there any chance I need a new save from before I get the mod, or does it work with a partial playthrough? I put it in my fallout 4 data folder, did I mess up?
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older ones, the props in the settlements is gone
https://www.mediafire.com/file/5msvyq4sgjtcsou/Collectible_Tracker_for_FOLON_1.02.7z/file
the way I installed it was just by manually placing the files into the fallout 4 data folder.
But, this mod essentially creates a number of quest that start on your first launch after enbaling(or manual install) the mod.
So for the Tardis quest, if you haven't discovered any of the locations, the mod creates a quest for you to track/display the locations of the police boxes. With the coasters, I think the quest used the presence of either the associated perks or the actual inventory item to note which coaster had already been acquired. When turing on the quest tracker for the beer coaster quest, each of the remaining pubs get martked on the map.
I'm sure it is similar for the vinyl records. The docks are now better marked by the baseline game with a life preserver ring symbol when you get close to that location; the beacon quest makes it easier to find each one of the ten locations. There is an eleventh dock but that requires making progress in a Thameshaven questline to reach.
https://i.imgur.com/SsLAtV3.png
as the tardis locations do? Then they would disable after discovery?
diziet
edit: my mistake, these activators aren't disabled after activating, looking at some other way
edit: you could use the associated boat that remains disabled till the beacon is activated, i'm testing this. Also, I'm not sure that the greenwich impact crater beacon is one of the ten that completes the misc quest to find beacons.
diziet
Since this obviously isn't affecting everyone, it must be a mod conflict of some kind, but since I don't see why this mod would interact with terrain skins, I don't have the first idea of which other mod this might be conflicting with. I don't have any mods that should be changing the terrain, afaik.
diziet