Version 2 removes the changes that Fallout: London version 1.01 has adopted/obsoleted to keep the plugin neat. I've kept the few they didn't change. Ladybirds.esp is now completely redundant and should be removed.
I unironically hated that in FOL. If you're gonna have a stand-in company in your Fallout mod, at least have it be a company that existed in the 50's/60's with the 50's/60's flavor lol
BRS would be a good alternative, they were roughly the equivalent national delivery comany back then, Pickfords were part of them. Grocery deliveries were done by firms like Redmans who'd kind of be the equivalent of Ocado or Waitrose now. But most people shopped local, you only got deliveries if you were rich or lived out in the sticks.
Even though I'm running FOLON 1.01 I've now reverted from the 2.0 to the 1.6 version of this mod. While the official update does change the name of some wrenches, it doesn't do all of them as this mod originally did. Great mod, helps massively with immersion!
2.0 should still change everything that FOLON 1.01 doesn't. I'm guessing there's another mod in your mix that also modifies those items which may need a compatibility patch?
Maybe I missed something, but wasn't this supposed to rename ALL wrenches in the game? I just found a lot of both of these names in Thamshaven, the funniest one for sure was an adustable spanner and a wrench side by side lying around in the world there.
https://imgur.com/a/zXh8WIW
There are also a lot of Wrenches still in Lootable Containers in my Game.
What version of Fallout London are you running? And do you have any other mods that might be reverting some of the names? Fallout London 1.01 patch renamed the basic and combination wrenches/spanners, so I removed them from v2 of this mod - if you're still on the original release then you'll want the old version of this (1.6, under miscellaneous files). If you've got another mod overwriting them, you may need to make a compatibility patch (or let me know and I'll see what I can do) - or, if you don't care, just overwrite them with 1.6.
Tried installing this and respective patches w Misc 2 Melee through mod manager and manually. No dice, still says "adjustable/combination wrench" but no other modes editing those same things causing conflict. Misc items also dont appear as weapons but i know that isnt your mod. any tips?
What version of misc to melee are you using? The current patch is for the Base Object Swapper version (per thenasty's post below). Sorry, I can only provide limited support here as I don't use it myself.
Thought it would be worth mentioning that "Porage Oats" is a specific brand in the UK, rolled a bit thicker than typical rolled oats so that they're good for, y'know, porridge. So it's not really a typo per se.
Nice! Misc to melee also needs a patch, which I would highly recommend using with FOLON. I made one for myself in like 2sec since its just 3 melee items you need the change the name of
Hm, I can't seem to find any reference to an "aluminum cake pan" in my game files. Are you able to find its form ID? (In game, open the console and click on it, and it should tell you.)
On a technical aside, Workshop rearranged isn't changing the baseID - the FF prefix on the refID means it's a dynamically-generated instance of the object in your save. :) (The game is effectively loading your saved game as plugin FF)
I'll see about downloading WSR and making a patch for it in a bit :) (or feel free to do so yourself in xedit if you have the inclination) Rolling pin will be in the next update, thanks for the catch :)
57 comments
https://buildwithme.nz/products/adjustable-spanner-200mm
https://imgur.com/a/zXh8WIW
There are also a lot of Wrenches still in Lootable Containers in my Game.
Fallout London 1.01 patch renamed the basic and combination wrenches/spanners, so I removed them from v2 of this mod - if you're still on the original release then you'll want the old version of this (1.6, under miscellaneous files). If you've got another mod overwriting them, you may need to make a compatibility patch (or let me know and I'll see what I can do) - or, if you don't care, just overwrite them with 1.6.
Edit: sorry brainfart there, the Aluminium cakepan still has the aluminum prefix
ID is FF001979
baseID is 0001a333
It's records comes from fallout 4, but base ID has been changed by Workshop rearranged.esp
May need to have a patch, but I can overwrite it by altering it's position in ESP load order
On a related note, Rolling pin weapon, when it has the Aluminium mod, still is called Aluminum Rolling Pin
I'll see about downloading WSR and making a patch for it in a bit :) (or feel free to do so yourself in xedit if you have the inclination)
Rolling pin will be in the next update, thanks for the catch :)