i mean american pop culture influenced how english is spoken across the pond.... as proven by the fact that the writers and voice actors for the mod are overwhelmingly british and this is coming straight from their hands/mouths lol.
I know you suggest MO2, but for my sins I'm using Vortex and kinda stuck with it for now.
So perhaps you can assist, for I'm still getting Boston textures showing and I've tried disabling both Vanilla Extensions and Workshop Rearranged. Will the incorrect textures be backed into the save files? I tried loading a save from before I hit London Bridge Station, but still no use. I'll try a complete new game I guess and see if that helps, but meantime if you have anything to add please do.
I'm chiming in, as I still have Boston Bugle newspapers showing up / Deathclaw eggs / etc... I'm about 20hrs. in on this save before installing the patch. I did so manually, versus using a mod manager. I'd really like to get this working, but not enough to start a new game after all the time I've put into it so far. This .esp is the last one in my load order as well (if that might cause an issue).
One thing of note is that I only have Workshop Rearranged installed, not Vanilla Extensions - I wonder if this might be a problem?
Leaving Vortex aside then - do you know how to work on the stuff manually? The only reason I'm using a mod manager is because my mod list is getting a little too large to maintain myself, but I do know how to do it. Maybe I'll also try MO2 sometime. I'm also considering leaving the whole thing alone for a week or so and see if FoLon release some nice patches anyway, not like I haven't already waited a good long time, few more days won't make much difference.
Honestly, I'd just go over to MO2 - it's the mod manager I'm most familiar with and it sounds like a headache to try and establish a load order manually.
Well, I had a look at MO2. I could get it to import mods, but not to deploy anything to the actual game folder and the only documentation is a load of YouTube videos and a page noting that MO2 documentation is "sparse". So how does one persuade it to move the .ba2/.esp/.etc files actually into Fallout 4/Data? Because that is the bit I can't find, without which mods won't be loaded.
MO2 makes an instance of the data folder, so you don't need to move any plugins or ba2 archives over to fo4.
All your mods in MO2 are the data folder, if that makes sense.
As long as MO2 has the mods on the left and all the esm/esl/esps plugisn on the right, and active then it doesn't matter if the mods you download are in fallout 4's actual data folder, or in mo2. (if in fo4's data folder, it'll just say it's an unhandled by mo2)
You can actually see what the complete data folder will look like if you go to the "Data" tab or see it in a virtual window by going into the dropdown menu (where f4se is, with "run" next to it) and choose "explore virtual folder"
Thanks for the explanation. Personally, I prefer when stuff does things I can see and mess with myself (highly technical person), so whilst I accept it might work, probably not for me. Scotty: The more they overthink the plumbing, the easier it is to stop up the drain.
In MO2, there is an option, in the drop-down menu, next to run, called "Explore Virtual Folder".
When you choose this option and run it, it does not run the game, it opens a File Explorer window that shows you what the file/folder structure looks like, for your fallout 4 game folder, WITH the virtual instance applied over it. If you need some pics to see what I'm talking about let me know and I can post them but just try running it yourself.
Effectively, it shows you how the "data" folder looks when the game is running. You can see exactly where MO2 is "virtually" integrating all your mods.
entire point of MO2 is that it doesnt edit your game folder but makes an "instance" of the game folder that it runs virtually with your mods applied. The entire point of this is so that if you f*#@ up your mods or game folder you dont have to completely redownload and reinstall anything, since it is all "virtual" and you can simply get rid of the mod in the manager without worrying about your game files being messed up or something being left behind.
I.e., you install FO4, then you install MO2, then you install mods through MO2. MO2 acts as a program that runs vanilla fallout 4, then applies mods that you've put into MO2. Vortex does not do this. Vortex edits your fallout 4 installation so that even if you run fallout 4 through the vanilla launcher then all or most of your mods are still there, because vortex installed them directly into the fallout 4 root/data folder. This can be an issue because some mods leave behind data that vortex doesnt remove, or some mods can replace vanilla files that Vortex reads as being vanilla and leaves them behind even though they're modded; if this happens repeatedly with some mods that you install then remove this can overall f*#@ up your game files and lead to a bunch of mod errors that you wont have a clue what their origin is. MO2 applies your mods without messing with the game data. Therefore, yeah, if you install anything in MO2 it isnt going to add the mod to your game folder. If you launch the game through MO2, the mods will be applied; if you launch the game through the vanilla launcher/steam, your mods will not be applied. This preserves your game installation.
This is LEAGUES more beneficial that something like Vortex (which was built off of NMM) which archaically just "manually" puts the mods into the game folder for you. This can lead to your game files getting fucked up in the instance that you remove a mod which replaced vanilla files or somesuch, and a process that I've been on the s#*! end of many many times.
Use MO2. It seems more complicated but its really not. Once you wrap your head around the concept that it is running a "virtual" instance of your game it makes more sense. For instance, this is extremely beneficial to me personally because this allows me to run fallout london while also keeping my modded fallout 4 mod list in tact and able to run. This, again, is because it is being ran virtually through MO2 rather than actually messing with your game files. If you install FOLON through Vortex or manually then it is quite literally just replacing your entire FO4 game folder with itself. Thanks to MO2 i can play both seamlessly, since FOLON is being ran virtually through MO2. You can create "profiles" in MO2 which logs different virtual instances of your modded game folders. So, i have one profile which is just modded FO4, and then one virtual profile which manages the instance in which FOLON replaced and runs over vanilla FO4.
how does this mod work with the new FOLON update, (Team FOLON patched the game to a 1.1 version) does this mod work with the new patch or should we remove the mod and wait for an mod update?
mutated insects are something that can exist anywhere, so keeping them makes sense, also we have to consider that there was a crashed plane from america, meaning it could have carried creatures from america onboard, as it was a resource carrier most likely
Incorrect. only the STEAM version needs the downgrade. the GOG version is DRM free and thus never got the Creation Club content or the last update, it is the correct version without the downgrade.
70 comments
So perhaps you can assist, for I'm still getting Boston textures showing and I've tried disabling both Vanilla Extensions and Workshop Rearranged. Will the incorrect textures be backed into the save files? I tried loading a save from before I hit London Bridge Station, but still no use. I'll try a complete new game I guess and see if that helps, but meantime if you have anything to add please do.
One thing of note is that I only have Workshop Rearranged installed, not Vanilla Extensions - I wonder if this might be a problem?
All your mods in MO2 are the data folder, if that makes sense.
As long as MO2 has the mods on the left and all the esm/esl/esps plugisn on the right, and active then it doesn't matter if the mods you download are in fallout 4's actual data folder, or in mo2. (if in fo4's data folder, it'll just say it's an unhandled by mo2)
You can actually see what the complete data folder will look like if you go to the "Data" tab or see it in a virtual window by going into the dropdown menu (where f4se is, with "run" next to it) and choose "explore virtual folder"
Scotty:
The more they overthink the plumbing, the easier it is to stop up the drain.
When you choose this option and run it, it does not run the game, it opens a File Explorer window that shows you what the file/folder structure looks like, for your fallout 4 game folder, WITH the virtual instance applied over it. If you need some pics to see what I'm talking about let me know and I can post them but just try running it yourself.
Effectively, it shows you how the "data" folder looks when the game is running. You can see exactly where MO2 is "virtually" integrating all your mods.
I.e., you install FO4, then you install MO2, then you install mods through MO2. MO2 acts as a program that runs vanilla fallout 4, then applies mods that you've put into MO2. Vortex does not do this. Vortex edits your fallout 4 installation so that even if you run fallout 4 through the vanilla launcher then all or most of your mods are still there, because vortex installed them directly into the fallout 4 root/data folder. This can be an issue because some mods leave behind data that vortex doesnt remove, or some mods can replace vanilla files that Vortex reads as being vanilla and leaves them behind even though they're modded; if this happens repeatedly with some mods that you install then remove this can overall f*#@ up your game files and lead to a bunch of mod errors that you wont have a clue what their origin is. MO2 applies your mods without messing with the game data. Therefore, yeah, if you install anything in MO2 it isnt going to add the mod to your game folder. If you launch the game through MO2, the mods will be applied; if you launch the game through the vanilla launcher/steam, your mods will not be applied. This preserves your game installation.
This is LEAGUES more beneficial that something like Vortex (which was built off of NMM) which archaically just "manually" puts the mods into the game folder for you. This can lead to your game files getting fucked up in the instance that you remove a mod which replaced vanilla files or somesuch, and a process that I've been on the s#*! end of many many times.
Use MO2. It seems more complicated but its really not. Once you wrap your head around the concept that it is running a "virtual" instance of your game it makes more sense. For instance, this is extremely beneficial to me personally because this allows me to run fallout london while also keeping my modded fallout 4 mod list in tact and able to run. This, again, is because it is being ran virtually through MO2 rather than actually messing with your game files. If you install FOLON through Vortex or manually then it is quite literally just replacing your entire FO4 game folder with itself. Thanks to MO2 i can play both seamlessly, since FOLON is being ran virtually through MO2. You can create "profiles" in MO2 which logs different virtual instances of your modded game folders. So, i have one profile which is just modded FO4, and then one virtual profile which manages the instance in which FOLON replaced and runs over vanilla FO4.