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Changelogs
Version 0.0.4
Removed early Brute Force Clear weather plugin.
Added a condition so the Weather Controller can only be crafted if the player doesn't already possess one.
Version 0.0.3
Add a 4th plugin, Chem station recipe so you can craft the weather control holotape.
Version 0.0.2
Split 0.0.1 into 3 optional plugins and stuck them in an FoMod installer.
Now compatible with console > bat vivid (the build in weather options holotape)
Version 0.0.1
Initial Upload.
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Does what it says on the tin. A simple mod with 3 optional plugins.
1. Sets all the base game interior "Fog" properties to near:0 and far:(-1) Similar to FogOut for the base game.
This only touches lighting templates, any customization by the Fallout London team to specific interior fog properties will persist. Most interiors (there are a lot!) just seem to use the template properties though.
2. Removes almost all of the base game "Mist" objects.
Mist is very localized and often animated fog, this plugin is left uninstalled by default. Smoke and other effects remain untouched. The handful of persistent mist objects were changed to small dust objects.
3. Adds the BIMO (vivid) Weather Control Holotape Recipe to the Chem Station Workbench. Thanks power69 for this spotting this!
This simply allows you to craft the default Weather Control Holotape. Limited to 1 in possession at a time. Alternatively, you can open the console and type "bat vivid" or "player.additem xx24301b". ("xx" being Fallout London's load order)
Someone asked and I like the results, just posting for those that want less fog or a clearer game. Seems to increase performance but I've made a lot of other changes so who knows if this mod is the cause. Version 0.0.1 (the all in one, brute force weather plugin without bimo recipe) will remain up.