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Dank Rafft

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DankRafft

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About this mod

Fixes some of FoLon's buggy and inconsistent item forms.

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  • Spanish
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I found most of these bugs and inconsistencies while working on my patches for ECO and LEO. And I thought of just fixing them for myself or make them a part of one of my other mods I could share them independently instead. So, here you go.

  • Fixed nonsensical Object Templates on armour and clothing forms. These often contained pointless or even detrimental (e.g. conflicting) entries.
  • Some weapon forms got that same treatment.
  • Another problem was that some ARMO forms contained Object Templates from the forms they were copied from and retained those. For example, that lead to some equipment using vanilla Combat Armour entries in their Object Templates which is obviously bad and can break those items in various ways.
  • Fixed Object Modifications (OMOD) or Mods/Attachments that were missing an attach point while they absolutely should have one. Otherwise they wouldn't be available on workbenches and also might not properly apply to the items. If anything this is necessary to prevent those attachments from being removed when another mod makes use of the NULL attach point for its item processing (like ECO, Perforation etc.).



There's not a lot to it but for the totally new players out there I'm going to describe the basic modding setup steps here regardless:
  • Download and install a modern mod manager. Nexus' own Vortex and Mod Organizer 2 are the most commonly used ones.
  • Make the game use Archive Invalidation as explained in this article. Vortex mod manager does it automatically for you.
  • Download this mod's file (preferably via the MOD MANAGER DOWNLOAD button) from the FILES section and install/enable it from within the mod manager.
  • Once done make sure that the mod plugin is enabled in your mod manager's plugin pane.



Will conflict with mods that make changes to the same (item) forms. Duh.

The plugin comes in form of a full ESL file. It won't count towards your ESP/ESM plugin limit and will stick to the top of your load order so that other mods can override its content if necessary.



Can I update the mod mid-playthrough?
Yes, updates in a running play-through are possible and recommended unless the changelog specifically says otherwise. So, for your own good, form a habit of reading Patch Notes / Change Logs before updating any mod. That saves you from a lot of trouble in the long term.

How do I update the mod?
The same way as any other mod. Your mod manager (usually Vortex or Mod Organizer 2) can update mods automatically. In addition to that make sure to read the changelog before you update. In some rare cases updates in an already running play-through should be done with caution. There is a warning in the changelog when that case applies.
If you're managing your mods manually then simply override the files of the previous version with the new ones but I won't provide any support in that case.

Is it safe to uninstall the mod mid-playthrough?
The following part is entirely about mods that come with an engine plugin (ESM/ESP/ESL) and/or Papyrus scripts. You can safely uninstall mods that solely consist of textures, models, animations and the like.
Yes, it is safe if you revert back to a save file that existed before you installed this mod. The only other 100% safe method is to start a new playthrough. Other than that the engine doesn't support uninstalling mods mid-playthrough. That is why the game will show a warning when you try to load a save with a mod plugin missing that got baked into your save. Bethesda devs also made clear statements in that regard, that it is never safe to uninstall a mod mid-playthrough. Doing so regardless is considered bad practice. Installing a mod almost always modifies some things in your save and you can't revert that without going back to a state (save) before installing the mod in question. And there's nobody who can predict what will result from doing it anyway.
That's all I have to say in that regard. I won't provide a simple Yes or NO for that method. Make your decision based on the information provided or do your own research. It is your responsibility to deal with problems that may arise from uninstalling mods. I don't want to see any comments with users crying that something broke in their game and they lost hours of progress.

I have a problem with Fallout London. Would you fix it?
Maybe, with a tendency to No. Share a report as extensive as you're able to in the Bugs section. If I got the time and motivation I'll look into it.

Part X of item Y affected by this mod doesn't work any more. How to fix?
First make sure the item in question is actually affected by this mod - xEdit is your friend - and then spawn in a new instance of that item and test again. If the new instance works as intended then you simply tried to use an old and broken variant of that item that got fixed by this mod and thus no longer has the improper parts included.


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