People big warning if you use Vortex. There is an issue going on where if you check for updates and then allow Vortex to retrieve a mod update, it does not use falloutlondon mod ID but fallout4 to update descriptions and mod names.
So I was suddenly confronted with mods I never downloaded today. Which is https://www.nexusmods.com/fallout4/mods/336 While I did download this one, https://www.nexusmods.com/fallout4london/mods/336 So if you see any mods you did not install, please manually check the ID by replacing the link: https://www.nexusmods.com/fallout4/mods
Here is a screen capture of the issue which can be reproduced 100% of the time. This issue is *not* limited to this mod, any falloutlondon hosted mod that has a similar ID on /fallout4 will suffer from this. https://go.screenpal.com/watch/cZj2IHV9Uep
As you can see, I download Glowing Keys Everywhere, but when I request an update status, it says there is a new version beside 1.0, which is the latest. It then retrieves fallout4/mods/336 and replaces fallout4london/mods/336 data. Now I suddenly have the fallout4 mod even though I updated falloutlondon mod. It has the fallout4 name, and it contains the fallout4 data, but still has the falloutlondon archive directory.
To put it in layman terms, if this was an essential mod, then your mod list is now FUBAR because it might get replaced by something completely silly. And most likely, this works both ways. If a mod on falloutlondon page gets updated higher than the Fallout 4 mod page with the same ID, that person's load order is now destroyed.
Someone seriously did not think this through on Nexus' end by allowing the same ID's in the same database structure. I am going to see how I can bring this best to Nexus' attention, but this might require a complete reset for every released falloutlondon mod. This is not a pretty outlook from an IT perspective.
Yeh this has been a problem since the start, I did this and accidentally replaced an important fix and didn't notice till I got angry about some crashing. Checked my mods to realize the fix (can't even remember what) had been replaced with something from the main nexus, took me a long while to figure out xD
Not an argument I am willing to get into detracts from the warning. I have my reasons for choosing Vortex over M02, and those are not yours to know, care about.
Well duh, Vortex hasn't been updated for Fallout London. It's always best preactice if you have an update to delete the file and then download the updated file. Not only does this make for a more stable game, but also saves disc space for files not even being used.
Correct me if I'm wrong, but aren't glowing objects connected to a perk in Fallout 4? So, you could add a book or magazine into the world that grants this. Just replace all the vanilla ones with the ones that Pitbull made.
Yeah, made that come without realizing those already a few mods that do just that. But there isn't one for the records and a few of the other collectibles you mentioned in a prior post.
It was still a good idea, bud. I just trying to help with the possible solution to implement what you had made.
No problem! I have 48 cards Vanilla 5. All glowing records Vanilla options: 1. turn cards into an army 2. Add an army 3. Add a UK 30 card 4. Beer mats from Poland 50 accessories (coming soon) ... 6 new XX records (in progress, I don't know how many will be released) I don't have Falout London now! 1/09 I will install FL and improve whatever I can! Now I create with what I have. Have only 2.5 Gb to end of month! Mobile iternet limit!
That's amazing, if I'm adding your file I will credit you ofc. I second Jarol, glowing keycards and holotapes will be perfect (I don't know how to do that yet)
... Follout London DIE ! i must wait for unlock limit to download new copy !!! Mobile internet still have 3 Gb ! i have Backup of my work ! soon after instal London clear game !
when not work !!! if dont use mod manager You must add two names.esp to files with notepad to files plugins.txt or DLClist.txt eg. path GAME FOLDER or C:\Users\____XXX____\AppData\Local\Fallout4
plugins add of end with STARS falout4.esm ..... ....... *Glowing_Keys_Everywhere.esp *Glowing_Keys_Everywhere_Full.esp
DLClist not rememer withouit STARS Glowing_Keys_Everywhere.esp Glowing_Keys_Everywhere_Full.esp
MO2/Vortex? Why? FO4 is easy to mod manually and the only issue I get are mods using FOMOD format! In 43yrs of PC gaming (since my ZX81) I've never seen a mod manager that was flawless and didn't need it's own learning curve or managing its quirks.
Yes, of course, if you mod a lot of games that can use the same manager, and/or use 500 mods in a game and/or several profiles, the benefits of a manager will likely outweigh any quirks/issues they might bring. But I and plenty of other gamers don't do any of those extra things, so adopting & learning any mod manager would just waste time and add issues (nor do I use Steam or Galaxy). In FO4 I've one profile and ultimately built up to 80 mods (2/3rds of which were plugins). For FOLON I merely created another install (backing-up the AppData and MyGames folders because otherwise they'd share with FOLON of course). Very clean and easy.
I think I figured out what to do anyway but ask any FOMOD mod provider to please add a full explainer of the contents & options to their description instead of just thinking everyone uses FOMOD format. Such info could also help others who don't fully understand the options - or want to explore them without having to first download and input the mod. Anyways, thanks for sharing a neat mod.
Btw, to explain the manual process:
Spoiler:
Show
After physically putting the mod's files into the right folders, if you start the game launcher then exit, any plugin name will be auto-generated onto the DLC text file list (unless it's an esl, in which case you have to manually add it to the end). Then for the plugin text file you manually add the plugin name in the order you want (top one loads first, bottom one last) and put an asterisk at the start of the plugin name to activate it (remove asterisk to deactivate it). Done. Note you mightn't find either text file until after running the game at least once, and even then you may have to manually create the plugin text file (I'll update this when I'm back at my gaming rig - and I really must add a manual modding page to my explainers at my profile page before my health goes..).
Knight Lore. Spy Hunter etc. i have max. 750 mods for follout 4 and many i merge to reduce number of files. for Me is better use Loose files and handy add mods ! Mod manager is for easiest install mod, but any mod and creators make mods for self and if work then upload ! many mod have that same changes and make conflict ! So many mods cant work without merging. loadorder not help, last mod t override set from another !
Thank you for this, much appreciated. Makes searching for these pesky items just that little bit easier. I don’t suppose you’re able to do a for the security cards are you? They’re even harder to see, black cards on a dark counter top or desk top! 🤞
When you say “everything”, can you be more specific please? I know it’s personal preference as to what items are easier to see, for me it’s the keys and the cards. 😊
Thank you, that was quick. Sadly after installing, and breaking out of jail, I was unable to find a key to the door to New Scotland Yard. Watching a YouTube play through of the quest, it is supposed to be on the shelf by the door, but there was nothing there. Disabled the mod, loaded an earlier save and the key was where it was supposed to be. Will try the BA2 version as suggested.
56 comments
So I was suddenly confronted with mods I never downloaded today. Which is https://www.nexusmods.com/fallout4/mods/336
While I did download this one, https://www.nexusmods.com/fallout4london/mods/336 So if you see any mods you did not install, please manually check the ID by replacing the link: https://www.nexusmods.com/fallout4/mods
Here is a screen capture of the issue which can be reproduced 100% of the time. This issue is *not* limited to this mod, any falloutlondon hosted mod that has a similar ID on /fallout4 will suffer from this. https://go.screenpal.com/watch/cZj2IHV9Uep
As you can see, I download Glowing Keys Everywhere, but when I request an update status, it says there is a new version beside 1.0, which is the latest. It then retrieves fallout4/mods/336 and replaces fallout4london/mods/336 data. Now I suddenly have the fallout4 mod even though I updated falloutlondon mod. It has the fallout4 name, and it contains the fallout4 data, but still has the falloutlondon archive directory.
To put it in layman terms, if this was an essential mod, then your mod list is now FUBAR because it might get replaced by something completely silly. And most likely, this works both ways. If a mod on falloutlondon page gets updated higher than the Fallout 4 mod page with the same ID, that person's load order is now destroyed.
Someone seriously did not think this through on Nexus' end by allowing the same ID's in the same database structure.
I am going to see how I can bring this best to Nexus' attention, but this might require a complete reset for every released falloutlondon mod. This is not a pretty outlook from an IT perspective.
I have my reasons for choosing Vortex over M02, and those are not yours to know, care about.
I am glad you do not run the risk of it.
It was still a good idea, bud. I just trying to help with the possible solution to implement what you had made.
I have 48 cards Vanilla
5. All glowing records Vanilla
options: 1. turn cards into an army
2. Add an army
3. Add a UK 30 card
4. Beer mats from Poland 50 accessories (coming soon)
...
6 new XX records (in progress, I don't know how many will be released)
I don't have Falout London now!
1/09 I will install FL and improve whatever I can!
Now I create with what I have.
Have only 2.5 Gb to end of month! Mobile iternet limit!
soon i add ! 1.09 i have reset limit for internet !
by i can set any color for glowing !
Follout London DIE !
i must wait for unlock limit to download new copy !!!
Mobile internet still have 3 Gb !
i have Backup of my work !
soon after instal London clear game !
- the ".esp" needed
- the "meshes" folder located in "Nif/the model you want"
if dont use mod manager You must add two names.esp to files
with notepad to files plugins.txt or DLClist.txt
eg. path GAME FOLDER or
C:\Users\____XXX____\AppData\Local\Fallout4
plugins add of end with STARS
falout4.esm
.....
.......
*Glowing_Keys_Everywhere.esp
*Glowing_Keys_Everywhere_Full.esp
DLClist not rememer withouit STARS
Glowing_Keys_Everywhere.esp
Glowing_Keys_Everywhere_Full.esp
Better install MO2 - and no Problems !many MODS
Yes, of course, if you mod a lot of games that can use the same manager, and/or use 500 mods in a game and/or several profiles, the benefits of a manager will likely outweigh any quirks/issues they might bring. But I and plenty of other gamers don't do any of those extra things, so adopting & learning any mod manager would just waste time and add issues (nor do I use Steam or Galaxy). In FO4 I've one profile and ultimately built up to 80 mods (2/3rds of which were plugins). For FOLON I merely created another install (backing-up the AppData and MyGames folders because otherwise they'd share with FOLON of course). Very clean and easy.
I think I figured out what to do anyway but ask any FOMOD mod provider to please add a full explainer of the contents & options to their description instead of just thinking everyone uses FOMOD format. Such info could also help others who don't fully understand the options - or want to explore them without having to first download and input the mod. Anyways, thanks for sharing a neat mod.
Btw, to explain the manual process:
i have max. 750 mods for follout 4 and many i merge to reduce number of files.
for Me is better use Loose files and handy add mods !
Mod manager is for easiest install mod, but any mod and creators make mods for self and if work then upload !
many mod have that same changes and make conflict !
So many mods cant work without merging.
loadorder not help, last mod t override set from another !