I currently have very little free time and really appreciate if you do your research first before asking your questions below. I expect you to have read the description page (and relevant articles) first. I will not answer questions that arise from ignoring those resources. Above you can find the "Search comments" function, specific to the posts section. Also, you always have the option of using your browser's search function (CTRL+F) to search any other page on this mod site for answers. If that doesn't lead to a satisfactory result, post your question below. Other users may also be able to answer them.
I wish you a good time and thank you for your support.
I use ECO, the FallUI series, and Complex Item Sorter. Combat rifle instances are being tagged with both the [Rifle] and [CombatRifle] tags (E.g. [Rifle] [CombatRifle] Combat Rifle | Automatic). Combat rifle names display correctly everywhere except in the HUD. The [CombatRifle] tag is being displayed when I hover my crosshair over a combat rifle.
Does anyone else have this problem? Is ECO supposed to be adding both tags? If so then is this a bug with FallUI HUD?
The only part of the ECO Patcher that could have an effect in regards to item names is "Add missing INNR". Try to disable it if you have it enabled and see what happens. If that fixes your issue then that weapon might be incompatible with that option.
Yes, totally safe. It just just adds INNR references to some weapon forms. If disabled, the weapons will default back to their original non-INNR names.
That's impossible because ECO by itself doesn't do anything on its own and also doesn't directly change any equipment. Either this is caused by something entirely unrelated (most likely) or you're using another mod that makes ECO automatically modify the Police Helmet in an unintended way.
Ammo conversion: only showing base fallout 4 types Weapon/Armor Bench: No Craft Menu for new items Universal Bench Create: Only showing base fallout items.
Yes, I have plans to add recipes for FoLon's custom equipment. But I have a lot of other plans as well and little free time. Maybe that specific plan will never be realised.
There's an NPC at the Dog Food factory that if you follow until he's alone and use silenced means, he has a full set of Riot police on him you can loot from his corpse
Yeah I havent been able to get NEO to work on 90% of FOLON gear, I appreciate you're busy but a NEO patch would be really appreciated, thanks for the patches though, great job...
31 comments
Above you can find the "Search comments" function, specific to the posts section. Also, you always have the option of using your browser's search function (CTRL+F) to search any other page on this mod site for answers. If that doesn't lead to a satisfactory result, post your question below. Other users may also be able to answer them.
I wish you a good time and thank you for your support.
Does anyone else have this problem? Is ECO supposed to be adding both tags? If so then is this a bug with FallUI HUD?
I followed these steps:
Is it safe to disable ""Add missing INNR"" for an existing save? As I understand it, it only effects the names of weapon instances.
Update: The 1.02 update has fixed the riot police leg issue. Unsure about police helmets.
https://www.nexusmods.com/fallout4london/mods/244
Weapon/Armor Bench: No Craft Menu for new items
Universal Bench Create: Only showing base fallout items.
Am I doing something wrong maybe?
dn_Clothes/Ruleset #4/Name #15: Stabilized -> Stabilised
dn_CommonArmor/Ruleset #3/Name #15: Fiberglass -> Fibreglass
I was just wondering if there was a similar NEO patch on the way too?