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MasterHoshi2

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MasterHoshi2

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61 comments

  1. MasterHoshi2
    MasterHoshi2
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    Notes:
    I'm no longer working on the mod. There is another mod with similar functionality, and many have switched from mine to that one. I don’t see any point in continuing to work on it. Please continue supporting the other mod. Thank you very much.
     
    UPDATE 1.2 
    Archive files have been updated to support the functionality of the mod.

    UPDATE 1.1
      All Factions added to the Mod

    This mod is still in development, so you might encounter some bugs or issues. I'm working on improving it, so stay tuned for updates. Thanks for your patience and feedback!


    -NPC reactions might not always be fully immersive, but I'm working on enhancing this aspect.
    -This mod should be compatible with most other mods as long as they don't alter the affected factions.
    -Do a backup of savefile for safety
    -if the Mod does not function try to load a nother savefile
     
  2. pwwhdr70
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    For those of you still having trouble here's what I did:

    1.  Use BAE to unpack the .bsa

    2.  Delete .bsa

    That's it.  Works perfectly now.  I am walking amongst the syndicate goons and they have no clue. 
    1. MasterHoshi2
      MasterHoshi2
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      Would be nice if you could test some factions this would really help me out 🙏 
  3. Webmetz
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    .
    1. MasterHoshi2
      MasterHoshi2
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      Lol
  4. ModernPlebeian314
    ModernPlebeian314
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    Can you make one for the vanilla FO4 pls pls pls!!!!
  5. Webmetz
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    Maybe make Vagabond clothes act as disguise for the Vagabond faction if you happen to anger them
  6. CactusBurger
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    Just putting out an idea. What if the enemy check your disguises every minute or so, and there’s a percentage for the disguise check to fail. And legendary enemies and dogs has higher percentage of detecting you. Mimicking the guard, higher ranking role from new Vegas. This may be too complicated than it needs to. Just think it’s neat. 
  7. pwwhdr70
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    DanElwood I did some testing like you asked.  All of the outfits work just fine.  The only exception was Hooded Robe, which I could not find.
    1. MasterHoshi2
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      Thank you 🙏 
  8. Battlestar1965
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    As long it is not REALLY necessary, please don't change the plugin name with each new version
  9. CactusBurger
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    Don`t know if this is intentional, but only the person you attack would be aggroed and not the rest of the enemy group.
  10. kranky1260
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    Hello everyone

    I can confirm that this mod does inded work but needs a bit of tweeking.

    1. As suggested - unpack the ba2 and place the contents in Data/Scripts folder

    2. Open the Fallout.ini and place the following wording "FDS1.2.ba2" in '[Archive] ' as per the below

    SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2, LondonWorldSpace - Sounds.ba2, LondonWorldSpace - Misc.ba2, LondonWorldSpace - Materials.ba2, LondonWorldSpace - Voices.ba2, LondonWorldSpace - VoicesExtra.ba2, LondonWorldSpace - Meshes.ba2, LondonWorldSpace - MeshesExtra.ba2, LondonWorldSpace - MeshesLOD.ba2
    SResourceArchiveList2=Fallout4 - Animations.ba2, LondonWorldSpace - Animations.ba2,FDS1.2.ba2

    Tested Factions 

    Syndicate Suite (not Armor)
    Gatherers rags or head covering
    Beefeaters uniform (either one, no hat required)
    Jack Tars 
    Hooligans chest piece
    Cannibal Scout
    Hooded Robe

    Hope this may help someone.

    Thanks to the idea to unpack the BSA from pwwhdr70 and CactusBurger as a way to resolve this issue.

    Update.

    So far the following apparel/armor works as a desiguise to do so and you can kill members of that faction without being attacked (still havent tested the others).

    Jack Tar uniform (no head piece required)
    Syndicate Suite (not working on Pinstripe or Syndicate Armor)
    Beefeater/Cannibal oufit (no head piece required)
    Hooded robe (Cultist)

    Sadly the Hooligan Chest piece does not work with the Hooligans although its registered as worn.
  11. Evillord17
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    at first the mod didn't work at all but when I extracted the scripts from  FDS1.2.ba2 and deleting it worked.

    semi-incompatible with FOLON Gear Expansion Project mod, tried to patch it didn't work, armors converted to clothing wont be marked as disguises but hooligan chest & gatherer hood do work.
  12. CactusBurger
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    The popup menu never showed up for some reason. I haven`t bump into any hooligan as of now, but I will report if the disguise work by then.
    1. CactusBurger
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      Yep this mod isn`t working. Is there any requirement for this mod to work? 
      I also checked in Xedit a bit and In the disguisecheck Quest area it says to have a disguise check script, but the script is nowhere to be found within the esp. Dunno if I misunderstand anything.
    2. MasterHoshi2
      MasterHoshi2
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      Should work now with the new update. Download the 1.2 update
    3. CactusBurger
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      It`s not working for me. I`ve tested it on a fresh save and made sure it`s loaded last as well.

      The BA2 file is greyed out in my archive tab in MO2. Is there ways to fix this. I`m assuming this is why the latest version don`t work.

      edit: after unpacking the ba2 files and putting them in, the faction disguise popup message only appear in the top left corner. That and the disguise don`t work. I`m still being shot on sight.
    4. MasterHoshi2
      MasterHoshi2
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      Sry for the trouble 😵‍💫 Ive tried so many times creating the archive for the mod and creation kit always fucks it up.. I don't know what to do anymore to get it running I thought that the archive file I've finally got out of ck would work. 
    5. CactusBurger
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      Nah it`s alright. This mod is still great. If someone can get it working and enhance their experience, that`s a win. This isn`t too essential for me anyways. I like being chased away in this game. Feel powerless compared to other fallout title.

      EDIT: followed the pinned comment made by pwwhdr70. His instruction works.