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Zaayl

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Zaayl

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28 comments

  1. Pactran
    Pactran
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    Hi Bro, the Tomacuzi-9 is making pretty low damage compared to other smgs and pistol smgs with 9mm ammo, the tomacuzi use .45 that is imposible, I have installed all the upgrades that appears me and I only reach 28 Damage :'v, Can you fix this please? 
  2. Coffee2077
    Coffee2077
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    May I ask when the next update will be?
    1. Zaayl
      Zaayl
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      I dunno, haven't touched FOLON in a bit and I usually just update as I find things that need tweaking, particularly over longer play sessions (You can only get so much of a feel for things spawning wombles in the test cell.)

      I originally planned to perhaps touch up melee weapons, but honestly its a lot of work and better mods than what I would do already exist, so I think I'll keep the scope to guns.

      Otherwise until I actually find something in real need of a tweak or an issue gets brought to my attention, its pretty much in a finished state.
    2. Coffee2077
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      Can a 9mm handgun increase damage? This gun is useless in the later stages of the game and won't cause too much damage
    3. Coffee2077
      Coffee2077
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      LUGER P-08 and Mauser Military Pistol are really useless in the later stages of the game. Can you strengthen them?
  3. VeohTech
    VeohTech
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    Yea I also was changing many stats in FO4 Edit already, too. xD (except for weapons I don't use anyway)

    I guess they made the exact same mistake with the MG42 especially as Bethesdas vanilla Minugun- except it was not a beginner weapon to impress.
    High firerate can't compensate if one gun is bassically shooting a nuclea bomb bullet (like the 445. Revolver- Dmg is ridicolous high).

    But that was because everyone know Bethesda's game balance for FO 4 is even worse than terrible...
    Depending on difficulty there are the common raider which you can kill one shot with a mere gun which dealing around 20 dmg. And there are enemies which you could shoot 3000 rounds and they are still not dead (especially those legendary nonsense enemies...)

    Sadly Team Follon were holding too much on the base of FO 4 and it happens exactly again.
    Especially if playing on survival, try to fight the post boxer without a "Crude Launcher", but you can easily throw stuffed aimals at some gang members and they'll die easily.
    They should have removed Legendary spawns completely in my opinion. Illogicaql weapeons and armor with "Legendary Stats" were not needed in any fallout game before either. Different Mods will make them nonesential anyway.
  4. NarugaKugaz
    NarugaKugaz
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    Love this mod, I'd like to request a Vintage Rifle change. I love the look and feel of the gun but for some reason it has this weird unique upgrade path as well as the recurring bug that swapping off the weapon unloads the bullet in the chamber.
  5. alucard4k
    alucard4k
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    can someone else confirm to me that the submachine gun with silencer has 0 range?
    i just realized that if you use the suppressor with standard receiver the range drops to 11, and the rest it drops to 1, powerful receiver drops to 0.
    Weird stuff with the wired stock; the gun just mess up all over, can't even aim properly.
    sorry, just found another issue, the combat shotgun magazines can't be crafted because the listed screws required to craft is not the screws we find in game, must be another entry that are not present in game
    hope those can be fixed.
    thx, love the mod!
  6. ChadThunderK
    ChadThunderK
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    Dumb question but where do I manually install this mod? I wasn't able to get MO2 working with Fallout London and I don't want to go through the hassle of reinstalling fallout london for a fourth time. Thank you!
    1. Zaayl
      Zaayl
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      just drop the .esp in your data folder.
    2. Bucketman2266
      Bucketman2266
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      Did this work? I put mine in the data folder and it doesn't work for some reason.
    3. Zaayl
      Zaayl
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      You have to enable the mod. A mod manager like Vortex or MO2 is gonna make this easier, since I believe FOLON removes the creation club menus, which has replaced the old data files button on the launcher where you could do this. Otherwise you have to edit .ini files to enable individual mods.
  7. n808
    n808
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    Good work - thanks! Installed before I got tempted to abuse the explosive heavy machine gun

    What is the Covert (welrod) gun? 

    EDIT:  One problem still unresolved: My Lucky 9mm pistol with Shoulder Stock, non-automatic,  still does not benefit from Rifleman. 
    1. Zaayl
      Zaayl
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      The covert pistol is the Welrod (the parentheses are the irl names for easier identification. Dunno why they went for legally distinct names when most of the weapons are WW2 era guns with no active copyright.) its pretty rare in game, Kiera uses one as her primary weapon and I found the unique one before ever finding a normal one. They show up in certain gun shops at high level.

      The 9mm cannot be converted into a rifle. Fallout 4's definition of a rifle has to do with how the character holds the gun (shoulder stocks don't matter, its usually a barrel mod that converts them, changing the animation into a rifle grip.) Despite having a carbine barrel, the character still holds and fires the 9mm like a pistol. Meanwhile the Chinese Pistol, the character does actually grip the weapon by the foregrip and fire it like a rifle.
    2. ChadThunderK
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      Dumb question, but is it at all possible to have the Luger/9mm become a properly gripped carbine after converting it to such? It's such an aesthetic turn off to hold the Luger Carbine like a pistol imo. 
    3. Zaayl
      Zaayl
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      Probably but I've never messed with animations. It might be as simple as swapping it for a generic rifle grip, but that might also have clipping issues with the narrow luger barrel and require custom animations. Its a bit outside my wheelhouse.
  8. subamba
    subamba
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    great stuff here :-)
    for melee things you can check what I'm working on, as you said it takes a lot of time to test and tweek
    https://www.nexusmods.com/fallout4london/mods/429

    very hard to balance so i also add features, thing is, with high "big leagues" perk, damage can become ridiculously funny
    all changes work both ways - player and npcs, which is something to keep in mind

    also if you want you can add my other two "fixes" for the Chinese pistol and the tround into here :-)
    1. Zaayl
      Zaayl
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      The melee mod looks good, its a lot higher effort than I would wind up doing (I'd probably just buff a handful of weapons to make a wider variety of viable options and call it a day. I don't really play melee builds too much and FOLON has A LOT of melee weapons.) So I'd definitely recommend melee players check this one out.

      I might add that Chinese Pistol fix whenever I do another session working on this mod, at the moment it won't conflict with mine since I didn't touch the weapon.

      I may also consider integrating the action point reduction for the tround gun, give it some slight advantage over other guns to incentivize using it since you HAVE to craft the ammo for it. (Though again, those simplex rounds are deceptively strong.) But really, the gun is in the game for the novelty of the weird plastic triangular casings so personally I prefer not to have conversions out of that. (But if other people want, your mod is technically partially compatible with mine, place it before mine in the load order if they only want the ammo conversion options, after mine if they prefer your version of the Tround gun entirely.)
    2. subamba
      subamba
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      just updated your file, again great job and approach to balancing the game,

      added a comment in the description of my Tround and Chinese Pistol fixes, so people wont have redundant mods, keep up the good work mate :-)
  9. pie5coconut
    pie5coconut
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    Is this with the 1.01 patch or 1.00?
    1. Zaayl
      Zaayl
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      It should work with either version (and future versions) in theory, since nothing I altered would be missing from one to the other, but was made using 1.01
  10. H4gr
    H4gr
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    After a bit of playtest, the Bren now feels a bit too spicy. Enemies spawn with it regularly at lvl 50 and it can melt me despite huge defenses.
    Other weapons feel right, great job.
    1. Zaayl
      Zaayl
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      iirc the Bren is somewhere between the MG-42 and Lewis Gun in terms of power. (Or slightly more powerful than both, I'd have to recall where the fire rates fall) but I kept them in the same ballpark, which is in the roughly that of the battle rifle since it chambers both 5mm and .303.

      It doesn't help that the Bren is only chambered in .303 so it begins in the larger end of the damage spectrum. I might look into it again and I could try nerfing its base damage a little, while buffing the higher tier receiver omod's. (Since most NPC's spawn with unmodified versions of guns that would drop most of their damage down.)